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turret deadzone
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@@ -181,8 +181,8 @@ public final class Constants {
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public static final Gains SHOOTER_TURRET_GAINS = new Gains(0.6, 0.0, 0.0, 0.0, 0, 1.0);
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public static final Gains SHOOTER_ANGLE_GAINS = new Gains(0.05, 0.0, 0.0, 0.0, 0, 0.3);
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public static final double SHOOTER_TURRET_MIN = -1.0;
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public static final float TURRET_FORWARD_LIMIT = 130; // TODO: find
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public static final float TURRET_REVERSE_LIMIT = 0; // TODO: find
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public static final double TURRET_FORWARD_LIMIT = 130; // TODO: find
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public static final double TURRET_REVERSE_LIMIT = 0; // TODO: find
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// deadzones
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public static final double HARD_DEADZONE_LEFT = 0.0;
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