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vel correction setup
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@@ -210,7 +210,7 @@ public final class Constants {
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public static final double TURRET_FORWARD_LIMIT = 0.0;
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public static final double TURRET_REVERSE_LIMIT = -95.0; //Find
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//Shooter gains for actual Drum
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public static final Gains DRUM_SHOOTER_GAINS = new Gains(0.4, 0.0, 15.0, 0.05, 0, 0); // TODO: tune values
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public static final Gains DRUM_SHOOTER_GAINS = new Gains(0.4, 0.0, 15.0, 0.05, 0, 0);
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/* Hood Constants */
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public static final int SHOOTER_ANGLE_ADJUST_ID = 20;
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