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Updated vision code for 2022
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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package frc4388.robot.subsystems;
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import java.util.ArrayList;
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import java.util.List;
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import org.opencv.core.Point;
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import org.opencv.core.Point3;
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import org.photonvision.PhotonCamera;
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import org.photonvision.common.hardware.VisionLEDMode;
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import org.photonvision.targeting.PhotonPipelineResult;
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import org.photonvision.targeting.PhotonTrackedTarget;
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import org.photonvision.targeting.TargetCorner;
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import edu.wpi.first.math.geometry.Pose2d;
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import edu.wpi.first.math.geometry.Rotation2d;
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import edu.wpi.first.wpilibj.smartdashboard.SmartDashboard;
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import edu.wpi.first.wpilibj2.command.SubsystemBase;
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import frc4388.robot.Constants.VisionConstants;
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import frc4388.utility.VisionObscuredException;
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/** Represents the limelight and odometry related functionality
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* @author Daniel McGrath
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*/
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public class VisionOdometry extends SubsystemBase {
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// roborio ip & port: 10.43.88.2:1735
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private PhotonCamera m_camera;
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private SwerveDrive m_drive;
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private Turret m_shooter;
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private double latency = 0;
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/** Creates a new VisionOdometry
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*
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* @param drive The swerve drive subsystem
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* @param shooter The turret subsystem
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*/
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public VisionOdometry(SwerveDrive drive, Turret shooter) {
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m_camera = new PhotonCamera(VisionConstants.NAME);
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m_drive = drive;
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m_shooter = shooter;
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}
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/** Gets the vision points from the limelight
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* <p>
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* Breaks down targets into 4 corners and uses the top 2 points
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*
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* @return Vision points on the rim of the target in screen space
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*/
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public ArrayList<Point> getTargetPoints() {
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PhotonPipelineResult result = m_camera.getLatestResult();
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latency = result.getLatencyMillis();
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if(!result.hasTargets())
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return new ArrayList<Point>();
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ArrayList<Point> points = new ArrayList<>();
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for(PhotonTrackedTarget target : result.getTargets()) {
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List<TargetCorner> corners = target.getCorners();
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double centerY = 0;
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for(TargetCorner corner : corners) {
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centerY += corner.y;
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}
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centerY /= corners.size();
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for(TargetCorner corner : corners) {
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if(corner.y <= centerY)
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points.add(new Point(corner.x, VisionConstants.LIME_VIXELS - corner.y));
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}
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}
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return points;
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}
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/** Sets LEDs on or off (duh)
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*
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* @param on LED state
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*/
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public void setLEDs(boolean on) {
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m_camera.setLED(on ? VisionLEDMode.kOn : VisionLEDMode.kOff);
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}
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/** Gets estimated odometry based on limelight data
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*
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* @return The estimated odometry pose, including gyro rotation
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* @throws VisionObscuredException
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*/
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public Pose2d getVisionOdometry() throws VisionObscuredException {
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ArrayList<Point> screenPoints = getTargetPoints();
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if(screenPoints.size() < 3)
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throw new VisionObscuredException("Not enough vision points available");
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ArrayList<Point3> points3d = get3dPoints(screenPoints);
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ArrayList<Point> points = topView(points3d);
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Point guess = averagePoint(points);
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for(int i = 0; i < 30; i++) {
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guess = iterateGuess(guess, points);
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}
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guess = correctGuessForCenter(guess, m_shooter.getBoomBoomAngleDegrees());
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guess = correctGuessForGyro(guess, m_drive.getRegGyro().getDegrees());
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SmartDashboard.putNumber("Vision ODO x: ", guess.x);
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SmartDashboard.putNumber("Vision ODO y: ", guess.y);
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Rotation2d rotation = new Rotation2d(Math.toDegrees(m_drive.getRegGyro().getDegrees()));
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Pose2d odometryPose = new Pose2d(guess.x, guess.y, rotation);
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return odometryPose;
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}
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public double getLatency() {
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return latency;
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}
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/** Reverse 3d projects target points from screen coordinates to 3d space
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* <p>
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* Uses the known height of the target to project points
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*
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* @param points2d Vision points on the rim of the target in screen space
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* @return Reverse 3d projected points
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*/
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public static final ArrayList<Point3> get3dPoints(ArrayList<Point> points2d) {
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ArrayList<Point3> points3d = new ArrayList<>();
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for(Point point2d : points2d) {
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double y_rot = point2d.y / VisionConstants.LIME_VIXELS;
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y_rot *= Math.toRadians(VisionConstants.V_FOV);
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y_rot -= Math.toRadians(VisionConstants.V_FOV) / 2;
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y_rot += Math.toRadians(VisionConstants.LIME_ANGLE);
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double x_rot = point2d.x / VisionConstants.LIME_HIXELS;
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x_rot *= Math.toRadians(VisionConstants.H_FOV);
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x_rot -= Math.toRadians(VisionConstants.H_FOV) / 2;
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double z = VisionConstants.TARGET_HEIGHT / Math.tan(y_rot);
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double x = z * Math.tan(x_rot);
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double y = VisionConstants.TARGET_HEIGHT;
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points3d.add(new Point3(x, y, z));
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}
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return points3d;
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}
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/** Flattens 3d points from above
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*
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* @param points3d 3d points along the target rim
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* @return An array of flattened 3d points
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*/
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public static final ArrayList<Point> topView(ArrayList<Point3> points3d) {
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ArrayList<Point> points = new ArrayList<>();
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for(Point3 point3d : points3d) {
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points.add(new Point(point3d.x, point3d.z));
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}
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return points;
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}
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/** Finds the average point from an array of points
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*
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* @param points The points the average will be taken from
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* @return The average point
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*/
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public static final Point averagePoint(ArrayList<Point> points) {
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Point average = new Point(0, 0);
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for(Point point : points) {
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average.x += point.x;
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average.y += point.y;
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}
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average.x /= points.size();
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average.y /= points.size();
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return average;
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}
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/** Iterates the current guess for the vision center (relative to the limelight)
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* based on points on the rim of the target
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* <p>
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* The guess is iterated by finding the current average vector error between the guess
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* and the circlePoints, assuming that the guess should be a constant radius from each point
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*
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* @param guess The current estimate for the vision center
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* @param circlePoints Vision points along the rim of the target
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* @return The guess after iteration
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*/
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public static final Point iterateGuess(Point guess, ArrayList<Point> circlePoints) {
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Point totalDiff = new Point(0, 0);
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for(Point circlePoint : circlePoints) {
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double angle = Math.atan((guess.y - circlePoint.y) / (guess.x - circlePoint.x));
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angle = correctQuadrent(angle, guess, circlePoint);
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Point estimate = new Point();
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estimate.x = VisionConstants.TARGET_RADIUS * Math.cos(angle) + guess.x;
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estimate.y = VisionConstants.TARGET_RADIUS * Math.sin(angle) + guess.y;
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Point diff = new Point(estimate.x - circlePoint.x, estimate.y - circlePoint.y);
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totalDiff.x += diff.x;
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totalDiff.y += diff.y;
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}
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totalDiff.x /= circlePoints.size();
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totalDiff.y /= circlePoints.size();
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return new Point(guess.x - totalDiff.x, guess.y - totalDiff.y);
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}
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/** Corrects odometry guess for shooter angle
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*
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* @param guess The current guess for the vision center
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* @param shooterRotation The rotation to correct for
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* @return The corrected odometry point
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*/
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public static final Point correctGuessForCenter(Point guess, double shooterRotation) {
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Point corrected = new Point(guess.x, guess.y);
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corrected.y += VisionConstants.LIMELIGHT_RADIUS;
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double dist = Math.hypot(guess.x, guess.y);
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double angle = Math.tan(corrected.y / corrected.x);
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angle += Math.toRadians(shooterRotation);
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corrected.x = dist * Math.cos(angle);
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corrected.y = dist * Math.sin(angle);
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corrected.y += VisionConstants.SHOOTER_CORRECTION;
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return corrected;
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}
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/** Corrects odometry guess for gyro angle
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*
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* @param guess The current guess for the vision center
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* @param gyroRotation The rotation to correct for
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* @return The corrected odometry point
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*/
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public static final Point correctGuessForGyro(Point guess, double gyroRotation) {
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Point corrected = new Point(guess.x, guess.y);
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double dist = Math.hypot(guess.x, guess.y);
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double angle = Math.tan(corrected.y / corrected.x);
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angle += Math.toRadians(gyroRotation);
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corrected.x = dist * Math.cos(angle);
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corrected.y = dist * Math.sin(angle);
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return corrected;
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}
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/** Corrects the angle from the current center estimate to a point on the target rim
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* for multiple quadrents
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*
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* @param angle The angle to be corrected
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* @param guess The current guess for the vision center
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* @param circlePoint A point along the target rim
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* @return The angle corrected for the quadrent
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*/
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public static final double correctQuadrent(double angle, Point guess, Point circlePoint) {
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if(circlePoint.x - guess.x < 0) {
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return angle - Math.PI;
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}
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return angle;
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}
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}
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