From b68ece8fd33ad149d0e63d6296b2526193ffafbc Mon Sep 17 00:00:00 2001 From: "Keenan D. Buckley" Date: Mon, 28 Jan 2019 16:17:15 -0700 Subject: [PATCH] Added dropdown to set starting position --- .../Assets/Scripts/setPosition.cs | 40 +++++++++++++++++++ .../Assets/Scripts/setPosition.cs.meta | 11 +++++ 2 files changed, 51 insertions(+) create mode 100644 FRC 2019 Virtual Camera/Assets/Scripts/setPosition.cs create mode 100644 FRC 2019 Virtual Camera/Assets/Scripts/setPosition.cs.meta diff --git a/FRC 2019 Virtual Camera/Assets/Scripts/setPosition.cs b/FRC 2019 Virtual Camera/Assets/Scripts/setPosition.cs new file mode 100644 index 0000000..8b84ced --- /dev/null +++ b/FRC 2019 Virtual Camera/Assets/Scripts/setPosition.cs @@ -0,0 +1,40 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class setPosition : MonoBehaviour +{ + robotControl robotControl; + + // Start is called before the first frame update + public void Start() + { + GameObject Robot = GameObject.Find("Robot"); + robotControl = Robot.GetComponent(); + } + + // Update is called once per frame + public void Update() + { + Dropdown dd = GetComponent(); + // 1 = left, 2 = middle, and 3 = right + if (dd.value != 0) + { + if (dd.value == 1) + { + robotControl.pos = new Vector3(-50, 10, -260); + } + else if (dd.value == 2) + { + robotControl.pos = new Vector3(0, 10, -260); + } + else if (dd.value == 3) + { + robotControl.pos = new Vector3(50, 10, -260); + } + robotControl.initialRot = robotControl.yRot; + dd.value = 0; + } + } +} diff --git a/FRC 2019 Virtual Camera/Assets/Scripts/setPosition.cs.meta b/FRC 2019 Virtual Camera/Assets/Scripts/setPosition.cs.meta new file mode 100644 index 0000000..84c78cf --- /dev/null +++ b/FRC 2019 Virtual Camera/Assets/Scripts/setPosition.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b2a1ca7e8c9bd604bb02031bb790a351 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: