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Move AimLeadTime to being defined by ShooterConstants.
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@@ -39,9 +39,6 @@ public final class SwerveDriveConstants {
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public static double PLAYBACK_ROTATION_SPEED = AUTO_MAX_ROT_SPEED;
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public static double ROT_CORRECTION_SPEED = 10; // MIN_ROT_SPEED;
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// TODO: Replace with a constant
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public static final ConfigurableDouble AIM_LEAD_TIME = new ConfigurableDouble("Aim lead time", 0);
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public static final double CORRECTION_MIN = 10;
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public static final double CORRECTION_MAX = 50;
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