Merge branch 'Shooter' of https://github.com/Team4388/2022NoWayHome into Shooter

This commit is contained in:
Pushkar9236
2022-01-22 11:15:51 -07:00
4 changed files with 40 additions and 2 deletions
@@ -92,9 +92,16 @@ public final class Constants {
public static final int SHOOTER_SLOT_IDX = 0;
public static final int SHOOTER_PID_LOOP_IDX = 1;
public static final SupplyCurrentLimitConfiguration SUPPLY_CURRENT_LIMIT_CONFIG = new SupplyCurrentLimitConfiguration(true, 60, 40, 0.5);
public static final int SHOOTER_FALCON_LEFT_CAN_ID = 0;
public static final int SHOOTER_FALCON_RIGHT_CAN_ID = 0;
/* Turret Constants */
//ID
public static final int TURRET_MOTOR_CAN_ID = 0;
public static final Gains SHOOTER_TURRET_GAINS = new Gains(0.6, 0.0, 0.0, 0.0, 0, 1.0);
public static final Gains SHOOTER_ANGLE_GAINS = new Gains(0.05, 0.0, 0.0, 0.0, 0, 0.3);
public static final double SHOOTER_TURRET_MIN = -1.0;
public static final int SHOOTER_FALCON_BALLER_ID =; //unknown value, fix later//
public static final int SHOOTER_FALCON_BALLER_FOLLOWER_ID =; //"//
@@ -66,8 +66,14 @@ public class RobotContainer {
// continually sends updates to the Blinkin LED controller to keep the lights on
m_robotLED.setDefaultCommand(new RunCommand(m_robotLED::updateLED, m_robotLED));
}
//Turret default command
m_robotTurret.setDefaultCommand(
new RunCommand(() -> m_robotTurret.aimToCenter()));
/**
* Use this method to define your button->command mappings. Buttons can be
* created by instantiating a {@link GenericHID} or one of its subclasses
@@ -97,8 +97,13 @@ public class RobotMap {
/*Boom Boom Subsystem*/
public final WPI_TalonFX shooterFalconLeft = new WPI_TalonFX(ShooterConstants.SHOOTER_FALCON_LEFT_CAN_ID);
public final WPI_TalonFX shooterFalconRight = new WPI_TalonFX(ShooterConstants.SHOOTER_FALCON_RIGHT_CAN_ID);
public final CANSparkMax shooterTurret = new CANSparkMax(ShooterConstants.SHOOTER_TURRET_CAN_ID);
//Create motor CANSparkMax
void ConfigureShooterMotorControllers() {
/*Turret Subsytem*/
}
@@ -8,10 +8,30 @@ import edu.wpi.first.wpilibj2.command.SubsystemBase;
public class Turret extends SubsystemBase {
/** Creates a new Turret. */
public Turret() {}
public CANSparkMax m_turretMotor;
//Variables
public Turret() {
m_turretMotor = turretMotor;
}
@Override
public void periodic() {
// This method will be called once per scheduler run
}
public void turnWithJoystick (double input)
{
m_turretMotor.set(input);
}
//function turnWithJoystick(double input)
// motor.set(input)
}
/** TODO
* setPosition function
* Limit switches
**/