Shooter hub position and distance

This commit is contained in:
Michael Mikovsky
2026-02-17 16:09:58 -07:00
parent da6f9b50b5
commit 8e3ee46b4c
5 changed files with 38 additions and 62 deletions
@@ -3,13 +3,16 @@ package frc4388.utility.compute;
import edu.wpi.first.math.geometry.Translation2d;
public class FieldPositions {
public static final Translation2d RED_HUB_POSITION = new Translation2d(0, 0);
public static final Translation2d BLUE_HUB_POSITION = new Translation2d(0, 0);
// public static final Translation2d RED_HUB_POSITION = new Translation2d(0, 0);
// public static final Translation2d BLUE_HUB_POSITION = new Translation2d(0, 0);
public static final Translation2d RED_HUB_POSITION = new Translation2d(11.9014494, 4.0213534);
public static final Translation2d BLUE_HUB_POSITION = new Translation2d(4.61155415, 4.0213534);
// We set the default position to one just in case it doesn't update
// Setting to null could cause a null pointer, and setting to (0,0) could cause problems
// I would rather have the 50/50 chance than a code error
public static Translation2d HUB_POSITION = RED_HUB_POSITION;
public static Translation2d HUB_POSITION = BLUE_HUB_POSITION;
public static void update() {
if(TimesNegativeOne.isRed) {