// Copyright (c) FIRST and other WPILib contributors. // Open Source Software; you can modify and/or share it under the terms of // the WPILib BSD license file in the root directory of this project. package frc4388.utility; import edu.wpi.first.wpilibj.drive.Vector2d; /** Aarav's good vector class (better than WPILib) */ public class Vector2D extends Vector2d { public double x; public double y; public double angle; public Vector2D() { super(); this.angle = Math.atan2(this.y, this.x); } public Vector2D(double x, double y) { super(x, y); this.x = x; this.y = y; this.angle = Math.atan2(this.y, this.x); } /** * Add two vectors, component-wise. * @param v1 First vector in the addition. * @param v2 Second vector in the addition. * @return New vector which is the sum. */ public static Vector2D add(Vector2D v1, Vector2D v2) { return new Vector2D(v1.x + v2.x, v1.y + v2.y); } /** * Subtract two vectors, component-wise. * @param v1 First vector in the subtraction. * @param v2 Second vector in the subtraction. * @return New vector which is the difference. */ public static Vector2D subtract(Vector2D v1, Vector2D v2) { return new Vector2D(v1.x - v2.x, v1.y - v2.y); } /** * Multiply a vector with a scalar, component-wise. * @param v1 Vector to multiply. * @param v2 Scalar to multiply. * @return New vector which is the product. */ public static Vector2D multiply(Vector2D v1, double scalar) { return new Vector2D(scalar * v1.x, scalar * v1.y); } /** * Divide a vector with a scalar, component-wise. * @param v1 Vector to divide. * @param v2 Scalar to divide. * @return New vector which is the division. */ public static Vector2D divide(Vector2D v1, double scalar) { return new Vector2D(v1.x / scalar, v1.y / scalar); } /** * Find unit vector. * @return The unit vector. */ public Vector2D unit() { return new Vector2D(this.x / this.magnitude(), this.y / this.magnitude()); } /** * Round a vector to a certain number of places, component-wise. * @param v Vector to round. * @param places Number of places to round to. * @return New rounded vector. */ public static Vector2D round(Vector2D v, int places) { int scale = (int) Math.pow(10, places); v = Vector2D.multiply(v, scale); v.x = Math.round(v.x); v.y = Math.round(v.y); v.x = v.x / scale; v.y = v.y / scale; return v; } @Override public String toString() { return ("(" + this.x + ", " + this.y + ")"); } }