Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d5bb9f2580 | |||
| 03da877147 | |||
| 0b0347cdaa | |||
| b68ece8fd3 | |||
| b2ef9af37a |
@@ -0,0 +1,33 @@
|
||||
# ===========================
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# Default Collab Ignore Rules
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# ===========================
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# OS Generated
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.DS_Store
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._*
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.Spotlight-V100
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.Trashes
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Icon?
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ehthumbs.db
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[Tt]humbs.db
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[Dd]esktop.ini
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# Visual Studio / MonoDevelop generated
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# =====================================
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[Ee]xported[Oo]bj/
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*.userprefs
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*.csproj
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*.pidb
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*.suo
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*.sln
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*.user
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*.unityproj
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*.booproj
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# Unity generated
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# ===============
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[Oo]bj/
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[Bb]uild
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sysinfo.txt
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*.stackdump
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@@ -0,0 +1,77 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class cameraControl : MonoBehaviour
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{
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public bool nyah = false;
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public bool negNyah = false;
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// Start is called before the first frame update
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void Start()
|
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{
|
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|
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}
|
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|
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// Update is called once per frame
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void Update()
|
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{
|
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if (Input.GetKey("left"))
|
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{
|
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transform.Rotate(Vector3.up, -200 * Time.deltaTime);
|
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nyah = true;
|
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negNyah = false;
|
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}
|
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if (Input.GetKey("right"))
|
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{
|
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transform.Rotate(Vector3.up, 200 * Time.deltaTime);
|
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negNyah = true;
|
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nyah = false;
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}
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}
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}
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using System;
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using System.Collections;
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using System.Collections.Generic;
|
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using System.Diagnostics;
|
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using System.Globalization;
|
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using System.Net;
|
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using System.Net.Sockets;
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@@ -9,44 +10,75 @@ using UnityEngine;
|
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|
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public class robotCommunication : MonoBehaviour
|
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{
|
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public static int portNumber = 4388;
|
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public int bytesAvailable;
|
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public SortedList<string, float> robotValues =
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new SortedList<string, float>
|
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{
|
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{ "encoder", 0.0f },
|
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{ "navX", 0.0f },
|
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{ "Yaw Angle Deg", 0.0f },
|
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{ "Distance", 0.0f },
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{ "Team", 0.0f },
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};
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public string input;
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public static int portNumber = 4388;
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public int bytesAvailable;
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List<string> keys = new List<string>();
|
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public float encoder, navX;
|
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public string input, request = "";
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IPEndPoint serverAddress = new IPEndPoint(IPAddress.Parse("127.0.0.1"), portNumber);
|
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Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
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|
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Socket serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
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Socket clientSocket;
|
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short currentIndex;
|
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float currentValue;
|
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public float latency;
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// Start is called before the first frame update
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void Start()
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{
|
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Console.WriteLine("Connecting...");
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clientSocket.Connect(serverAddress);
|
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Console.WriteLine("Connected");
|
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startRobopipe();
|
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serverSocket.Bind(serverAddress);
|
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serverSocket.Listen(10);
|
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|
||||
clientSocket = serverSocket.Accept();
|
||||
foreach (var valuePair in robotValues)
|
||||
{
|
||||
request += valuePair.Key;
|
||||
keys.Add(valuePair.Key);
|
||||
request += ",";
|
||||
}
|
||||
request = request.Substring(0,request.Length-1);
|
||||
byte[] byteRequest = Encoding.UTF8.GetBytes(request);
|
||||
clientSocket.Send(byteRequest);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
latency = Time.deltaTime * 1000;
|
||||
bytesAvailable = clientSocket.Available;
|
||||
if (bytesAvailable == 12)
|
||||
if (bytesAvailable > 10)
|
||||
{
|
||||
byte[] byteInput = new byte[100];
|
||||
clientSocket.Receive(byteInput);
|
||||
input = Encoding.UTF8.GetString(byteInput);
|
||||
string[] values = input.Split('|');
|
||||
robotValues["encoder"] = float.Parse(values[0], CultureInfo.InvariantCulture.NumberFormat);
|
||||
robotValues["navX"] = float.Parse(values[1], CultureInfo.InvariantCulture.NumberFormat);
|
||||
clientSocket.Send(new byte[] { 100 });
|
||||
int i = 0;
|
||||
foreach (string key in keys)
|
||||
{
|
||||
robotValues[keys[i]] = float.Parse(values[i], CultureInfo.InvariantCulture.NumberFormat);
|
||||
i++;
|
||||
}
|
||||
clientSocket.Send(Encoding.UTF8.GetBytes("CONT"));
|
||||
}
|
||||
}
|
||||
|
||||
private void OnApplicationQuit()
|
||||
{
|
||||
clientSocket.Send(Encoding.UTF8.GetBytes("EXIT"));
|
||||
}
|
||||
|
||||
private void startRobopipe()
|
||||
{
|
||||
Process foo = new Process();
|
||||
foo.StartInfo.FileName = "Robopipe.jar";
|
||||
foo.StartInfo.Arguments = "" + portNumber;
|
||||
foo.Start();
|
||||
}
|
||||
}
|
||||
@@ -6,37 +6,46 @@ using UnityEngine;
|
||||
|
||||
public class robotControl : MonoBehaviour
|
||||
{
|
||||
public float yRot, yAng;
|
||||
public float avgEncoder, lastEncoder;
|
||||
public Vector3 pos;
|
||||
public Vector3 rot;
|
||||
public float initialRot, yRot, yAng;
|
||||
public float avgEncoder, lastEncoder, leftEncoder, rightEncoder;
|
||||
public Vector3 pos, rot;
|
||||
public int button;
|
||||
robotCommunication roboCom;
|
||||
bool start = false;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
GameObject Robot = GameObject.Find("Robot");
|
||||
roboCom = Robot.GetComponent<robotCommunication>();
|
||||
pos = new Vector3(0, 10, -260);
|
||||
pos = new Vector3(0, 10, -257.5f);
|
||||
rot = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
gameObject.transform.position = pos;
|
||||
roboCom.robotValues.TryGetValue("encoder", out avgEncoder);
|
||||
lastEncoder = avgEncoder;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
roboCom.robotValues.TryGetValue("encoder", out yRot);
|
||||
roboCom.robotValues.TryGetValue("encoder", out avgEncoder);
|
||||
yAng = (yRot + 90) * Mathf.Deg2Rad;
|
||||
pos.x += ((avgEncoder - lastEncoder) * Mathf.Cos(yAng));
|
||||
pos.z += ((avgEncoder - lastEncoder) * Mathf.Sin(yAng));
|
||||
///TODO: Adjust yRot to fall within -180 to 180
|
||||
rot.y = yRot;
|
||||
roboCom.robotValues.TryGetValue("Yaw Angle Deg", out yRot);
|
||||
roboCom.robotValues.TryGetValue("Left Pos Inches", out leftEncoder);
|
||||
roboCom.robotValues.TryGetValue("Right Pos Inches", out rightEncoder);
|
||||
/*if (!start && roboCom.isData)
|
||||
{
|
||||
avgEncoder = (leftEncoder + rightEncoder) / 2;
|
||||
lastEncoder = avgEncoder;
|
||||
initialRot = yRot;
|
||||
transform.position = pos;
|
||||
start = true;
|
||||
} else if (roboCom.isData) {
|
||||
avgEncoder = (leftEncoder + rightEncoder) / 2;
|
||||
yAng = (yRot - initialRot) * Mathf.Deg2Rad;
|
||||
float _yAng = yAng;
|
||||
pos.x -= (avgEncoder - lastEncoder) * Mathf.Cos(yAng);
|
||||
_yAng = yAng;
|
||||
pos.z += (avgEncoder - lastEncoder) * Mathf.Sin(yAng);
|
||||
rot.y = yAng * Mathf.Rad2Deg;
|
||||
transform.rotation = Quaternion.Euler(rot);
|
||||
transform.position = pos;
|
||||
lastEncoder = avgEncoder;
|
||||
}*/
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class robotNavXControl : MonoBehaviour
|
||||
{
|
||||
public float distance, lastDistance;
|
||||
public Vector3 vel, acc, initRot, rot, otherRot;
|
||||
public int button;
|
||||
robotCommunication roboCom;
|
||||
bool start = false;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
GameObject Robot = GameObject.Find("Robot");
|
||||
roboCom = Robot.GetComponent<robotCommunication>();
|
||||
vel = new Vector3(0, 0, 0);
|
||||
rot = new Vector3(0.0f, 0.0f, 0.0f);
|
||||
transform.position = new Vector3(0, 0, 0);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
float x = 0, y = 0, z = 0;
|
||||
//roboCom.robotValues.TryGetValue("Pitch", out rot.x);
|
||||
roboCom.robotValues.TryGetValue("Yaw Angle Deg", out rot.y);
|
||||
//roboCom.robotValues.TryGetValue("Roll", out rot.z);
|
||||
roboCom.robotValues.TryGetValue("Distance", out distance);
|
||||
rot.x *= -1;
|
||||
rot.z *= -1;
|
||||
//Angle
|
||||
//rot -= initRot;
|
||||
Vector3 finalRot = new Vector3(0, 0, 0);
|
||||
finalRot.y = rot.y - initRot.y;
|
||||
transform.rotation = Quaternion.Euler(finalRot);
|
||||
//Position
|
||||
transform.position += transform.forward * (distance - lastDistance);
|
||||
lastDistance = distance;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ea5e8b30d3f960040ae1e01d3dd699d2
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|
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userData:
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||||
assetBundleName:
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@@ -0,0 +1,40 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class setPosition : MonoBehaviour
|
||||
{
|
||||
robotNavXControl robotControl;
|
||||
|
||||
// Start is called before the first frame update
|
||||
public void Start()
|
||||
{
|
||||
GameObject Robot = GameObject.Find("Robot");
|
||||
robotControl = Robot.GetComponent<robotNavXControl>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
public void Update()
|
||||
{
|
||||
Dropdown dd = GetComponent<Dropdown>();
|
||||
// 1 = left, 2 = middle, and 3 = right
|
||||
if (dd.value != 0)
|
||||
{
|
||||
if (dd.value == 1)
|
||||
{
|
||||
robotControl.transform.position = new Vector3(-50, 0, -256);
|
||||
}
|
||||
else if (dd.value == 2)
|
||||
{
|
||||
robotControl.transform.position = new Vector3(0, 0, -256);
|
||||
}
|
||||
else if (dd.value == 3)
|
||||
{
|
||||
robotControl.transform.position = new Vector3(50, 0, -256);
|
||||
}
|
||||
robotControl.initRot = robotControl.rot;
|
||||
dd.value = 0;
|
||||
}
|
||||
}
|
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