Updated game, stopped shooter idle, PATHWEAVER working

This commit is contained in:
Aarav Shah
2021-03-05 15:08:49 -07:00
parent 5ec2c7066c
commit 9f5c102671
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -4,6 +4,6 @@
"maxVelocity": 2.3,
"maxAcceleration": 2.7,
"wheelBase": 0.648,
"gameName": "Bounce Path",
"gameName": "Barrel Racing Path",
"outputDir": ".."
}
@@ -165,7 +165,7 @@ public class RobotContainer {
// runs the turret with joystick
m_robotShooterAim.setDefaultCommand(new RunCommand(() -> m_robotShooterAim.runShooterWithInput(-m_operatorXbox.getLeftXAxis()), m_robotShooterAim));
// moves the drum not
m_robotShooter.setDefaultCommand(new RunCommand(() -> m_robotShooter.runDrumShooterVelocityPID(1500), m_robotShooter));
m_robotShooter.setDefaultCommand(new RunCommand(() -> m_robotShooter.runDrumShooterVelocityPID(0), m_robotShooter));
// drives climber with input from triggers on the opperator controller
m_robotClimber.setDefaultCommand(new RunClimberWithTriggers(m_robotClimber, getDriverController()));
// drives the leveler with an axis input from the driver controller