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https://github.com/Team4388/2019-Virtual-Field.git
synced 2026-06-08 16:18:04 -06:00
43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEngine;
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public class robotControl : MonoBehaviour
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{
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public float yRot, yAng;
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public float avgEncoder, lastEncoder;
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public Vector3 pos;
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public Vector3 rot;
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robotCommunication roboCom;
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// Start is called before the first frame update
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void Start()
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{
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GameObject Robot = GameObject.Find("Robot");
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roboCom = Robot.GetComponent<robotCommunication>();
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pos = new Vector3(0, 10, -260);
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rot = new Vector3(0.0f, 0.0f, 0.0f);
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gameObject.transform.position = pos;
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roboCom.robotValues.TryGetValue("encoder", out avgEncoder);
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lastEncoder = avgEncoder;
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}
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// Update is called once per frame
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void Update()
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{
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roboCom.robotValues.TryGetValue("encoder", out yRot);
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roboCom.robotValues.TryGetValue("encoder", out avgEncoder);
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yAng = (yRot + 90) * Mathf.Deg2Rad;
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pos.x += ((avgEncoder - lastEncoder) * Mathf.Cos(yAng));
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pos.z += ((avgEncoder - lastEncoder) * Mathf.Sin(yAng));
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///TODO: Adjust yRot to fall within -180 to 180
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rot.y = yRot;
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transform.rotation = Quaternion.Euler(rot);
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transform.position = pos;
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lastEncoder = avgEncoder;
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}
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}
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