// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. package frc4388.robot.commands; import edu.wpi.first.wpilibj2.command.CommandBase; import frc4388.robot.Constants.ShooterConstants; import frc4388.robot.Constants.VisionConstants; import frc4388.robot.subsystems.SwerveDrive; import frc4388.robot.subsystems.Turret; import frc4388.robot.subsystems.VisionOdometry; public class AimToCenter extends CommandBase { /** Creates a new AimWithOdometry. */ Turret m_turret; SwerveDrive m_drive; VisionOdometry m_visionOdometry; // use odometry to find x and y later double x; double y; double m_targetAngle; // public static Gains m_aimGains; public AimToCenter(Turret turret, SwerveDrive drive, VisionOdometry visionOdometry) { // Use addRequirements() here to declare subsystem dependencies. m_turret = turret; m_drive = drive; m_visionOdometry = visionOdometry; addRequirements(m_turret, m_drive, m_visionOdometry); } // Called when the command is initially scheduled. @Override public void initialize() { x = 0; y = 0; } // Called every time the scheduler runs while the command is scheduled. @Override public void execute() { m_targetAngle = angleToCenter(x, y, m_drive.getRegGyro().getDegrees()); m_turret.runshooterRotatePID(m_targetAngle); // Check if limelight is within range (comment out to disable vision odo) if (Math.abs(m_turret.getBoomBoomAngleDegrees() - m_targetAngle) < VisionConstants.RANGE){ m_visionOdometry.updateOdometryWithVision(); m_visionOdometry.setLEDs(true); } else{ m_visionOdometry.setLEDs(false); } } public static double angleToCenter(double x, double y, double gyro) { double angle = ((Math.atan2(y, x) * (180./Math.PI) - gyro) + 180. + 360.) % 360.; // Finds the angle between the gyro of the robot and the target (positive x is gyro 0) return angle; } /** * Checks if in deadzone. * @param angle Angle to check. * @return True if in deadzone. */ public static boolean isDeadzone(double angle) { if (angle == Double.NaN) { return false; } return !((ShooterConstants.TURRET_REVERSE_LIMIT <= angle) && (angle <= ShooterConstants.TURRET_FORWARD_LIMIT)); } // Called once the command ends or is interrupted. @Override public void end(boolean interrupted) { } // Returns true when the command should end. @Override public boolean isFinished() { return false; } }