Add best guess base robot code

Remove unused items
This commit is contained in:
nathanrsxtn
2022-04-26 14:55:02 -06:00
parent 7fd43e1cbb
commit 71bf718023
40 changed files with 845 additions and 1912 deletions
+114 -90
View File
@@ -1,114 +1,138 @@
/*----------------------------------------------------------------------------*/
/* Copyright (c) 2018-2019 FIRST. All Rights Reserved. */
/* Open Source Software - may be modified and shared by FRC teams. The code */
/* must be accompanied by the FIRST BSD license file in the root directory of */
/* the project. */
/*----------------------------------------------------------------------------*/
package frc4388.robot;
import edu.wpi.first.wpilibj.Joystick;
import edu.wpi.first.networktables.EntryListenerFlags;
import edu.wpi.first.networktables.NetworkTableEntry;
import edu.wpi.first.networktables.NetworkTableInstance;
import edu.wpi.first.wpilibj.GenericHID;
import edu.wpi.first.wpilibj.GenericHID.RumbleType;
import edu.wpi.first.wpilibj.XboxController;
import edu.wpi.first.wpilibj2.command.Command;
import edu.wpi.first.wpilibj2.command.CommandGroupBase;
import edu.wpi.first.wpilibj2.command.InstantCommand;
import edu.wpi.first.wpilibj2.command.PrintCommand;
import edu.wpi.first.wpilibj2.command.RunCommand;
import edu.wpi.first.wpilibj2.command.WaitCommand;
import edu.wpi.first.wpilibj2.command.button.JoystickButton;
import frc4388.robot.Constants.*;
import edu.wpi.first.wpilibj2.command.button.POVButton;
import frc4388.robot.Constants.OIConstants;
import frc4388.robot.subsystems.Drive;
import frc4388.robot.subsystems.LED;
import frc4388.utility.LEDPatterns;
import frc4388.utility.controller.IHandController;
import frc4388.utility.controller.XboxController;
import frc4388.robot.subsystems.Horn;
import frc4388.robot.subsystems.Shooter;
/**
* This class is where the bulk of the robot should be declared. Since
* Command-based is a "declarative" paradigm, very little robot logic should
* actually be handled in the {@link Robot} periodic methods (other than the
* scheduler calls). Instead, the structure of the robot (including subsystems,
* commands, and button mappings) should be declared here.
* This class is where the bulk of the robot should be declared. Since Command-based is a
* "declarative" paradigm, very little robot logic should actually be handled in the {@link Robot}
* periodic methods (other than the scheduler calls). Instead, the structure of the robot (including
* subsystems, commands, and button mappings) should be declared here.
*/
public class RobotContainer {
/* RobotMap */
private final RobotMap m_robotMap = new RobotMap();
/* RobotMap */
private final RobotMap m_robotMap = new RobotMap();
/* Subsystems */
private final Drive m_robotDrive = new Drive(m_robotMap.leftFrontMotor, m_robotMap.rightFrontMotor,
m_robotMap.leftBackMotor, m_robotMap.rightBackMotor, m_robotMap.driveTrain, m_robotMap.gyroDrive);
/* Subsystems */
private final Drive m_robotDrive = new Drive(m_robotMap.driveLeftMotor, m_robotMap.driveRightMotor, m_robotMap.driveBase);
private final Shooter[][] m_robotShooterRows = {
{
new Shooter(m_robotMap.shooterLowerLefterSolenoid),
new Shooter(m_robotMap.shooterLowerLeftSolenoid),
new Shooter(m_robotMap.shooterLowerRightSolenoid),
new Shooter(m_robotMap.shooterLowerRighterSolenoid),
},
{
new Shooter(m_robotMap.shooterUpperLefterSolenoid),
new Shooter(m_robotMap.shooterUpperLeftSolenoid),
new Shooter(m_robotMap.shooterUpperRightSolenoid),
new Shooter(m_robotMap.shooterUpperRighterSolenoid)
}
};
private final Horn m_robotHorn = new Horn(m_robotMap.hornSolenoid);
private final LED m_robotLED = new LED(m_robotMap.LEDController);
/* Controllers */
private final XboxController m_controller = new XboxController(OIConstants.CONTROLLER_ID);
private final NetworkTableInteger m_shooterRowIndex = new NetworkTableInteger("Shooter/Row", 0, 0, 1);
private final NetworkTableInteger m_shooterColumnIndex = new NetworkTableInteger("Shooter/Column", 0, 0, 3);
/* Controllers */
private final XboxController m_driverXbox = new XboxController(OIConstants.XBOX_DRIVER_ID);
private final XboxController m_operatorXbox = new XboxController(OIConstants.XBOX_OPERATOR_ID);
/**
* The container for the robot. Contains subsystems, OI devices, and commands.
*/
public RobotContainer() {
configureButtonBindings();
/**
* The container for the robot. Contains subsystems, OI devices, and commands.
*/
public RobotContainer() {
configureButtonBindings();
/* Default Commands */
// drives the robot with a two-axis input from the driver controller
m_robotDrive.setDefaultCommand(new RunCommand(() -> m_robotDrive.arcadeDrive(getController().getLeftY(), getController().getRightX()), m_robotDrive));
}
/* Default Commands */
// drives the robot with a two-axis input from the driver controller
m_robotDrive.setDefaultCommand(
new RunCommand(() -> m_robotDrive.driveWithInput(getDriverController().getLeftYAxis(),
getDriverController().getRightXAxis()), m_robotDrive));
// continually sends updates to the Blinkin LED controller to keep the lights on
m_robotLED.setDefaultCommand(new RunCommand(() -> m_robotLED.updateLED(), m_robotLED));
/**
* Use this method to define your button->command mappings. Buttons can be created by instantiating
* a {@link GenericHID} or one of its subclasses ({@link edu.wpi.first.wpilibj.Joystick} or
* {@link XboxController}), and then passing it to a
* {@link edu.wpi.first.wpilibj2.command.button.JoystickButton}.
*/
private void configureButtonBindings() {
// B Button: Fire Selected Shooter
new JoystickButton(getController(), XboxController.Button.kB.value).whenPressed(this::fireShooterWithFeedback);
// A Button: Sound Horn
new JoystickButton(getController(), XboxController.Button.kA.value).whenPressed(() -> m_robotHorn.set(true)).whenReleased(() -> m_robotHorn.set(false));
// Right Bumper: Shift Column Selection Right
new JoystickButton(getController(), XboxController.Button.kRightBumper.value).whenPressed(() -> m_shooterColumnIndex.set(m_shooterColumnIndex.get() + 1));
// Left Bumper: Shift Column Selection Left
new JoystickButton(getController(), XboxController.Button.kLeftBumper.value).whenPressed(() -> m_shooterColumnIndex.set(m_shooterColumnIndex.get() - 1));
// D-Pad Down: Select Lower Shooter Row
new POVButton(getController(), 180).whenPressed(() -> m_shooterRowIndex.set(0));
// D-Pad Up: Select Upper Shooter Row
new POVButton(getController(), 0).whenPressed(() -> m_shooterRowIndex.set(1));
// D-Pad Left: Select Righter Shooter Column
new POVButton(getController(), 90).whenPressed(() -> m_shooterColumnIndex.set(3));
// D-Pad Right: Select Lefter Shooter Column
new POVButton(getController(), 270).whenPressed(() -> m_shooterColumnIndex.set(0));
}
private void fireShooterWithFeedback() {
boolean fired = m_robotShooterRows[m_shooterRowIndex.get()][m_shooterColumnIndex.get()].set(true);
RumbleType rumbleType = m_shooterColumnIndex.get() < 2 ? RumbleType.kLeftRumble : RumbleType.kRightRumble;
double value = fired ? 0.3 : 0.6;
double duration = fired ? 0.3 : 0.4;
CommandGroupBase.sequence(new InstantCommand(() -> getController().setRumble(rumbleType, value)), new WaitCommand(duration), new InstantCommand(() -> getController().setRumble(rumbleType, 0.0))).schedule();
System.out.println(m_shooterRowIndex.get() + ":" + m_shooterColumnIndex.get());
}
private static class NetworkTableInteger {
private final NetworkTableEntry m_entry;
private final int m_defaultValue;
public NetworkTableInteger(String name, int defaultValue, int minValue, int maxValue) {
m_defaultValue = defaultValue;
m_entry = NetworkTableInstance.getDefault().getTable("SmartDashboard").getEntry(name);
m_entry.setDouble(m_defaultValue);
m_entry.addListener(event -> {
if (event.value.isDouble()) {
double entryValue = event.value.getDouble();
double safeValue = Math.max(minValue, Math.min((int) entryValue, maxValue));
if (entryValue != safeValue) event.getEntry().setDouble(safeValue);
} else event.getEntry().setDouble(m_defaultValue);
}, EntryListenerFlags.kImmediate | EntryListenerFlags.kNew | EntryListenerFlags.kUpdate);
}
/**
* Use this method to define your button->command mappings. Buttons can be
* created by instantiating a {@link GenericHID} or one of its subclasses
* ({@link edu.wpi.first.wpilibj.Joystick} or {@link XboxController}), and then
* passing it to a {@link edu.wpi.first.wpilibj2.command.button.JoystickButton}.
*/
private void configureButtonBindings() {
/* Driver Buttons */
// test command to spin the robot while pressing A on the driver controller
new JoystickButton(getDriverJoystick(), XboxController.A_BUTTON)
.whileHeld(() -> m_robotDrive.driveWithInput(0, 1));
/* Operator Buttons */
// activates "Lit Mode"
new JoystickButton(getOperatorJoystick(), XboxController.A_BUTTON)
.whenPressed(() -> m_robotLED.setPattern(LEDPatterns.LAVA_RAINBOW))
.whenReleased(() -> m_robotLED.setPattern(LEDConstants.DEFAULT_PATTERN));
public int get() {
return (int) m_entry.getDouble(m_defaultValue);
}
/**
* Use this to pass the autonomous command to the main {@link Robot} class.
*
* @return the command to run in autonomous
*/
public Command getAutonomousCommand() {
// no auto
return new InstantCommand();
public void set(int value) {
m_entry.setDouble(value);
}
}
/**
* Add your docs here.
*/
public IHandController getDriverController() {
return m_driverXbox;
}
/**
* Use this to pass the autonomous command to the main {@link Robot} class.
*
* @return the command to run in autonomous
*/
public Command getAutonomousCommand() {
return new PrintCommand("No Autonomous");
}
/**
* Add your docs here.
*/
public IHandController getOperatorController() {
return m_operatorXbox;
}
/**
* Add your docs here.
*/
public Joystick getOperatorJoystick() {
return m_operatorXbox.getJoyStick();
}
/**
* Add your docs here.
*/
public Joystick getDriverJoystick() {
return m_driverXbox.getJoyStick();
}
public XboxController getController() {
return m_controller;
}
}