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sorta working / some fixes (namely funky turning after shooter)
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@@ -326,8 +326,8 @@ public final class Constants {
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public static final double TARGET_RADIUS = 4*12; //TODO: Convert to metric (does this still need to be converted?)
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public static final double H_FOV = 59.6;
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public static final double V_FOV = 45.7;
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public static final double LIME_HIXELS = 920;
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public static final double LIME_VIXELS = 720;
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public static final double LIME_HIXELS = 640;
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public static final double LIME_VIXELS = 480;
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public static final double TURRET_kP = 0.1;
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public static final double POINTS_THRESHOLD = 400;
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