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Merge branch 'master-updates' into buckmeister's-wacky-code-changes
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@@ -77,25 +77,23 @@ public class TrackTarget extends CommandBase {
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} else if (turnAmount < 0 && turnAmount > -VisionConstants.MOTOR_DEAD_ZONE) {
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turnAmount = -VisionConstants.MOTOR_DEAD_ZONE;
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}
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m_shooterAim.runShooterWithInput(-turnAmount - m_shooter.shooterTrims.m_turretTrim);
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m_shooterAim.runShooterWithInput(-turnAmount);// - m_shooter.shooterTrims.m_turretTrim);
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// Finding Distance
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distance = VisionConstants.TARGET_HEIGHT / Math.tan((VisionConstants.LIME_ANGLE + yAngle) * (Math.PI / 180));
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SmartDashboard.putNumber("Distance to Target", distance);
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//START Equation Code
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/*
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double yVel = Math.sqrt(2 * VisionConstants.GRAV * VisionConstants.TARGET_HEIGHT);
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double xVel = (distance * VisionConstants.GRAV) / (yVel);
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fireVel = Math.sqrt((Math.pow(xVel, 2))+(Math.pow(yVel,2)));
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//fireVel = Math.sqrt((Math.pow(xVel, 2))+(Math.pow(yVel,2)));
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fireAngle = Math.atan(yVel/xVel) * (180/Math.PI);
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*/
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//END Equation Code
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//START CSV Code
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fireVel = m_shooter.m_shooterTable.getVelocity(distance);
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fireAngle = m_shooter.m_shooterTable.getHood(distance); //Note: Ensure to follow because units are different
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//fireAngle = m_shooter.m_shooterTable.getHood(distance); //Note: Ensure to follow because units are different
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//fireAngle = 33;
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//END CSV Code
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