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extender and intake changes
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// Copyright (c) FIRST and other WPILib contributors.
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// Open Source Software; you can modify and/or share it under the terms of
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// the WPILib BSD license file in the root directory of this project.
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package frc4388.robot.commands.ShooterCommands;
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import edu.wpi.first.wpilibj2.command.CommandBase;
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import frc4388.robot.Constants.ShooterConstants;
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import frc4388.robot.Constants.VisionConstants;
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import frc4388.robot.subsystems.SwerveDrive;
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import frc4388.robot.subsystems.Turret;
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import frc4388.robot.subsystems.VisionOdometry;
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public class AimToCenter extends CommandBase {
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/** Creates a new AimWithOdometry. */
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Turret m_turret;
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SwerveDrive m_drive;
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VisionOdometry m_visionOdometry;
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// use odometry to find x and y later
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double x;
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double y;
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double m_targetAngle;
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// public static Gains m_aimGains;
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public AimToCenter(Turret turret, SwerveDrive drive, VisionOdometry visionOdometry) {
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// Use addRequirements() here to declare subsystem dependencies.
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m_turret = turret;
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m_drive = drive;
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m_visionOdometry = visionOdometry;
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addRequirements(m_turret, m_drive, m_visionOdometry);
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}
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// Called when the command is initially scheduled.
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@Override
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public void initialize() {
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x = 0;
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y = 0;
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}
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// Called every time the scheduler runs while the command is scheduled.
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@Override
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public void execute() {
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m_targetAngle = angleToCenter(x, y, m_drive.getRegGyro().getDegrees());
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m_turret.runShooterRotatePID(m_targetAngle);
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// Check if limelight is within range (comment out to disable vision odo)
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if (Math.abs(m_turret.getBoomBoomAngleDegrees() - m_targetAngle) < VisionConstants.RANGE){
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m_visionOdometry.updateOdometryWithVision();
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m_visionOdometry.setLEDs(true);
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}
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else{
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m_visionOdometry.setLEDs(false);
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}
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}
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public static double angleToCenter(double x, double y, double gyro) {
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double angle = ((Math.atan2(y, x) * (180./Math.PI) - gyro) + 180. + 360.) % 360.; // Finds the angle between the gyro of the robot and the target (positive x is gyro 0)
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return angle;
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}
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/**
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* Checks if in deadzone.
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* @param angle Angle to check.
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* @return True if in deadzone.
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*/
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public static boolean isDeadzone(double angle) {
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if (angle == Double.NaN) {
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return false;
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}
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return !((ShooterConstants.TURRET_REVERSE_LIMIT <= angle) && (angle <= ShooterConstants.TURRET_FORWARD_LIMIT));
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}
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// Called once the command ends or is interrupted.
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@Override
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public void end(boolean interrupted) {
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}
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// Returns true when the command should end.
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@Override
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public boolean isFinished() {
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return false;
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}
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}
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