some debuging subsystems

This commit is contained in:
Abhishrek05
2022-01-24 18:48:03 -07:00
parent 114ee615b3
commit 304c783829
3 changed files with 25 additions and 25 deletions
+12 -9
View File
@@ -106,14 +106,19 @@ public final class Constants {
public static final int SHOOTER_FALCON_BALLER_FOLLOWER_ID =; //"//
public static final Gains DRUM_SHOOTER_GAINS = new Gains(x,y,z,a,b);//x,y,z,a,b are not actual values, fix later
/* Hood Constants */
public static final int SHOOTER_ANGLE_ADJUST_ID = 10;
public static final double HOOD_MOTOR_ROTS_PER_ROT = 1; //TODO: Find
public static final double HOOD_MOTOR_POS_AT_ZERO_ROT = 0; //TODO: Find
public static final class VisionConstants {
public static final double TURN_P_VALUE = "unknown" // needs to be figured out after testing
public static final double X_ANGLE_ERROR = "alsoUnknown" //""//
public static final double TURN_P_VALUE = "alsoAlsoUnknown" //""//
public static final double GRAV = "alsoAlsoAlsoUnknown" //""//
public static final double TARGET_HEIGHT = "alsoAlsoAlsoAlsoUnknown" //""//
}
public static final class VisionConstants {
public static final double TURN_P_VALUE = 0.8;
public static final double X_ANGLE_ERROR = 0.5;
public static final double GRAV = 385.83;
public static final double TARGET_HEIGHT = 67.5;
public static final double FOV = 29.8; //Field of view limelight
public static final double LIME_ANGLE = 24.7;
@@ -123,6 +128,4 @@ public final class Constants {
}
}
}