Minor IO Changes in Preparation for Public Release

This commit is contained in:
Keenan D. Buckley
2019-02-19 21:06:17 -07:00
parent c9c187601b
commit dbffa28753
+16 -11
View File
@@ -24,7 +24,7 @@ import edu.wpi.first.networktables.NetworkTableInstance;
public class App {
/// TODO: Always remember to set to false before building
static boolean isEclipse = true;
static boolean isEclipse = false;
String[] robotValues;
List<NetworkTableEntry> tableEntrys = new ArrayList<NetworkTableEntry>();
@@ -39,6 +39,7 @@ public class App {
static boolean EXIT = false;
public static void main(String[] args) {
if (!isEclipse) {
// Thanks to Frezze98 bolalo on StackOverflow for the code to create a batch file
// to start the program in a command window
Console console = System.console();
@@ -64,7 +65,12 @@ public class App {
while (!EXIT) {
new App().run();
}
EXIT = true;
}
} else {
System.out.println("Robopipe Start");
while (!EXIT) {
new App().run();
}
}
}
@@ -72,17 +78,17 @@ public class App {
try {
NetworkTableInstance inst = NetworkTableInstance.getDefault();
NetworkTable table = inst.getTable("/SmartDashboard");
System.out.println("Connecting to Unity local server...");
System.out.println("Connecting to local server on port " + PORT_NUMBER + "...");
//serverSocket = new ServerSocket(portNumber);
clientSocket = new Socket("127.0.0.1", PORT_NUMBER);
os = clientSocket.getOutputStream();
in = clientSocket.getInputStream();
System.out.println("Connected");
byte[] byteRequest = new byte[100];
System.out.println("Connected, waiting for request...");
byte[] byteRequest = new byte[1000];
in.read(byteRequest);
String request = new String(byteRequest, StandardCharsets.UTF_8);
robotValues = request.split(",");
System.out.println("Request Recieved: " + request + robotValues.length);
System.out.println("Request Recieved: " + request + " Length: " + robotValues.length);
for (String value : robotValues) {
tableEntrys.add(table.getEntry(value.trim()));
}
@@ -90,26 +96,25 @@ public class App {
inst.startDSClient();
while (!EXIT) {
toUnity();
toClient();
}
} catch (IOException e) {
e.printStackTrace();
}
}
private void toUnity() throws IOException {
private void toClient() throws IOException {
output = "";
for (NetworkTableEntry entry : tableEntrys) {
output += round(entry.getDouble(0), 5);
output += "|";
output += ",";
System.out.println("'" + entry.getName() + "'");
}
output = output.substring(0, output.length() - 1);
byte[] byteOutput = output.getBytes(StandardCharsets.UTF_8);
System.out.println("Sending '" + output + "' of length: " + byteOutput.length + " to Unity...");
System.out.println("Sending '" + output + "' of length: " + byteOutput.length + " to local port...");
os.write(byteOutput);
System.out.println("Waiting for Response...");
byte[] byteInput = new byte[4];
in.read(byteInput);