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https://github.com/Team4388/2026KPopRobotHunters.git
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Update to 2026.1.1. Add a lot of shooter boilerplate
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package frc4388.robot.subsystems.shooter;
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import static edu.wpi.first.units.Units.Amps;
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import static edu.wpi.first.units.Units.InchesPerSecond;
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import static edu.wpi.first.units.Units.Rotations;
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import static edu.wpi.first.units.Units.RotationsPerSecond;
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import org.littletonrobotics.junction.AutoLog;
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import edu.wpi.first.units.CurrentUnit;
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import edu.wpi.first.units.measure.Angle;
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import edu.wpi.first.units.measure.AngularVelocity;
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import edu.wpi.first.units.measure.Current;
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import edu.wpi.first.units.measure.LinearVelocity;
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public interface ShooterIO {
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@AutoLog
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public class ShooterState {
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Angle shooterAngle = Rotations.of(0);
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Angle shooterTargetAngle = Rotations.of(0);
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Current angleMotorCurrent = Amps.of(0);
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Angle shooterPitch = Rotations.of(0);
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Angle shooterTargetPitch = Rotations.of(0);
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Current pitchMotorCurrent = Amps.of(0);
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AngularVelocity flywheelVelocity = RotationsPerSecond.of(0);
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AngularVelocity flywheelTargetVelocity = RotationsPerSecond.of(0);
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Current flywheelMotorCurrent = Amps.of(0);
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LinearVelocity feederVelocity = InchesPerSecond.of(0);
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LinearVelocity feederTargetVelocity = InchesPerSecond.of(0);
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Current feederMotorCurrent = Amps.of(0);
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}
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public default void setShooterAngle(ShooterState state, Angle angle) {}
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public default void setShooterPitch(ShooterState state, Angle angle) {}
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public default void setFlywheelVelocity(ShooterState state, AngularVelocity angularVelocity) {}
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public default void setFeederVelocity(ShooterState state, LinearVelocity linearVelocity) {}
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public default void updateInputs(ShooterState state) {}
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}
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