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RiseOfRidgebotics2020/src/main/java/frc4388/robot/subsystems/Shooter.java
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/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
package frc4388.robot.subsystems;
import com.ctre.phoenix.motorcontrol.NeutralMode;
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import com.ctre.phoenix.motorcontrol.TalonFXControlMode;
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import com.ctre.phoenix.motorcontrol.can.WPI_TalonFX;
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import edu.wpi.first.wpilibj.smartdashboard.SmartDashboard;
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import edu.wpi.first.wpilibj2.command.SubsystemBase;
import frc4388.robot.Constants.ShooterConstants;
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import frc4388.utility.Gains;
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import frc4388.utility.ShooterTables;
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import frc4388.utility.Trims;
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import frc4388.utility.controller.IHandController;
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public class Shooter extends SubsystemBase {
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public WPI_TalonFX m_shooterFalcon = new WPI_TalonFX(ShooterConstants.SHOOTER_FALCON_ID);
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public static Gains m_drumShooterGains = ShooterConstants.DRUM_SHOOTER_GAINS;
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public static Shooter m_shooter;
public static IHandController m_controller;
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double velP;
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double input;
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public ShooterTables m_shooterTable;
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public boolean velReached;
public double m_fireVel;
public Trims shooterTrims;
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public ShooterHood m_shooterHoodSubsystem;
public ShooterAim m_shooterAimSubsystem;
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/*
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* Creates a new Shooter subsystem, with the drum shooter and the angle adjsuter.
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*/
public Shooter() {
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//Testing purposes reseting gyros
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//resetGyroAngleAdj();
shooterTrims = new Trims(0, 0);
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m_shooterFalcon.configFactoryDefault();
m_shooterFalcon.setNeutralMode(NeutralMode.Coast);
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m_shooterFalcon.setInverted(true);
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m_shooterFalcon.configOpenloopRamp(1, ShooterConstants.SHOOTER_TIMEOUT_MS);
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m_shooterFalcon.configClosedloopRamp(1, ShooterConstants.SHOOTER_TIMEOUT_MS);
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setShooterGains();
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m_shooterFalcon.configPeakOutputReverse(0, ShooterConstants.SHOOTER_TIMEOUT_MS);
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m_shooterFalcon.setSelectedSensorPosition(0, ShooterConstants.SHOOTER_PID_LOOP_IDX, ShooterConstants.SHOOTER_TIMEOUT_MS);
int closedLoopTimeMs = 1;
m_shooterFalcon.configClosedLoopPeriod(0, closedLoopTimeMs, ShooterConstants.SHOOTER_TIMEOUT_MS);
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m_shooterTable = new ShooterTables();
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//SmartDashboard.putNumber("CSV 10", m_shooterTable.getVelocity(10));
//SmartDashboard.putNumber("CSV 200", m_shooterTable.getVelocity(200));
//SmartDashboard.putNumber("CSV 250", m_shooterTable.getVelocity(250));
//SmartDashboard.putNumber("CSV 500", m_shooterTable.getVelocity(500));
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//SmartDashboard.putNumber("CSV A -30", m_shooterTable.getAngleDisplacement(-30));
//SmartDashboard.putNumber("CSV A 10", m_shooterTable.getAngleDisplacement(10));
//SmartDashboard.putNumber("CSV A 5", m_shooterTable.getAngleDisplacement(5));
//SmartDashboard.putNumber("CSV A 30", m_shooterTable.getAngleDisplacement(30));
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}
@Override
public void periodic() {
// This method will be called once per scheduler run
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try{
SmartDashboard.putNumber("Drum Velocity", m_shooterFalcon.getSelectedSensorVelocity());
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SmartDashboard.putNumber("Drum Velocity CSV", m_fireVel);
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//SmartDashboard.putNumber("Hood Position", m_shooter.getAnglePosition());
}
catch(Exception e)
{
}
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}
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/**
* Passes subsystem needed.
* @param subsystem Subsystem needed.
*/
public void passRequiredSubsystem(ShooterHood subsystem0, ShooterAim subsystem1) {
m_shooterHoodSubsystem = subsystem0;
m_shooterAimSubsystem = subsystem1;
}
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public double addFireVel() {
return m_fireVel;
}
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/**
* Runs drum shooter motor.
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* @param speed Speed to set the motor at
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*/
public void runDrumShooter(double speed) {
m_shooterFalcon.set(speed);
}
/**
* Configures gains for shooter PID.
*/
public void setShooterGains() {
m_shooterFalcon.selectProfileSlot(ShooterConstants.SHOOTER_SLOT_IDX, ShooterConstants.SHOOTER_PID_LOOP_IDX);
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m_shooterFalcon.config_kF(ShooterConstants.SHOOTER_SLOT_IDX, m_drumShooterGains.m_kF, ShooterConstants.SHOOTER_TIMEOUT_MS);
m_shooterFalcon.config_kP(ShooterConstants.SHOOTER_SLOT_IDX, m_drumShooterGains.m_kP, ShooterConstants.SHOOTER_TIMEOUT_MS);
m_shooterFalcon.config_kI(ShooterConstants.SHOOTER_SLOT_IDX, m_drumShooterGains.m_kI, ShooterConstants.SHOOTER_TIMEOUT_MS);
m_shooterFalcon.config_kD(ShooterConstants.SHOOTER_SLOT_IDX, m_drumShooterGains.m_kD, ShooterConstants.SHOOTER_TIMEOUT_MS);
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}
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/**
* Runs drum shooter velocity PID.
* @param falcon Motor to use
* @param targetVel Target velocity to run motor at
*/
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public void runDrumShooterVelocityPID(double targetVel) {
System.out.println("dddddddddddddddddddddddd" + targetVel);
m_shooterFalcon.set(TalonFXControlMode.Velocity, targetVel); //Init PID
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}
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}