mirror of
https://github.com/Team4388/2019-Virtual-Field.git
synced 2026-06-09 08:38:05 -06:00
52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using UnityEngine;
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public class robotCommunication : MonoBehaviour
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{
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public static int portNumber = 4388;
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public int bytesAvailable;
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public SortedList<string, float> robotValues =
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new SortedList<string, float>
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{
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{ "encoder", 0.0f },
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{ "navX", 0.0f },
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};
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public string input;
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IPEndPoint serverAddress = new IPEndPoint(IPAddress.Parse("127.0.0.1"), portNumber);
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Socket clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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short currentIndex;
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float currentValue;
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// Start is called before the first frame update
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void Start()
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{
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Console.WriteLine("Connecting...");
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clientSocket.Connect(serverAddress);
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Console.WriteLine("Connected");
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}
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// Update is called once per frame
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void Update()
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{
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bytesAvailable = clientSocket.Available;
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if (bytesAvailable == 12)
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{
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byte[] byteInput = new byte[100];
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clientSocket.Receive(byteInput);
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input = Encoding.UTF8.GetString(byteInput);
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string[] values = input.Split('|');
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robotValues["encoder"] = float.Parse(values[0], CultureInfo.InvariantCulture.NumberFormat);
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robotValues["navX"] = float.Parse(values[1], CultureInfo.InvariantCulture.NumberFormat);
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clientSocket.Send(new byte[] { 100 });
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}
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}
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} |