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/*----------------------------------------------------------------------------*/
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/* Copyright (c) 2018-2019 FIRST. All Rights Reserved. */
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/* Open Source Software - may be modified and shared by FRC teams. The code */
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/* must be accompanied by the FIRST BSD license file in the root directory of */
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/* the project. */
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/*----------------------------------------------------------------------------*/
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package frc4388.robot;
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import edu.wpi.first.wpilibj.Joystick;
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import edu.wpi.first.wpilibj2.command.Command;
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import edu.wpi.first.wpilibj2.command.InstantCommand;
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import edu.wpi.first.wpilibj2.command.RunCommand;
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import edu.wpi.first.wpilibj2.command.button.JoystickButton;
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import frc4388.robot.Constants.*;
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import frc4388.robot.subsystems.Drive;
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import frc4388.robot.subsystems.Horn;
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import frc4388.robot.subsystems.ShootTube;
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import frc4388.robot.subsystems.LED;
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import frc4388.utility.LEDPatterns;
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import frc4388.utility.controller.IHandController;
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import frc4388.utility.controller.XboxController;
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/**
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* This class is where the bulk of the robot should be declared. Since
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* Command-based is a "declarative" paradigm, very little robot logic should
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* actually be handled in the {@link Robot} periodic methods (other than the
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* scheduler calls). Instead, the structure of the robot (including subsystems,
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* commands, and button mappings) should be declared here.
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*/
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public class RobotContainer {
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/* RobotMap */
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private final RobotMap m_robotMap = new RobotMap();
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/* Subsystems */
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private final Drive m_robotDrive = new Drive(m_robotMap.leftFrontMotor, m_robotMap.rightFrontMotor,
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m_robotMap.leftBackMotor, m_robotMap.rightBackMotor, m_robotMap.driveTrain, m_robotMap.gyroDrive);
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private final LED m_robotLED = new LED(m_robotMap.LEDController);
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private final Horn m_robotHorn = new Horn(m_robotMap.HornSolenoid);
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private final Solenoid[] SolenoidArray = {
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m_robotMap.ShooterSolenoid0,
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m_robotMap.ShooterSolenoid1,
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m_robotMap.ShooterSolenoid2,
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m_robotMap.ShooterSolenoid3,
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m_robotMap.ShooterSolenoid4,
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m_robotMap.ShooterSolenoid5,
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m_robotMap.ShooterSolenoid6,
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m_robotMap.ShooterSolenoid7
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};
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private final ShootTube m_robotShooter = new ShootTube(SolenoidArray);
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private final DPrinter m_debugLogger = m_robotMap.DPrinter
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/* Controllers */
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private final XboxController m_driverXbox = new XboxController(OIConstants.XBOX_DRIVER_ID);
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private final XboxController m_operatorXbox = new XboxController(OIConstants.XBOX_OPERATOR_ID);
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/**
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* The container for the robot. Contains subsystems, OI devices, and commands.
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*/
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public RobotContainer() {
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configureButtonBindings();
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/* Default Commands */
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// drives the robot with a two-axis input from the driver controller
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m_robotDrive.setDefaultCommand(
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new RunCommand(() -> m_robotDrive.driveWithInput(getDriverController().getLeftYAxis(),
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getDriverController().getRightXAxis()), m_robotDrive));
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// continually sends updates to the Blinkin LED controller to keep the lights on
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m_robotLED.setDefaultCommand(new RunCommand(() -> m_robotLED.updateLED(), m_robotLED));
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}
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/**
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* Use this method to define your button->command mappings. Buttons can be
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* created by instantiating a {@link GenericHID} or one of its subclasses
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* ({@link edu.wpi.first.wpilibj.Joystick} or {@link XboxController}), and then
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* passing it to a {@link edu.wpi.first.wpilibj2.command.button.JoystickButton}.
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*/
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private void configureButtonBindings() {
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/* Driver Buttons */
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// test command to spin the robot while pressing A on the driver controller
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/*new JoystickButton(getDriverJoystick(), XboxController.A_BUTTON)
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.whileHeld(() -> m_robotDrive.driveWithInput(0, 1));
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*/
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/* Operator Buttons */
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// activates ""🔥👌💯" Mode"™⁋
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/*
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new JoystickButton(getOperatorJoystick(), XboxController.A_BUTTON)
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.whenPressed(() -> m_robotLED.setPattern(LEDPatterns.LAVA_RAINBOW))
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.whenReleased(() -> m_robotLED.setPattern(LEDConstants.DEFAULT_PATTERN));
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*/
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/* Fire horn */
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new JoystickButton(getOperatorJoystick(), XboxController.LEFT_TRIGGER_AXIS)
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.whenPressed(() -> m_robotHorn.hornSet(true))
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.whenReleased(() -> m_robotHorn.hornSet(false));
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/* Shoot T-Shirt */
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new JoystickButton(getOperatorJoystick(), XboxController.RIGHT_TRIGGER_AXIS)
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.whenPressed(() -> m_robotShooter.ShootTubeSet(true))
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.whenReleased(() -> m_robotShooter.ShootTubeSet(false));
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/* TODO: Check if these binds work */
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/* Cycle Between Solenoids */
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new JoystickButton(getOperatorJoystick(), XboxController.LEFT_BUMPER_BUTTON)
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.whenPressed(() -> m_robotShooter.CycleDown());
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new JoystickButton(getOperatorJoystick(), XboxController.RIGHT_BUMPER_BUTTON)
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.whenPressed(() -> m_robotShooter.CycleUp());
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/* Fire All of the Solenoids In the Shooter Array */
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/* Extra power. this will be truly worth "I Survived the T Shirt Cannon" T-shirt */
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new JoystickButton(getOperatorJoystick(), XboxController.X_BUTTON)
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.whenPressed(() -> m_robotShooter.ShootTubeALL(true))
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.whenReleased(() -> m_robotShooter.ShootTubeALL(false));
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/* Just A test of the DPrint object */
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new JoystickButton(getOperatorJoystick(), XboxController.B_BUTTON)
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.whenPressed(() -> m_debugLogger.println("This is a Debug Message"));
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}
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/**
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* Use this to pass the autonomous command to the main {@link Robot} class.
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*
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* @return the command to run in autonomous
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*/
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public Command getAutonomousCommand() {
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// no auto
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return new InstantCommand();
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}
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/**
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* Add your docs here.
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*/
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/* No I don't think i will */
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public IHandController getDriverController() {
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return m_driverXbox;
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}
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/**
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* Add your docs here.
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*/
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/* No I don't think i will */
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public IHandController getOperatorController() {
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return m_operatorXbox;
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}
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/**
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* Add your docs here.
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*/
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/* No I don't think i will */
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public Joystick getOperatorJoystick() {
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return m_operatorXbox.getJoyStick();
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}
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/**
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* Add your docs here.
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*/
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/* No I don't think i will */
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public Joystick getDriverJoystick() {
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return m_driverXbox.getJoyStick();
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}
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}
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