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Shooter finish
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@@ -27,12 +27,16 @@ public interface ShooterIO {
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AngularVelocity motor1TargetVelocity = RotationsPerSecond.of(0);
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AngularVelocity motor2TargetVelocity = RotationsPerSecond.of(0);
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AngularVelocity indexerTargetVelocity = RotationsPerSecond.of(0);
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AngularVelocity motor1Velocity = RotationsPerSecond.of(0);
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AngularVelocity motor2Velocity = RotationsPerSecond.of(0);
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AngularVelocity indexerVelocity = RotationsPerSecond.of(0);
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Current motor1Current = Amps.of(0);
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Current motor2Current = Amps.of(0);
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Current indexerCurrent = Amps.of(0);
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LinearVelocity motorLinearVelocity = InchesPerSecond.of(0);
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AngularVelocity motorVelocity = RotationsPerSecond.of(0);
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AngularVelocity motorTargetVelocity = RotationsPerSecond.of(0);
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Current motor2Current = Amps.of(0);
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}
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// public default void setShooterAngle(ShooterState state, Angle angle) {}
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