mirror of
https://github.com/Team4388/2019-Virtual-Field.git
synced 2026-06-09 00:28:01 -06:00
Compatability with Robopipe v2.0.0
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@@ -9,16 +9,22 @@ using UnityEngine;
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public class robotCommunication : MonoBehaviour
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{
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public bool isData = false;
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public static int portNumber = 4388;
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public int bytesAvailable;
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List<string> keys = new List<string>();
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public SortedList<string, float> robotValues =
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new SortedList<string, float>
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{
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{ "encoder", 0.0f },
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{ "navX", 0.0f },
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{ "Left Pos Inches", 0.0f },
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{ "Yaw Angle Deg", 0.0f },
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{ "Right Pos Inches", 0.0f },
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{ "Elevator Pos Ticks", 0.0f },
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};
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public string input;
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public float encoder, navX;
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public string input, request = "";
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IPEndPoint serverAddress = new IPEndPoint(IPAddress.Parse("127.0.0.1"), portNumber);
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Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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@@ -29,24 +35,36 @@ public class robotCommunication : MonoBehaviour
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// Start is called before the first frame update
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void Start()
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{
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Console.WriteLine("Connecting...");
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clientSocket.Connect(serverAddress);
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Console.WriteLine("Connected");
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foreach (var valuePair in robotValues)
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{
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request += valuePair.Key;
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keys.Add(valuePair.Key);
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request += ",";
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}
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request = request.Substring(0,request.Length-1);
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byte[] byteRequest = Encoding.UTF8.GetBytes(request);
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clientSocket.Send(byteRequest);
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}
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// Update is called once per frame
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void Update()
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{
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bytesAvailable = clientSocket.Available;
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if (bytesAvailable == 12)
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if (bytesAvailable > 10)
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{
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byte[] byteInput = new byte[100];
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clientSocket.Receive(byteInput);
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input = Encoding.UTF8.GetString(byteInput);
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string[] values = input.Split('|');
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robotValues["encoder"] = float.Parse(values[0], CultureInfo.InvariantCulture.NumberFormat);
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robotValues["navX"] = float.Parse(values[1], CultureInfo.InvariantCulture.NumberFormat);
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int i = 0;
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foreach (string key in keys)
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{
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robotValues[keys[i]] = float.Parse(values[i], CultureInfo.InvariantCulture.NumberFormat);
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i++;
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}
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clientSocket.Send(new byte[] { 100 });
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isData = true;
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}
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}
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}
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@@ -6,37 +6,46 @@ using UnityEngine;
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public class robotControl : MonoBehaviour
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{
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public float yRot, yAng;
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public float avgEncoder, lastEncoder;
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public Vector3 pos;
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public Vector3 rot;
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public float initialRot, yRot, yAng;
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public float avgEncoder, lastEncoder, leftEncoder, rightEncoder;
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public Vector3 pos, rot;
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public int button;
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robotCommunication roboCom;
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bool start = false;
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// Start is called before the first frame update
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void Start()
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{
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GameObject Robot = GameObject.Find("Robot");
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roboCom = Robot.GetComponent<robotCommunication>();
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pos = new Vector3(0, 10, -260);
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pos = new Vector3(0, 10, -257.5f);
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rot = new Vector3(0.0f, 0.0f, 0.0f);
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gameObject.transform.position = pos;
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roboCom.robotValues.TryGetValue("encoder", out avgEncoder);
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lastEncoder = avgEncoder;
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}
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// Update is called once per frame
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void Update()
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{
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roboCom.robotValues.TryGetValue("encoder", out yRot);
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roboCom.robotValues.TryGetValue("encoder", out avgEncoder);
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yAng = (yRot + 90) * Mathf.Deg2Rad;
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pos.x += ((avgEncoder - lastEncoder) * Mathf.Cos(yAng));
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pos.z += ((avgEncoder - lastEncoder) * Mathf.Sin(yAng));
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///TODO: Adjust yRot to fall within -180 to 180
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rot.y = yRot;
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transform.rotation = Quaternion.Euler(rot);
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transform.position = pos;
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lastEncoder = avgEncoder;
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roboCom.robotValues.TryGetValue("Yaw Angle Deg", out yRot);
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roboCom.robotValues.TryGetValue("Left Pos Inches", out leftEncoder);
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roboCom.robotValues.TryGetValue("Right Pos Inches", out rightEncoder);
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if (!start && roboCom.isData)
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{
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avgEncoder = (leftEncoder + rightEncoder) / 2;
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lastEncoder = avgEncoder;
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initialRot = yRot;
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transform.position = pos;
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start = true;
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} else if (roboCom.isData) {
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avgEncoder = (leftEncoder + rightEncoder) / 2;
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yAng = (yRot - initialRot) * Mathf.Deg2Rad;
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float _yAng = yAng;
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pos.x -= (avgEncoder - lastEncoder) * Mathf.Cos(yAng);
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_yAng = yAng;
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pos.z += (avgEncoder - lastEncoder) * Mathf.Sin(yAng);
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rot.y = yAng * Mathf.Rad2Deg;
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transform.rotation = Quaternion.Euler(rot);
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transform.position = pos;
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lastEncoder = avgEncoder;
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}
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}
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}
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