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2019-Virtual-Field/FRC 2019 Virtual Camera/Assets/Scripts/robotControl.cs
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2019-01-18 19:54:55 -07:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
public class robotControl : MonoBehaviour
{
public float yRot, yAng;
public float avgEncoder, lastEncoder;
public Vector3 pos;
public Vector3 rot;
robotCommunication roboCom;
// Start is called before the first frame update
void Start()
{
GameObject Robot = GameObject.Find("Robot");
roboCom = Robot.GetComponent<robotCommunication>();
pos = new Vector3(0, 10, -260);
rot = new Vector3(0.0f, 0.0f, 0.0f);
gameObject.transform.position = pos;
roboCom.robotValues.TryGetValue("encoder", out avgEncoder);
lastEncoder = avgEncoder;
}
// Update is called once per frame
void Update()
{
roboCom.robotValues.TryGetValue("encoder", out yRot);
roboCom.robotValues.TryGetValue("encoder", out avgEncoder);
yAng = (yRot + 90) * Mathf.Deg2Rad;
pos.x += ((avgEncoder - lastEncoder) * Mathf.Cos(yAng));
pos.z += ((avgEncoder - lastEncoder) * Mathf.Sin(yAng));
///TODO: Adjust yRot to fall within -180 to 180
rot.y = yRot;
transform.rotation = Quaternion.Euler(rot);
transform.position = pos;
lastEncoder = avgEncoder;
}
}