mirror of
https://github.com/Team4388/2026KPopRobotHunters.git
synced 2026-06-09 00:38:03 -06:00
Remove angle and pitch motors. Clean some stuff up.
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@@ -12,25 +12,25 @@ import edu.wpi.first.units.measure.*;
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public class ShooterReal implements ShooterIO {
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TalonFX m_angleMotor;
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TalonFX m_pitchMotor;
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// TalonFX m_angleMotor;
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// TalonFX m_pitchMotor;
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TalonFX m_flywheelMotor;
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TalonFX m_feederMotor;
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public ShooterReal(
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TalonFX angleMotor,
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TalonFX pitchMotor,
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// TalonFX angleMotor,
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// TalonFX pitchMotor,
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TalonFX flywheelMotor,
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TalonFX feederMotor
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) {
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m_angleMotor = angleMotor;
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m_pitchMotor = pitchMotor;
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// m_angleMotor = angleMotor;
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// m_pitchMotor = pitchMotor;
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m_flywheelMotor = flywheelMotor;
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m_feederMotor = feederMotor;
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// Apply the configs
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m_angleMotor.getConfigurator().apply(ShooterConstants.ANGLE_MOTOR_CONFIG);
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m_pitchMotor.getConfigurator().apply(ShooterConstants.PITCH_MOTOR_CONFIG);
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// m_angleMotor.getConfigurator().apply(ShooterConstants.ANGLE_MOTOR_CONFIG);
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// m_pitchMotor.getConfigurator().apply(ShooterConstants.PITCH_MOTOR_CONFIG);
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m_flywheelMotor.getConfigurator().apply(ShooterConstants.FLYWHEEL_MOTOR_CONFIG);
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m_feederMotor.getConfigurator().apply(ShooterConstants.FEEDER_MOTOR_CONFIG);
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}
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@@ -45,35 +45,35 @@ public class ShooterReal implements ShooterIO {
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}
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}
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// TODO: Test
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@Override
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public void setShooterAngle(ShooterState state, Angle angle) {
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state.shooterTargetAngle = angle;
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// Assume that the angle is always accurate, because I think we will use a shaft encoder
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// Assume that 0 degrees = forwards. Might need an offset here
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// // TODO: Test
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// @Override
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// public void setShooterAngle(ShooterState state, Angle angle) {
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// state.shooterTargetAngle = angle;
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// // Assume that the angle is always accurate, because I think we will use a shaft encoder
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// // Assume that 0 degrees = forwards. Might need an offset here
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Angle boundedAngle = clampAng(angle, ShooterConstants.ANGLE_LIMIT_LEFT, ShooterConstants.ANGLE_LIMIT_RIGHT);
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// (REAL_ROT) * (MOTOR_ROT / REAL_ROT) = MOTOR_ROT
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double motorTargetAngle = boundedAngle.in(Rotations) / ShooterConstants.ANGLE_MOTOR_GEAR_RATIO;
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PositionDutyCycle posRequest = new PositionDutyCycle(motorTargetAngle);
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m_angleMotor.setControl(posRequest);
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}
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// Angle boundedAngle = clampAng(angle, ShooterConstants.ANGLE_LIMIT_LEFT, ShooterConstants.ANGLE_LIMIT_RIGHT);
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// // (REAL_ROT) * (MOTOR_ROT / REAL_ROT) = MOTOR_ROT
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// double motorTargetAngle = boundedAngle.in(Rotations) / ShooterConstants.ANGLE_MOTOR_GEAR_RATIO;
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// PositionDutyCycle posRequest = new PositionDutyCycle(motorTargetAngle);
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// m_angleMotor.setControl(posRequest);
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// }
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// TODO: Test
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@Override
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public void setShooterPitch(ShooterState state, Angle angle) {
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state.shooterTargetPitch = angle;
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// TODO: Test
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// This assumes that the 0 is paralell to the ground. Might need an offset here
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// @Override
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// public void setShooterPitch(ShooterState state, Angle angle) {
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// state.shooterTargetPitch = angle;
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// // TODO: Test
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// // This assumes that the 0 is paralell to the ground. Might need an offset here
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Angle boundedAngle = clampAng(angle, ShooterConstants.PITCH_LIMIT_UPPER, ShooterConstants.PITCH_LIMIT_LOWER);
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// (REAL_ROT) * (MOTOR_ROT / REAL_ROT) = MOTOR_ROT
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double motorTargetAngle = boundedAngle.in(Rotations) / ShooterConstants.PITCH_MOTOR_GEAR_RATIO;
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PositionDutyCycle posRequest = new PositionDutyCycle(motorTargetAngle);
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m_angleMotor.setControl(posRequest);
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}
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// Angle boundedAngle = clampAng(angle, ShooterConstants.PITCH_LIMIT_UPPER, ShooterConstants.PITCH_LIMIT_LOWER);
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// // (REAL_ROT) * (MOTOR_ROT / REAL_ROT) = MOTOR_ROT
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// double motorTargetAngle = boundedAngle.in(Rotations) / ShooterConstants.PITCH_MOTOR_GEAR_RATIO;
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// PositionDutyCycle posRequest = new PositionDutyCycle(motorTargetAngle);
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// m_pitchMotor.setControl(posRequest);
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// }
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@Override
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public void setFlywheelVelocity(ShooterState state, AngularVelocity angularVelocity) {
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@@ -95,11 +95,11 @@ public class ShooterReal implements ShooterIO {
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@Override
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public void updateInputs(ShooterState state) {
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state.shooterAngle = m_angleMotor.getPosition().getValue().times(ShooterConstants.ANGLE_MOTOR_GEAR_RATIO);
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state.angleMotorCurrent = m_angleMotor.getStatorCurrent(false).getValue();
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// state.shooterAngle = m_angleMotor.getPosition().getValue().times(ShooterConstants.ANGLE_MOTOR_GEAR_RATIO);
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// state.angleMotorCurrent = m_angleMotor.getStatorCurrent(false).getValue();
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state.shooterPitch = m_pitchMotor.getPosition().getValue().times(ShooterConstants.PITCH_MOTOR_GEAR_RATIO);
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state.pitchMotorCurrent = m_pitchMotor.getStatorCurrent().getValue();
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// state.shooterPitch = m_pitchMotor.getPosition().getValue().times(ShooterConstants.PITCH_MOTOR_GEAR_RATIO);
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// state.pitchMotorCurrent = m_pitchMotor.getStatorCurrent().getValue();
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state.flywheelVelocity = m_flywheelMotor.getVelocity().getValue();
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state.flywheelMotorCurrent = m_flywheelMotor.getStatorCurrent().getValue();
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