Interuptability Handling

This commit is contained in:
ryan123rudder
2020-02-22 13:37:38 -07:00
parent 2b4324effd
commit 4888a4c08d
4 changed files with 124 additions and 24 deletions
@@ -0,0 +1,101 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2019 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
package frc4388.robot.commands;
import frc4388.robot.Constants.ShooterConstants;
import frc4388.robot.Constants.VisionConstants;
import frc4388.robot.subsystems.Drive;
import frc4388.robot.subsystems.Shooter;
import frc4388.robot.subsystems.ShooterAim;
import frc4388.utility.controller.IHandController;
import edu.wpi.first.wpilibj2.command.CommandBase;
import edu.wpi.first.networktables.NetworkTable;
import edu.wpi.first.networktables.NetworkTableEntry;
import edu.wpi.first.networktables.NetworkTableInstance;
import edu.wpi.first.wpilibj.smartdashboard.SmartDashboard;
public class HoldTarget extends CommandBase {
//Setup
NetworkTableEntry xEntry;
ShooterAim m_shooterAim;
Shooter m_shooter;
IHandController m_driverController;
//Aiming
double turnAmount = 0;
double xAngle = 0;
double yAngle = 0;
double target = 0;
public double distance;
public static double fireVel;
public static double fireAngle;
/**
* Uses the Limelight to track the target
*/
public HoldTarget(Shooter shooterSubsystem, ShooterAim aimSubsystem) {
m_shooterAim = aimSubsystem;
m_shooter = shooterSubsystem;
addRequirements(m_shooter);
NetworkTableInstance.getDefault().getTable("limelight").getEntry("camMode").setNumber(1);
}
// Called when the command is initially scheduled.
@Override
public void initialize() {
//Vision Processing Mode
NetworkTableInstance.getDefault().getTable("limelight").getEntry("camMode").setNumber(0);
NetworkTableInstance.getDefault().getTable("limelight").getEntry("ledMode").setNumber(3);
}
// Called every time the scheduler runs while the command is scheduled.
@Override
public void execute() {
target = NetworkTableInstance.getDefault().getTable("limelight").getEntry("tv").getDouble(0);
xAngle = NetworkTableInstance.getDefault().getTable("limelight").getEntry("tx").getDouble(0);
yAngle = NetworkTableInstance.getDefault().getTable("limelight").getEntry("ty").getDouble(0);
if (target == 1.0){ //If target in view
//Aiming Left/Right
turnAmount = (xAngle/VisionConstants.FOV)*VisionConstants.TURN_P_VALUE;
if (Math.abs(xAngle) < VisionConstants.X_ANGLE_ERROR){turnAmount = 0;} //Angle Error Zone
//Deadzones
else if(turnAmount > 0 && turnAmount < VisionConstants.MOTOR_DEAD_ZONE){turnAmount = VisionConstants.MOTOR_DEAD_ZONE;}
else if(turnAmount < 0 && turnAmount > -VisionConstants.MOTOR_DEAD_ZONE){turnAmount = -VisionConstants.MOTOR_DEAD_ZONE;}
m_shooterAim.runShooterWithInput(turnAmount/3);
//Finding Distance
distance = VisionConstants.TARGET_HEIGHT/Math.tan((VisionConstants.LIME_ANGLE + yAngle)*(Math.PI/180));
SmartDashboard.putNumber("Distance to Target", distance);
double yVel = Math.sqrt(2*VisionConstants.GRAV*VisionConstants.TARGET_HEIGHT);
double xVel = (distance*VisionConstants.GRAV)/(yVel);
fireVel = Math.sqrt((Math.pow(xVel, 2))+(Math.pow(yVel,2)));
fireAngle = Math.atan(yVel/xVel);
m_shooter.m_fireVel = fireVel;
m_shooter.m_fireAngle = fireAngle;
}
}
// Called once the command ends or is interrupted.
@Override
public void end(boolean interrupted) {
//Drive Camera Mode
NetworkTableInstance.getDefault().getTable("limelight").getEntry("camMode").setNumber(1);
NetworkTableInstance.getDefault().getTable("limelight").getEntry("ledMode").setNumber(0);
}
// Returns true when the command should end.
@Override
public boolean isFinished() {
return false;
}
}
@@ -25,9 +25,9 @@ public class ShootFireGroup extends ParallelRaceGroup {
*/
public ShootFireGroup(Shooter m_shooter, ShooterAim m_shooterAim, Storage m_storage) {
super(
new ShooterVelocityControlPID(m_shooter, m_shooter.addFireVel()),
new HoodAdjustPID(m_shooter),
new TrackTarget(m_shooter, m_shooterAim),
new RunCommand(() -> m_shooter.runDrumShooterVelocityPID(m_shooter.addFireVel(), m_shooter.m_shooterFalcon.getSelectedSensorVelocity())),
new RunCommand(() -> m_shooter.runAngleAdjustPID(m_shooter.addFireAngle())),
new HoldTarget(m_shooter, m_shooterAim),
new StorageRun(m_storage)
);
}