Files
2019-Virtual-Field/FRC 2019 Virtual Camera/Assets/Scripts/setPosition.cs
T
2019-01-28 16:17:15 -07:00

41 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class setPosition : MonoBehaviour
{
robotControl robotControl;
// Start is called before the first frame update
public void Start()
{
GameObject Robot = GameObject.Find("Robot");
robotControl = Robot.GetComponent<robotControl>();
}
// Update is called once per frame
public void Update()
{
Dropdown dd = GetComponent<Dropdown>();
// 1 = left, 2 = middle, and 3 = right
if (dd.value != 0)
{
if (dd.value == 1)
{
robotControl.pos = new Vector3(-50, 10, -260);
}
else if (dd.value == 2)
{
robotControl.pos = new Vector3(0, 10, -260);
}
else if (dd.value == 3)
{
robotControl.pos = new Vector3(50, 10, -260);
}
robotControl.initialRot = robotControl.yRot;
dd.value = 0;
}
}
}