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Merge branch 'master' into Manual-Shooter
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@@ -66,28 +66,30 @@ public final class Constants {
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}
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public static final class IntakeConstants {
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public static final int INTAKE_SPARK_ID = 9;
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public static final int EXTENDER_SPARK_ID = 10;
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public static final int INTAKE_SPARK_ID = -9;
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public static final int EXTENDER_SPARK_ID = -10;
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}
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public static final class ShooterConstants {
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/* Motor IDs */
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public static final int SHOOTER_FALCON_ID = 8;
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public static final int SHOOTER_ANGLE_ADJUST_ID = 9;
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public static final int SHOOTER_ROTATE_ID = 10;
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/* PID Constants Shooter */
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public static final int SHOOTER_SLOT_IDX = 0;
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public static final int SHOOTER_PID_LOOP_IDX = 1;
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public static final int SHOOTER_TIMEOUT_MS = 30;
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public static final Gains SHOOTER_GAINS = new Gains(0.4, 0.0005, 13, 0.05, 0, 1.0);
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//#Janky
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public static final int SHOOTERROTATION_SPARK_ID = 9;
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//#Janky
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public static final Gains DRUM_SHOOTER_GAINS = new Gains(0.4, 0.0005, 13, 0.05, 0, 1.0);
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public static final Gains SHOOTER_TURRET_GAINS = new Gains(0.2, 0.0, 0.0, 0.0, 0, 1.0);
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public static final double SHOOTER_TURRET_MIN = -1.0;
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public static final double ENCODER_TICKS_PER_REV = 2048;
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public static final double NEO_UNITS_PER_REV = 42;
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public static final double DEGREES_PER_ROT = 360;
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}
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public static final class ClimberConstants {
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public static final int CLIMBER_SPARK_ID = 10;
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public static final int CLIMBER_SPARK_ID = -1;
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}
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public static final class LevelerConstants {
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