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https://github.com/Team4388/RiseOfRidgebotics2020.git
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Interuptability Handling
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@@ -47,6 +47,7 @@ import frc4388.robot.subsystems.Shooter;
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import frc4388.robot.subsystems.ShooterAim;
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import frc4388.robot.subsystems.Climber;
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import frc4388.robot.commands.RunLevelerWithJoystick;
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import frc4388.robot.commands.ShootFullGroup;
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import frc4388.robot.subsystems.Drive;
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import frc4388.robot.subsystems.Intake;
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import frc4388.robot.subsystems.LED;
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@@ -79,15 +80,15 @@ public class RobotContainer {
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private final Storage m_robotStorage = new Storage();
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/* Cameras */
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private final Camera m_robotCameraFront = new Camera("front",0,160,120,40);
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private final Camera m_robotCameraBack = new Camera("back",1,160,120,40);
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private final Camera m_robotCameraFront = new Camera("front", 0, 160, 120, 40);
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private final Camera m_robotCameraBack = new Camera("back", 1, 160, 120, 40);
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/* Controllers */
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private final XboxController m_driverXbox = new XboxController(OIConstants.XBOX_DRIVER_ID);
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private final XboxController m_operatorXbox = new XboxController(OIConstants.XBOX_OPERATOR_ID);
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/**
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* The container for the robot. Contains subsystems, OI devices, and commands.
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* The container for the robot. Contains subsystems, OI devices, and commands.
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*/
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public RobotContainer() {
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configureButtonBindings();
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@@ -102,22 +103,22 @@ public class RobotContainer {
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// continually sends updates to the Blinkin LED controller to keep the lights on
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m_robotLED.setDefaultCommand(new RunCommand(() -> m_robotLED.updateLED(), m_robotLED));
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// runs the drum shooter in idle mode
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m_robotShooter.setDefaultCommand(new RunCommand(() -> m_robotShooterAim.runShooterWithInput(m_operatorXbox.getLeftXAxis()), m_robotShooter));
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m_robotShooter.setDefaultCommand(new RunCommand(
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() -> m_robotShooterAim.runShooterWithInput(m_operatorXbox.getLeftXAxis()), m_robotShooter));
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// drives the leveler with an axis input from the driver controller
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m_robotLeveler.setDefaultCommand(new RunLevelerWithJoystick(m_robotLeveler, getDriverController()));
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}
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/**
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* Use this method to define your button->command mappings. Buttons can be created by
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* instantiating a {@link GenericHID} or one of its subclasses ({@link
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* edu.wpi.first.wpilibj.Joystick} or {@link XboxController}), and then passing it to a
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* {@link edu.wpi.first.wpilibj2.command.button.JoystickButton}.
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*/
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* Use this method to define your button->command mappings. Buttons can be
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* created by instantiating a {@link GenericHID} or one of its subclasses
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* ({@link edu.wpi.first.wpilibj.Joystick} or {@link XboxController}), and then
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* passing it to a {@link edu.wpi.first.wpilibj2.command.button.JoystickButton}.
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*/
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private void configureButtonBindings() {
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/* Driver Buttons */
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// sets solenoids into high gear
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new JoystickButton(getDriverJoystick(), XboxController.RIGHT_BUMPER_BUTTON)
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.whenPressed(new InstantCommand(() -> m_robotDrive.setShiftState(true), m_robotDrive));
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@@ -126,17 +127,16 @@ public class RobotContainer {
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new JoystickButton(getDriverJoystick(), XboxController.LEFT_BUMPER_BUTTON)
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.whenPressed(new InstantCommand(() -> m_robotDrive.setShiftState(false), m_robotDrive));
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/* Operator Buttons */
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//TODO: Shooter Buttons
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// shoots until released
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//new JoystickButton(getOperatorJoystick(), XboxController.RIGHT_BUMPER_BUTTON)
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// .whileHeld(new ShootShooter(m_robotShooter, m_robotStorage, 5));
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new JoystickButton(getOperatorJoystick(), XboxController.RIGHT_BUMPER_BUTTON)
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.whileHeld(new ShootFullGroup(m_robotShooter, m_robotShooterAim, m_robotStorage), false);
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// shoots one ball
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//new JoystickButton(getOperatorJoystick(), XboxController.LEFT_BUMPER_BUTTON)
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// .whileHeld(new ShootShooter(m_robotShooter, m_robotStorage, 1));
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new JoystickButton(getOperatorJoystick(), XboxController.LEFT_BUMPER_BUTTON)
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.whenPressed(new ShootFullGroup(m_robotShooter, m_robotShooterAim, m_robotStorage), false);
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// aims the turret
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new JoystickButton(getOperatorJoystick(), XboxController.A_BUTTON)
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