Files
2026KPopRobotHunters/src/main/java/frc4388/robot/subsystems/shooter/Shooter.java
T
2026-02-11 15:18:12 -07:00

169 lines
6.0 KiB
Java

package frc4388.robot.subsystems.shooter;
import static edu.wpi.first.units.Units.RotationsPerSecond;
import java.text.FieldPosition;
import org.littletonrobotics.junction.AutoLogOutput;
import org.littletonrobotics.junction.Logger;
import edu.wpi.first.math.geometry.Pose2d;
import edu.wpi.first.math.geometry.Translation2d;
import edu.wpi.first.math.kinematics.ChassisSpeeds;
import edu.wpi.first.wpilibj2.command.SubsystemBase;
import frc4388.robot.constants.Constants;
import frc4388.robot.subsystems.LED;
import frc4388.robot.subsystems.intake.Intake;
import frc4388.robot.subsystems.intake.Intake.IntakeMode;
import frc4388.robot.subsystems.swerve.SwerveDrive;
import frc4388.utility.compute.FieldPositions;
public class Shooter extends SubsystemBase {
public ShooterIO io;
ShooterStateAutoLogged state = new ShooterStateAutoLogged();
SwerveDrive m_SwerveDrive;
Intake m_Intake;
LED m_robotLED;
// Supplier<Pose2d> m_swervePoseSupplier;
public Shooter(
ShooterIO io,
SwerveDrive swerveDrive,
Intake intake,
LED robotLED
) {
this.io = io;
this.m_SwerveDrive = swerveDrive;
this.m_Intake = intake;
this.m_robotLED = robotLED;
// this.m_swervePoseSupplier = swervePoseSupplier;
}
public enum FieldZone {
// The robot should aim at the hub
InShootZone,
// The robot should aim towards the wall
AimAtWall,
}
public enum ShooterMode {
// Shooter is actively shooting
Shooting,
// Shooter is going to fire soon
Ready,
// Not ready to shoot
NotReady,
}
private ShooterMode mode = ShooterMode.NotReady;
public void setShooterReady() {
if(this.mode == ShooterMode.NotReady) {
this.mode = ShooterMode.Ready;
}
}
public void setShooterNotReady() {
this.mode = ShooterMode.NotReady;
}
@AutoLogOutput
public ShooterMode getMode() {
return mode;
}
@Override
public void periodic() {
// FaultReporter.register(this); // TODO Implement fault reporter
Logger.processInputs("Shooter", state);
io.updateInputs(state);
if(this.mode != ShooterMode.NotReady) {
ChassisSpeeds speed = m_SwerveDrive.chassisSpeeds;
double XYSpeed = Math.sqrt(Math.pow(speed.vxMetersPerSecond,2) + Math.pow(speed.vyMetersPerSecond,2));
double AngSpeed = Math.abs(speed.omegaRadiansPerSecond * (180/Math.PI));
Pose2d robotPose2d = m_SwerveDrive.getPose2d();
double distanceToHub = robotPose2d.getTranslation().minus(FieldPositions.HUB_POSITION).getNorm();
// TODO: get if the robot is within the angle of the hub
boolean driverError =
XYSpeed <= ShooterConstants.ROBOT_SPEED_TOLERANCE.get() |
AngSpeed <= ShooterConstants.ROBOT_ANG_SPEED_TOLERANCE.get() |
distanceToHub <= ShooterConstants.ROBOT_MIN_HUB.get() |
distanceToHub >= ShooterConstants.ROBOT_MAX_HUB.get();
double shooterSpeed = Math.abs(state.motor1Velocity.in(RotationsPerSecond) + state.motor2Velocity.in(RotationsPerSecond)) / 2;
boolean badShooterVelocity = shooterSpeed < ShooterConstants.SHOOTER_SPEED_TOLERANCE.get();
boolean intakeBad = m_Intake.getMode() == IntakeMode.Extended;
int bitmask = (driverError ? 1 : 0) + (badShooterVelocity ? 2 : 0) + (intakeBad ? 4 : 0);
switch (bitmask) {
case 0b000: // No Errors
m_robotLED.setMode(Constants.LEDConstants.OPREADY);
break;
case 0b001: // No op err, yes driver err
m_robotLED.setMode(Constants.LEDConstants.OPREADY_BADPHYS);
break;
case 0b010: // Bad flywheel, no driver err
m_robotLED.setMode(Constants.LEDConstants.BAD_FLYWEEL);
break;
case 0b011: // Bad flywheel, yes driver err
m_robotLED.setMode(Constants.LEDConstants.BAD_FLYWEEL_BADPHYS);
break;
case 0b100: // Bad intake, no driver err
m_robotLED.setMode(Constants.LEDConstants.INTAKE_OUT);
break;
case 0b101: // Bad intake, yes driver err
m_robotLED.setMode(Constants.LEDConstants.INTAKE_OUT_BADPHYS);
break;
case 0b110: // Bad intake and shooter (intake is more important), no driver err
m_robotLED.setMode(Constants.LEDConstants.INTAKE_OUT);
break;
case 0b111: // Bad intake and shooter (intake is more important), yes driver err
m_robotLED.setMode(Constants.LEDConstants.INTAKE_OUT_BADPHYS);
break;
}
// We set the shooter mode to ready if there are no errors
mode = (
bitmask == 0 ?
ShooterMode.Ready :
ShooterMode.NotReady
);
}
switch (mode) {
case Shooting:
io.setShooterVelocity(state, RotationsPerSecond.of(ShooterConstants.SHOOTER_ACTIVE_VELOCITY.get()));
io.setIndexerVelocity(state, RotationsPerSecond.of(ShooterConstants.INDEXER_FORWARD_VELOCITY.get()));
break;
case Ready:
io.setShooterVelocity(state, RotationsPerSecond.of(ShooterConstants.SHOOTER_ACTIVE_VELOCITY.get()));
io.setIndexerVelocity(state, RotationsPerSecond.of(ShooterConstants.INDEXER_REVERSE_VELOCITY.get()));
break;
case NotReady:
io.setShooterVelocity(state, RotationsPerSecond.of(ShooterConstants.SHOOTER_RESTING_VELOCITY.get()));
io.setIndexerVelocity(state, RotationsPerSecond.of(ShooterConstants.INDEXER_REVERSE_VELOCITY.get()));
break;
}
}
}