mirror of
https://github.com/Team4388/2019-Virtual-Field.git
synced 2026-06-09 00:28:01 -06:00
Initial Commit
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using UnityEngine;
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public class robotCommunication : MonoBehaviour
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{
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public static int portNumber = 4388;
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public int bytesAvailable;
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public SortedList<string, float> robotValues =
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new SortedList<string, float>
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{
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{ "encoder", 0.0f },
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{ "navX", 0.0f },
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};
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public string input;
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IPEndPoint serverAddress = new IPEndPoint(IPAddress.Parse("127.0.0.1"), portNumber);
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Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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short currentIndex;
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float currentValue;
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// Start is called before the first frame update
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void Start()
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{
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Console.WriteLine("Connecting...");
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clientSocket.Connect(serverAddress);
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Console.WriteLine("Connected");
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}
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// Update is called once per frame
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void Update()
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{
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bytesAvailable = clientSocket.Available;
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if (bytesAvailable == 12)
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{
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byte[] byteInput = new byte[100];
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clientSocket.Receive(byteInput);
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input = Encoding.UTF8.GetString(byteInput);
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string[] values = input.Split('|');
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robotValues["encoder"] = float.Parse(values[0], CultureInfo.InvariantCulture.NumberFormat);
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robotValues["navX"] = float.Parse(values[1], CultureInfo.InvariantCulture.NumberFormat);
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clientSocket.Send(new byte[] { 100 });
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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userData:
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@@ -0,0 +1,42 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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public class robotControl : MonoBehaviour
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{
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public float yRot, yAng;
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public float avgEncoder, lastEncoder;
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public Vector3 pos;
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public Vector3 rot;
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robotCommunication roboCom;
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// Start is called before the first frame update
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void Start()
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{
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GameObject Robot = GameObject.Find("Robot");
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roboCom = Robot.GetComponent<robotCommunication>();
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pos = new Vector3(0, 10, -260);
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rot = new Vector3(0.0f, 0.0f, 0.0f);
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gameObject.transform.position = pos;
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roboCom.robotValues.TryGetValue("encoder", out avgEncoder);
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lastEncoder = avgEncoder;
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}
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// Update is called once per frame
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void Update()
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{
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roboCom.robotValues.TryGetValue("encoder", out yRot);
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roboCom.robotValues.TryGetValue("encoder", out avgEncoder);
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yAng = (yRot + 90) * Mathf.Deg2Rad;
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pos.x += ((avgEncoder - lastEncoder) * Mathf.Cos(yAng));
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pos.z += ((avgEncoder - lastEncoder) * Mathf.Sin(yAng));
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///TODO: Adjust yRot to fall within -180 to 180
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rot.y = yRot;
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transform.rotation = Quaternion.Euler(rot);
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transform.position = pos;
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lastEncoder = avgEncoder;
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3ad2403fd7bea294a9b282ec3181df43
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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