mirror of
https://github.com/Team4388/2019-Virtual-Field.git
synced 2026-06-09 00:28:01 -06:00
Added some things
This commit is contained in:
@@ -0,0 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class cameraControl : MonoBehaviour
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{
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public bool nyah = false;
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public bool negNyah = false;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKey("left"))
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{
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transform.Rotate(Vector3.up, -200 * Time.deltaTime);
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nyah = true;
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negNyah = false;
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}
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if (Input.GetKey("right"))
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{
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transform.Rotate(Vector3.up, 200 * Time.deltaTime);
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negNyah = true;
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nyah = false;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 65b6b77e8469e104abfc7201dd384683
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.Net;
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using System.Net.Sockets;
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@@ -9,33 +10,34 @@ using UnityEngine;
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public class robotCommunication : MonoBehaviour
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{
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public bool isData = false;
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public static int portNumber = 4388;
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public int bytesAvailable;
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List<string> keys = new List<string>();
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public SortedList<string, float> robotValues =
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new SortedList<string, float>
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{
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{ "Left Pos Inches", 0.0f },
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{ "Yaw Angle Deg", 0.0f },
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{ "Right Pos Inches", 0.0f },
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{ "Elevator Pos Ticks", 0.0f },
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{ "Pitch", 0.0f },
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{ "Roll", 0.0f },
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{ "Yaw", 0.0f },
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{ "Distance", 0.0f },
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};
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public static int portNumber = 4388;
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public int bytesAvailable;
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List<string> keys = new List<string>();
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public float encoder, navX;
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public string input, request = "";
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IPEndPoint serverAddress = new IPEndPoint(IPAddress.Parse("127.0.0.1"), portNumber);
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Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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Socket clientSocket;
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short currentIndex;
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float currentValue;
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public float latency;
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// Start is called before the first frame update
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void Start()
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{
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clientSocket.Connect(serverAddress);
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startRobopipe();
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serverSocket.Bind(serverAddress);
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serverSocket.Listen(10);
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clientSocket = serverSocket.Accept();
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foreach (var valuePair in robotValues)
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{
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request += valuePair.Key;
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@@ -50,6 +52,7 @@ public class robotCommunication : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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latency = Time.deltaTime * 1000;
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bytesAvailable = clientSocket.Available;
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if (bytesAvailable > 10)
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{
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@@ -63,8 +66,20 @@ public class robotCommunication : MonoBehaviour
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robotValues[keys[i]] = float.Parse(values[i], CultureInfo.InvariantCulture.NumberFormat);
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i++;
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}
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clientSocket.Send(new byte[] { 100 });
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isData = true;
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clientSocket.Send(Encoding.UTF8.GetBytes("CONT"));
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}
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}
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private void OnApplicationQuit()
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{
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clientSocket.Send(Encoding.UTF8.GetBytes("EXIT"));
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}
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private void startRobopipe()
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{
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Process foo = new Process();
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foo.StartInfo.FileName = "Robopipe.jar";
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foo.StartInfo.Arguments = "" + portNumber;
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foo.Start();
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}
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}
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@@ -28,7 +28,7 @@ public class robotControl : MonoBehaviour
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roboCom.robotValues.TryGetValue("Yaw Angle Deg", out yRot);
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roboCom.robotValues.TryGetValue("Left Pos Inches", out leftEncoder);
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roboCom.robotValues.TryGetValue("Right Pos Inches", out rightEncoder);
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if (!start && roboCom.isData)
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/*if (!start && roboCom.isData)
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{
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avgEncoder = (leftEncoder + rightEncoder) / 2;
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lastEncoder = avgEncoder;
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@@ -46,6 +46,6 @@ public class robotControl : MonoBehaviour
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transform.rotation = Quaternion.Euler(rot);
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transform.position = pos;
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lastEncoder = avgEncoder;
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}
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}*/
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}
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}
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@@ -0,0 +1,42 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class robotNavXControl : MonoBehaviour
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{
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public float distance, lastDistance;
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public Vector3 vel, acc, initRot, rot, otherRot;
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public int button;
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robotCommunication roboCom;
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bool start = false;
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// Start is called before the first frame update
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void Start()
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{
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GameObject Robot = GameObject.Find("Robot");
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roboCom = Robot.GetComponent<robotCommunication>();
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vel = new Vector3(0, 0, 0);
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rot = new Vector3(0.0f, 0.0f, 0.0f);
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transform.position = new Vector3(0, 0, 0);
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}
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// Update is called once per frame
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void Update()
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{
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float x = 0, y = 0, z = 0;
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roboCom.robotValues.TryGetValue("Pitch", out rot.x);
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roboCom.robotValues.TryGetValue("Yaw", out rot.y);
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roboCom.robotValues.TryGetValue("Roll", out rot.z);
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roboCom.robotValues.TryGetValue("Distance", out distance);
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rot.x *= -1;
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rot.z *= -1;
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//Angle
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//rot -= initRot;
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Vector3 finalRot = new Vector3(0, 0, 0);
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finalRot.y = rot.y - initRot.y;
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transform.rotation = Quaternion.Euler(finalRot);
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//Position
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transform.position += transform.forward * (distance - lastDistance);
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lastDistance = distance;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ea5e8b30d3f960040ae1e01d3dd699d2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -5,13 +5,13 @@ using UnityEngine.UI;
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public class setPosition : MonoBehaviour
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{
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robotControl robotControl;
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robotNavXControl robotControl;
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// Start is called before the first frame update
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public void Start()
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{
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GameObject Robot = GameObject.Find("Robot");
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robotControl = Robot.GetComponent<robotControl>();
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robotControl = Robot.GetComponent<robotNavXControl>();
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}
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// Update is called once per frame
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@@ -23,17 +23,17 @@ public class setPosition : MonoBehaviour
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{
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if (dd.value == 1)
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{
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robotControl.pos = new Vector3(-50, 10, -260);
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robotControl.transform.position = new Vector3(-50, 0, -256);
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}
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else if (dd.value == 2)
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{
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robotControl.pos = new Vector3(0, 10, -260);
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robotControl.transform.position = new Vector3(0, 0, -256);
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}
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else if (dd.value == 3)
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{
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robotControl.pos = new Vector3(50, 10, -260);
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robotControl.transform.position = new Vector3(50, 0, -256);
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}
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robotControl.initialRot = robotControl.yRot;
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robotControl.initRot = robotControl.rot;
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dd.value = 0;
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}
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}
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