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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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package frc4388.robot.commands;
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2020-02-19 20:48:34 -07:00
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import frc4388.robot.Constants.ShooterConstants;
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import frc4388.robot.Constants.VisionConstants;
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import frc4388.robot.subsystems.Camera;
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import frc4388.robot.subsystems.Drive;
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import frc4388.robot.subsystems.LimeLight;
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import frc4388.robot.subsystems.Shooter;
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import frc4388.robot.subsystems.ShooterAim;
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import frc4388.robot.commands.TrimShooter;
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import frc4388.utility.controller.IHandController;
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import edu.wpi.first.wpilibj2.command.CommandBase;
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import edu.wpi.first.wpilibj2.command.RunCommand;
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import edu.wpi.first.networktables.NetworkTable;
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import edu.wpi.first.networktables.NetworkTableEntry;
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import edu.wpi.first.networktables.NetworkTableInstance;
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import edu.wpi.first.wpilibj.XboxController;
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import edu.wpi.first.wpilibj.smartdashboard.SmartDashboard;
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public class TrackTarget extends CommandBase {
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// Setup
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NetworkTableEntry xEntry;
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ShooterAim m_shooterAim;
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Shooter m_shooter;
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IHandController m_driverController;
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// Aiming
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double turnAmount = 0;
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double xAngle = 0;
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double yAngle = 0;
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double target = 0;
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public double distance;
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public static double fireVel;
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public static double fireAngle;
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public double m_hoodTrim;
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public double m_turretTrim;
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/**
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* Uses the Limelight to track the target
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*/
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public TrackTarget(Shooter shooterSubsystem, ShooterAim aimSubsystem) {
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m_shooterAim = aimSubsystem;
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m_shooter = shooterSubsystem;
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addRequirements(m_shooterAim);
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NetworkTableInstance.getDefault().getTable("limelight").getEntry("camMode").setNumber(1);
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}
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// Called when the command is initially scheduled.
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@Override
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public void initialize() {
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// Vision Processing Mode
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NetworkTableInstance.getDefault().getTable("limelight").getEntry("camMode").setNumber(0);
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NetworkTableInstance.getDefault().getTable("limelight").getEntry("ledMode").setNumber(3);
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}
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// Called every time the scheduler runs while the command is scheduled.
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@Override
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public void execute() {
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target = NetworkTableInstance.getDefault().getTable("limelight").getEntry("tv").getDouble(0);
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xAngle = NetworkTableInstance.getDefault().getTable("limelight").getEntry("tx").getDouble(0);
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yAngle = NetworkTableInstance.getDefault().getTable("limelight").getEntry("ty").getDouble(0);
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if (target == 1.0) { // If target in view
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// Aiming Left/Right
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turnAmount = (xAngle / VisionConstants.FOV) * VisionConstants.TURN_P_VALUE;
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if (Math.abs(xAngle) < VisionConstants.X_ANGLE_ERROR) {
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turnAmount = 0;
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} // Angle Error Zone
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// Deadzones
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else if (turnAmount > 0 && turnAmount < VisionConstants.MOTOR_DEAD_ZONE) {
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turnAmount = VisionConstants.MOTOR_DEAD_ZONE;
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} else if (turnAmount < 0 && turnAmount > -VisionConstants.MOTOR_DEAD_ZONE) {
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turnAmount = -VisionConstants.MOTOR_DEAD_ZONE;
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}
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m_shooterAim.runShooterWithInput(-turnAmount - m_shooter.shooterTrims.m_turretTrim);
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// Finding Distance
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distance = VisionConstants.TARGET_HEIGHT / Math.tan((VisionConstants.LIME_ANGLE + yAngle) * (Math.PI / 180));
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SmartDashboard.putNumber("Distance to Target", distance);
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double yVel = Math.sqrt(2 * VisionConstants.GRAV * VisionConstants.TARGET_HEIGHT);
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double xVel = (distance * VisionConstants.GRAV) / (yVel);
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fireVel = Math.sqrt((Math.pow(xVel, 2))+(Math.pow(yVel,2)));
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fireAngle = Math.atan(yVel/xVel) * (180/Math.PI);
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m_shooter.m_fireVel = fireVel;
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m_shooter.m_fireAngle = fireAngle + m_shooter.shooterTrims.m_hoodTrim;
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}
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}
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// Called once the command ends or is interrupted.
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@Override
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public void end(boolean interrupted) {
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}
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// Returns true when the command should end.
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@Override
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public boolean isFinished() {
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if (xAngle < 1 && xAngle > -1 && target == 1)
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{
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SmartDashboard.putBoolean("TrackTarget Finished", true);
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return true;
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}
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SmartDashboard.putBoolean("TrackTarget Finished", false);
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return false;
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}
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}
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