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adjusted drum PIDs
Using a P loop with a feedforward value. Works well even when rapid shooting. TODO Recollect CSV data values Co-Authored-By: Nirvan Bhalala <78400306+nbhalala27@users.noreply.github.com>
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@@ -121,7 +121,7 @@ public final class Constants {
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public static final int SHOOTER_SLOT_IDX = 0;
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public static final int SHOOTER_PID_LOOP_IDX = 1;
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public static final int SHOOTER_TIMEOUT_MS = 30;
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public static final Gains DRUM_SHOOTER_GAINS = new Gains(1.5, 0.0, 100, 0.055, 0, 1.0);
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public static final Gains DRUM_SHOOTER_GAINS = new Gains(0.34, 0.0, 0.0, 0.055, 0, 1.0); //Ff was 0.055
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//public static final Gains DRUM_SHOOTER_GAINS = new Gains(0.55, 0.0, 100, 0.0, 0, 1.0);
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public static final Gains SHOOTER_TURRET_GAINS = new Gains(0.6, 0.0, 0.0, 0.0, 0, 1.0);
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public static final Gains SHOOTER_ANGLE_GAINS = new Gains(0.05, 0.0, 0.0, 0.0, 0, 0.3);
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