Move AimLeadTime to being defined by ShooterConstants.

This commit is contained in:
Michael Mikovsky
2026-02-20 15:24:05 -08:00
parent 803371e99d
commit 32ede81ffa
4 changed files with 7 additions and 6 deletions
@@ -39,9 +39,6 @@ public final class SwerveDriveConstants {
public static double PLAYBACK_ROTATION_SPEED = AUTO_MAX_ROT_SPEED;
public static double ROT_CORRECTION_SPEED = 10; // MIN_ROT_SPEED;
// TODO: Replace with a constant
public static final ConfigurableDouble AIM_LEAD_TIME = new ConfigurableDouble("Aim lead time", 0);
public static final double CORRECTION_MIN = 10;
public static final double CORRECTION_MAX = 50;