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Shooter Groups Framework
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@@ -91,7 +91,8 @@ public final class Constants {
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public static final int SHOOTER_PID_LOOP_IDX = 1;
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public static final int SHOOTER_TIMEOUT_MS = 30;
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public static final Gains DRUM_SHOOTER_GAINS = new Gains(0.4, 0.0005, 13, 0.05, 0, 1.0);
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public static final Gains SHOOTER_TURRET_GAINS = new Gains(0.2, 0.0, 0.0, 0.0, 0, 1.0);
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public static final Gains SHOOTER_TURRET_GAINS = new Gains(0.0, 0.0, 0.0, 0.0, 0, 1.0);
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public static final Gains SHOOTER_ANGLE_GAINS = new Gains(0.0, 0.0, 0.0, 0.0, 0, 1.0);
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public static final double SHOOTER_TURRET_MIN = -1.0;
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public static final double ENCODER_TICKS_PER_REV = 2048;
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public static final double NEO_UNITS_PER_REV = 42;
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