mirror of
https://github.com/Team4388/2019-Virtual-Field.git
synced 2026-06-09 00:28:01 -06:00
52 lines
1.7 KiB
C#
52 lines
1.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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public class robotControl : MonoBehaviour
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{
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public float initialRot, yRot, yAng;
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public float avgEncoder, lastEncoder, leftEncoder, rightEncoder;
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public Vector3 pos, rot;
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public int button;
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robotCommunication roboCom;
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bool start = false;
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// Start is called before the first frame update
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void Start()
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{
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GameObject Robot = GameObject.Find("Robot");
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roboCom = Robot.GetComponent<robotCommunication>();
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pos = new Vector3(0, 10, -257.5f);
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rot = new Vector3(0.0f, 0.0f, 0.0f);
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}
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// Update is called once per frame
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void Update()
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{
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roboCom.robotValues.TryGetValue("Yaw Angle Deg", out yRot);
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roboCom.robotValues.TryGetValue("Left Pos Inches", out leftEncoder);
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roboCom.robotValues.TryGetValue("Right Pos Inches", out rightEncoder);
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/*if (!start && roboCom.isData)
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{
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avgEncoder = (leftEncoder + rightEncoder) / 2;
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lastEncoder = avgEncoder;
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initialRot = yRot;
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transform.position = pos;
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start = true;
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} else if (roboCom.isData) {
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avgEncoder = (leftEncoder + rightEncoder) / 2;
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yAng = (yRot - initialRot) * Mathf.Deg2Rad;
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float _yAng = yAng;
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pos.x -= (avgEncoder - lastEncoder) * Mathf.Cos(yAng);
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_yAng = yAng;
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pos.z += (avgEncoder - lastEncoder) * Mathf.Sin(yAng);
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rot.y = yAng * Mathf.Rad2Deg;
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transform.rotation = Quaternion.Euler(rot);
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transform.position = pos;
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lastEncoder = avgEncoder;
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}*/
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}
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}
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