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Shooter hub position and distance
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@@ -3,13 +3,16 @@ package frc4388.utility.compute;
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import edu.wpi.first.math.geometry.Translation2d;
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public class FieldPositions {
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public static final Translation2d RED_HUB_POSITION = new Translation2d(0, 0);
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public static final Translation2d BLUE_HUB_POSITION = new Translation2d(0, 0);
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// public static final Translation2d RED_HUB_POSITION = new Translation2d(0, 0);
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// public static final Translation2d BLUE_HUB_POSITION = new Translation2d(0, 0);
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public static final Translation2d RED_HUB_POSITION = new Translation2d(11.9014494, 4.0213534);
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public static final Translation2d BLUE_HUB_POSITION = new Translation2d(4.61155415, 4.0213534);
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// We set the default position to one just in case it doesn't update
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// Setting to null could cause a null pointer, and setting to (0,0) could cause problems
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// I would rather have the 50/50 chance than a code error
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public static Translation2d HUB_POSITION = RED_HUB_POSITION;
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public static Translation2d HUB_POSITION = BLUE_HUB_POSITION;
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public static void update() {
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if(TimesNegativeOne.isRed) {
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