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https://github.com/Team4388/RiseOfRidgebotics2020.git
synced 2026-06-09 00:38:00 -06:00
Control and Shooter Fixes
-Cleaned up casual controls to make them more readable and usable - Changed JoystickManualButton to JoystickButton, which should make the shooter work in Casual now NOTE: Robot sim is being whacky, so untested. If all else fails during Saturday demo, revert to comp or previous code.
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@@ -73,7 +73,6 @@ import frc4388.robot.subsystems.Storage;
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import frc4388.robot.subsystems.Storage.StorageMode;
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import frc4388.utility.controller.ButtonFox;
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import frc4388.utility.controller.IHandController;
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import frc4388.utility.controller.JoystickManualButton;
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import frc4388.utility.controller.XboxController;
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/**
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@@ -203,6 +202,7 @@ public class RobotContainer {
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new JoystickButton(getDriverJoystick(), XboxController.LEFT_BUMPER_BUTTON).whenPressed(new InstantCommand(() -> m_robotPneumatics.setShiftState(false), m_robotDrive));
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// Disengages the ratchet to allow for a climb
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new JoystickButton(getDriverJoystick(), XboxController.BACK_BUTTON).whileHeld(new DisengageRatchet(m_robotClimber));
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/* Operator Buttons */
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// shoots until released
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new JoystickButton(getOperatorJoystick(), XboxController.RIGHT_BUMPER_BUTTON)
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@@ -236,11 +236,7 @@ public class RobotContainer {
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// Calibrates turret and hood
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new JoystickButton(getOperatorJoystick(), XboxController.START_BUTTON).whileHeld(new CalibrateShooter(m_robotShooter, m_robotShooterAim, m_robotShooterHood));
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// Run drum
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new JoystickManualButton(getOperatorJoystick(), XboxController.B_BUTTON, false).whileHeld(new ShootPrepGroup(m_robotShooter, m_robotShooterAim, m_robotShooterHood, m_robotStorage), false)
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// .whenReleased(new ManageStorage(m_robotStorage, StorageMode.RESET))
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.whenReleased(new InstantCommand(m_robotLime::limeOff));
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// Run drum manual
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new JoystickManualButton(getOperatorJoystick(), XboxController.B_BUTTON, true).whileHeld(new RunCommand(() -> m_robotShooter.runDrumShooterVelocityPID(10000))).whenReleased(new RunCommand(() -> m_robotShooter.runDrumShooterVelocityPID(0)));
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/* Button Box */
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// Storage Manual
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new JoystickButton(getButtonFox(), ButtonFox.LEFT_SWITCH).whenPressed(new InstantCommand(() -> m_robotStorage.changeStorageMode(StorageMode.MANUAL))).whenReleased(new InstantCommand(() -> m_robotStorage.changeStorageMode(StorageMode.RESET)));
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@@ -262,49 +258,33 @@ public class RobotContainer {
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// sets solenoids into low gear
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new JoystickButton(getDriverJoystick(), XboxController.LEFT_BUMPER_BUTTON).whenPressed(new InstantCommand(() -> m_robotPneumatics.setShiftState(false), m_robotDrive));
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/* Operator Buttons */
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// shoots until released
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// storage
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new JoystickButton(getOperatorJoystick(), XboxController.RIGHT_BUMPER_BUTTON)
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// .whileHeld(new ShootFullGroup(m_robotShooter, m_robotShooterAim, m_robotShooterHood,
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// m_robotStorage), false);
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// .whenReleased(new ManageStorage(m_robotStorage, StorageMode.RESET));
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// .whenReleased(new RunCommand(() -> m_robotLime.limeOff()));
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.whenPressed(new RunCommand(() -> m_robotStorage.runStorage(-1), m_robotStorage)).whenReleased(new InterruptSubsystem(m_robotStorage));
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// shoots one ball
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.whenPressed(new RunCommand(() -> m_robotStorage.runStorage(-1), m_robotStorage))
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.whenReleased(new InterruptSubsystem(m_robotStorage));
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new JoystickButton(getOperatorJoystick(), XboxController.LEFT_BUMPER_BUTTON)
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// .whenPressed(new ShootFullGroup(m_robotShooter, m_robotShooterAim, m_robotShooterHood,
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// m_robotStorage), false);
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// .whenReleased(new ManageStorage(m_robotStorage, StorageMode.RESET));
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// .whenReleased(new RunCommand(() -> m_robotLime.limeOff()));
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.whenPressed(new RunCommand(() -> m_robotStorage.runStorage(1.0), m_robotStorage)).whenReleased(new InterruptSubsystem(m_robotStorage));
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.whenPressed(new RunCommand(() -> m_robotStorage.runStorage(1.0), m_robotStorage))
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.whenReleased(new InterruptSubsystem(m_robotStorage));
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// extends or retracts the extender
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new JoystickButton(getOperatorJoystick(), XboxController.X_BUTTON).whileHeld(new RunCommand(() -> m_robotIntake.runExtender(0.5))).whenReleased(new InstantCommand(() -> m_robotIntake.runExtender(0)));
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// .whileHeld(new RunCommand(() -> m_robotShooterHood.runHood(0.2), m_robotShooterHood));
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new JoystickButton(getOperatorJoystick(), XboxController.Y_BUTTON).whileHeld(new RunCommand(() -> m_robotIntake.runExtender(-0.5))).whenReleased(new InstantCommand(() -> m_robotIntake.runExtender(0)));
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// .whileHeld(new RunCommand(() -> m_robotShooterHood.runHood(-0.2), m_robotShooterHood));
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// safety for climber and leveler
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new JoystickButton(getOperatorJoystick(), XboxController.BACK_BUTTON).whenPressed(new InstantCommand(m_robotClimber::setSafetyPressed, m_robotClimber)).whenReleased(new InstantCommand(m_robotClimber::setSafetyNotPressed, m_robotClimber));
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// .whileHeld(new RunCommand(() -> m_robotShooterAim.runshooterRotatePID()));
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// .whileHeld(new RunCommand(() -> m_robotShooter.runDrumShooterVelocityPID(11000)));
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// .whileHeld(new HoldTarget(m_robotShooter, m_robotShooterAim))
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// .whileHeld(new RunCommand(() -> m_robotShooter.runAngleAdjustPID(30)));
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// Trims shooter
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new JoystickButton(getOperatorJoystick(), XboxController.TOP_BOTTOM_DPAD_AXIS).whenPressed(new TrimShooter(m_robotShooter));
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new JoystickButton(getOperatorJoystick(), XboxController.X_BUTTON)
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.whileHeld(new RunCommand(() -> m_robotIntake.runExtender(0.5)))
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.whenReleased(new InstantCommand(() -> m_robotIntake.runExtender(0)));
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new JoystickButton(getOperatorJoystick(), XboxController.Y_BUTTON)
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.whileHeld(new RunCommand(() -> m_robotIntake.runExtender(-0.5)))
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.whenReleased(new InstantCommand(() -> m_robotIntake.runExtender(0)));
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// Calibrates turret and hood
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new JoystickButton(getOperatorJoystick(), XboxController.START_BUTTON).whileHeld(new CalibrateShooter(m_robotShooter, m_robotShooterAim, m_robotShooterHood));
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new JoystickButton(getOperatorJoystick(), XboxController.START_BUTTON)
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.whileHeld(new CalibrateShooter(m_robotShooter, m_robotShooterAim, m_robotShooterHood));
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// Run drum manual
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new JoystickManualButton(getOperatorJoystick(), XboxController.A_BUTTON, true).whileHeld(new RunCommand(() -> m_robotShooter.runDrumShooterVelocityPID(6000))).whenReleased(new RunCommand(() -> m_robotShooter.runDrumShooterVelocityPID(0)));
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/* Button Box */
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// Storage Manual
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new JoystickButton(getButtonFox(), ButtonFox.LEFT_SWITCH).whenPressed(new InstantCommand(() -> m_robotStorage.changeStorageMode(StorageMode.MANUAL))).whenReleased(new InstantCommand(() -> m_robotStorage.changeStorageMode(StorageMode.RESET)));
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// Meg
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new JoystickButton(getButtonFox(), ButtonFox.MIDDLE_SWITCH).whileHeld(new PlaySongDrive(m_robotDrive, m_robotShooter)).whenReleased(new InterruptSubsystem(m_robotDrive));
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// Shooter Manual
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new JoystickButton(getButtonFox(), ButtonFox.RIGHT_SWITCH).whileHeld(new ShooterManual(true)).whenReleased(new ShooterManual(false));
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// Goal Shooter Position
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new JoystickButton(getButtonFox(), ButtonFox.RIGHT_BUTTON).whileHeld(new PlaySongDrive(m_robotDrive, m_robotShooter)).whenReleased(new InterruptSubsystem(m_robotDrive));
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// Trench Shooter Position
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new JoystickButton(getButtonFox(), ButtonFox.LEFT_BUTTON).whileHeld(new ShooterTrenchPosition(m_robotShooter, m_robotShooterHood, m_robotShooterAim)).whenReleased(new InterruptSubsystem(m_robotShooter)).whenReleased(new InterruptSubsystem(m_robotShooterHood)).whenReleased(new InterruptSubsystem(m_robotShooterAim));
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// .whenPressed(new SkipSong(m_robotDrive, 1));
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new JoystickButton(getOperatorJoystick(), XboxController.A_BUTTON)
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.whileHeld(new RunCommand(() -> m_robotShooter.runDrumShooterVelocityPID(6000)))
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.whenReleased(new RunCommand(() -> m_robotShooter.runDrumShooterVelocityPID(0)));
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}
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public void buildAutos() {
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