mirror of
https://github.com/Team4388/2019-Virtual-Field.git
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41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class setPosition : MonoBehaviour
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{
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robotControl robotControl;
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// Start is called before the first frame update
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public void Start()
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{
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GameObject Robot = GameObject.Find("Robot");
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robotControl = Robot.GetComponent<robotControl>();
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}
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// Update is called once per frame
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public void Update()
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{
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Dropdown dd = GetComponent<Dropdown>();
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// 1 = left, 2 = middle, and 3 = right
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if (dd.value != 0)
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{
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if (dd.value == 1)
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{
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robotControl.pos = new Vector3(-50, 10, -260);
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}
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else if (dd.value == 2)
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{
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robotControl.pos = new Vector3(0, 10, -260);
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}
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else if (dd.value == 3)
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{
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robotControl.pos = new Vector3(50, 10, -260);
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}
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robotControl.initialRot = robotControl.yRot;
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dd.value = 0;
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}
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}
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}
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