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https://github.com/Team4388/Swerve-Drive.git
synced 2026-06-09 00:38:04 -06:00
Basic swerve stuff
Also separated arcade from swerve everywhere in the code.
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@@ -1,3 +1,19 @@
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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2018 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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package frc4388.robot.subsystems;
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import edu.wpi.first.wpilibj.geometry.Rotation2d;
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import edu.wpi.first.wpilibj.geometry.Translation2d;
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import edu.wpi.first.wpilibj.kinematics.ChassisSpeeds;
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import edu.wpi.first.wpilibj.kinematics.SwerveDriveKinematics;
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import edu.wpi.first.wpilibj.kinematics.SwerveModuleState;
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import frc4388.robot.Constants.SwerveDriveConstants;
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public class SwerveDrive
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{
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SwerveDriveKinematics m_kinematics;
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@@ -17,8 +33,8 @@ public class SwerveDrive
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public void drive(double strafeX, double strafeY, double rotate)
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{
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//https://jacobmisirian.gitbooks.io/frc-swerve-drive-programming/content/chapter1.html
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var speeds = new ChassisSpeeds(strafeX, strafeY, rotate * SwerveDriveConstants.RotationSpeed /*in rad/s */);
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//https://docs.wpilib.org/en/stable/docs/software/kinematics-and-odometry/swerve-drive-kinematics.html
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var speeds = new ChassisSpeeds(strafeX, strafeY, rotate * SwerveDriveConstants.ROTATION_SPEED /*in rad/s */);
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// Convert to module states
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SwerveModuleState[] moduleStates = m_kinematics.toSwerveModuleStates(speeds);
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@@ -35,9 +51,9 @@ public class SwerveDrive
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SwerveModuleState backRight = SwerveModuleState.optimize(moduleStates[3], new Rotation2d(/*get encoder positions*/));
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}
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public void driveFieldRelative(double awayFromStation, double towardLeftBoundary, double rotate)
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{
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var speeds = ChassisSpeeds.fromFieldRelativeSpeeds(awayFromStation, towardLeftBoundary,
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rotate * SwerveDriveConstants.RotationSpeed, /*get odometry angle*/)
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}
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// public void driveFieldRelative(double awayFromStation, double towardLeftBoundary, double rotate)
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// {
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// var speeds = ChassisSpeeds.fromFieldRelativeSpeeds(awayFromStation, towardLeftBoundary,
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// rotate * SwerveDriveConstants.RotationSpeed, /*get odometry angle*/)
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// }
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}
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