This commit is contained in:
Astatin3
2024-04-11 10:27:35 -06:00
parent 7a2c6c8d86
commit 162d75eddb
30 changed files with 1434 additions and 0 deletions
+654
View File
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import math
import copy
import json
render = None
pathEditor = None
bottomBarRect = None
# leftSidee = True
ogNodes = []
ogCtrlNodes = []
ogRotNodes = []
keyFrames = []
matchLength = 15
TPS = 50
tickTime = round(1/TPS*1000)
matchTicks = matchLength * TPS
displayTickResolution = 4
displayTicks = round(matchTicks / displayTickResolution)
buttonEditColor = (191,0,191)
buttonEditNodeRadius = 6
dragFrameIndex = -1
ogDragFramePos = -1
selFrame = -1
buttonImages = {}
buttonMode = False
buttonPositions = {
'A': ((1089,494),100),
'B': ((1187,404),100),
'X': ((996,411),100),
'Y': ((1093,321),100),
'Dpad': ((549,619),220),
'Dpad_Up': ((549,561),70),
'Dpad_Down': ((549,677),70),
'Dpad_Left': ((485,619),70),
'Dpad_Right': ((607,619),70),
'Menu': ((832,411),100),
'Windows': ((629,411),100),
'Left_Stick': ((375,422),150),
'Right_Stick': ((914,622),150),
'LB': ((352,184),150),
'RB': ((1100,184),150),
'LT': ((356,67),150),
'RT': ((1096,67),150)
}
def getKeyframeAtPos(index):
for frame in keyFrames:
if frame["timeIndex"] == index:
return frame
return None
def getFrameIndex(frame):
if frame == None:
return -1
return keyFrames.index(frame)
def getPosKeyframeAtPos(index):
for frame in keyFrames:
if frame["timeIndex"] == index and frame['type'] == 'position':
return frame
return None
def getPosKeyframes():
frames = []
for keyFrame in keyFrames:
if keyFrame['type'] == 'position':
frames.append(keyFrame)
return frames
def getButtonKeyframes():
frames = []
for keyFrame in keyFrames:
if keyFrame['type'] == 'controller':
frames.append(keyFrame)
return frames
def getBezierPointCounts():
counts = []
frames = getPosKeyframes()
for i in range(1,len(frames)):
counts.append(frames[i]['timeIndex'] - frames[i-1]['timeIndex'])
return counts
def getPosKeyframeByIndex(index):
for frame in keyFrames:
if frame['type'] == 'position' and frame["index"] == index:
return frame
return None
def getSurroundingPosFrames(index):
prevFrame = None
for i in range(index,-1,-1):
frame = getPosKeyframeAtPos(i)
if frame != None and (dragFrameIndex == -1 or not frame == keyFrames[dragFrameIndex]):
prevFrame = frame
break
nextFrame = None
for i in range(index,displayTicks,1):
frame = getPosKeyframeAtPos(i)
if frame != None and (dragFrameIndex == -1 or not frame == keyFrames[dragFrameIndex]):
nextFrame = frame
break
if nextFrame == None and prevFrame == None:
return prevFrame, nextFrame
# elif nextFrame == None:
# return prevFrame, prevFrame
# elif prevFrame == None:
# return nextFrame, nextFrame
return prevFrame, nextFrame
def getLeftButtonFrame(index):
for i in range(index,0,-1):
frame = getKeyframeAtPos(i)
if frame != None and frame['type'] == 'controller':
return frame
return None
def getButtonFrameAtPos(index):
for i in range(len(keyFrames)):
frame = keyFrames[i]
if frame != None and frame['type'] == 'controller':
return frame
return None
def getRobotAtIndex(index):
prevFrame, nextFrame = getSurroundingPosFrames(index)
# print(prevFrame)
# print(nextFrame)
if prevFrame == None and nextFrame == None:
return (0,0), 0
if prevFrame == None:
return nextFrame['position'], nextFrame['rotation']
elif nextFrame == None:
return prevFrame['position'], prevFrame['rotation']
elif nextFrame['timeIndex'] - prevFrame['timeIndex'] == 0:
return prevFrame['position'], prevFrame['rotation']
relPos = -((prevFrame['timeIndex'] - index)/(nextFrame['timeIndex'] - prevFrame['timeIndex']))
pos = calcBezierPoint(prevFrame['position'], ogCtrlNodes[prevFrame['index']], nextFrame['position'], relPos)
if prevFrame['rotation'] - nextFrame['rotation'] < -math.pi:
rot = ((nextFrame['rotation']-prevFrame['rotation']-math.pi*2)*relPos) + prevFrame['rotation']
elif prevFrame['rotation'] - nextFrame['rotation'] > math.pi:
rot = ((nextFrame['rotation']-prevFrame['rotation']+math.pi*2)*relPos) + prevFrame['rotation']
else:
rot = ((nextFrame['rotation']-prevFrame['rotation'])*relPos) + prevFrame['rotation']
# diff = (nextFrame['rotation']-prevFrame['rotation'])
# if diff >= math.pi:
# rot = ((nextFrame['rotation']-prevFrame['rotation']-math.pi*2)*relPos) + prevFrame['rotation']
# elif diff <= math.pi:
# rot = ((nextFrame['rotation']-prevFrame['rotation']+math.pi*2)*relPos) + prevFrame['rotation']
# else:
# rot = ((nextFrame['rotation']-prevFrame['rotation'])*relPos) + prevFrame['rotation']
return pos, rot
# def getTimeBarColor(index):
# frame = getKeyframeAtPos(index)
# if frame == None:
# return (0,0,0)
# if frame['type'] == 'position':
# return (127,127,0)
# elif frame['type'] == 'controller':
# return buttonEditColor
# return (16,16,32)
def calcBezierPoint(p0, p1, p2, t):
px = p0[0]*(1-t)**2 + 2*(1-t)*t*p1[0] + p2[0]*t**2
py = p0[1]*(1-t)**2 + 2*(1-t)*t*p1[1] + p2[1]*t**2
return (px, py)
def reloadBar(pos):
toggle = False
for i in range(displayTicks):
x1 = i * (render.width/(displayTicks))
x2 = (render.width/(displayTicks))
rect = (x1, bottomBarRect[1], x2, bottomBarRect[3])
color = (0, 0, 0)
if i == selFrame:
color = (color[0]+64,color[1]+64,color[2]+64)
if render.isInRect(pos, rect):
color = (color[0]+64,color[1]+64,color[2]+64)
if dragFrameIndex != -1 and getKeyframeAtPos(i) == None:
if keyFrames[dragFrameIndex]['type'] == 'position':
prevFrame, nextFrame = getSurroundingPosFrames(ogDragFramePos)
if prevFrame == nextFrame:
pass
elif prevFrame == None:
if i < nextFrame['timeIndex']:
keyFrames[dragFrameIndex]['timeIndex'] = i
elif nextFrame == None:
if i > prevFrame['timeIndex']:
keyFrames[dragFrameIndex]['timeIndex'] = i
elif i > prevFrame['timeIndex'] and i < nextFrame['timeIndex']:
keyFrames[dragFrameIndex]['timeIndex'] = i
else:
keyFrames[dragFrameIndex]['timeIndex'] = i
else:
color = (color[0]+16+(toggle*16),color[1]+16+(toggle*16),color[2]+32+(toggle*16))
frame = getKeyframeAtPos(i)
if frame == None:
pass
elif frame['type'] == 'position':
color = (191,191,0)
elif frame['type'] == 'controller':
color = buttonEditColor
toggle = not toggle
render.drawrect(color, rect)
# renderSelectIndicator(i)
render.update()
def clickBar(pos):
for i in range(displayTicks):
x1 = i * (render.width/(displayTicks))
x2 = (render.width/(displayTicks))
rect = (x1, bottomBarRect[1], x2, bottomBarRect[3])
if render.isInRect(pos, rect):
global selFrame
global dragFrameIndex
global ogDragFramePos
selFrame = i
if dragFrameIndex == -1:
dragFrameIndex = getFrameIndex(getKeyframeAtPos(i))
ogDragFramePos = i
return
def createBlankController():
returnArr = []
for i in range(len(controllerRects)):
returnArr.append({
'A': False,
'B': False,
'X': False,
'Y': False,
'Dpad_Up': False,
'Dpad_Down': False,
'Dpad_Left': False,
'Dpad_Right': False,
'Menu': False,
'Windows': False,
'Left_Stick': False,
'Right_Stick': False,
'LB': False,
'RB': False,
'LT': False,
'RT': False
})
return returnArr
def toggleControllerButton(btnStr, controllerIndex):
global keyFrames
lastFrame = getLeftButtonFrame(selFrame)
if lastFrame == None:
keyFrames.append({
"type": "controller",
"timeIndex": selFrame,
"controllers": createBlankController()
})
frame = keyFrames[len(keyFrames)-1]
elif lastFrame['timeIndex'] != selFrame:
keyFrames.append({
"type": "controller",
"timeIndex": selFrame,
"controllers": copy.deepcopy(lastFrame['controllers'])
})
frame = keyFrames[len(keyFrames)-1]
else:
frame = lastFrame
if not btnStr in ['Dpad_Up', 'Dpad_Down', 'Dpad_Left', 'Dpad_Right']:
frame['controllers'][controllerIndex][btnStr] = not frame['controllers'][controllerIndex][btnStr]
# Dpad Stuff
elif frame['controllers'][controllerIndex][btnStr] == True:
for btn in ['Dpad_Up', 'Dpad_Down', 'Dpad_Left', 'Dpad_Right']:
frame['controllers'][controllerIndex][btn] = False
else:
for btn in ['Dpad_Up', 'Dpad_Down', 'Dpad_Left', 'Dpad_Right']:
frame['controllers'][controllerIndex][btn] = False
frame['controllers'][controllerIndex][btnStr] = True
def getControllerButtons(controllerIndex):
frame = getLeftButtonFrame(selFrame)
if frame == None:
return createBlankController()[0]
else:
return frame['controllers'][controllerIndex]
def renderXboxControllers():
for i in range(len(controllerRects)):
rect = controllerRects[i]
offsetSize = rect[2]/buttonImages['Controller'].get_width()
def offsetControllerButton(index):
pos, size = buttonPositions[index]
rect2 = ((pos[0]-(size/2), pos[1]-(size/2), size, size))
return (rect[0]+(rect2[0])*offsetSize,rect[1]+(rect2[1])*offsetSize,rect2[2]*offsetSize,rect2[2]*offsetSize)
render.image(buttonImages['Controller'], rect)
btns = getControllerButtons(i)
for btn in ['A','B','X','Y','Menu','Windows','LB','RB','LT','RT','Left_Stick','Right_Stick']:
if btns[btn]:
render.image(render.invert(buttonImages[btn]), offsetControllerButton(btn))
else:
render.image(buttonImages[btn], offsetControllerButton(btn))
if btns['Dpad_Up']:
render.image(buttonImages['Dpad_Up'], offsetControllerButton('Dpad'))
elif btns['Dpad_Down']:
render.image(buttonImages['Dpad_Down'], offsetControllerButton('Dpad'))
elif btns['Dpad_Left']:
render.image(buttonImages['Dpad_Left'], offsetControllerButton('Dpad'))
elif btns['Dpad_Right']:
render.image(buttonImages['Dpad_Right'], offsetControllerButton('Dpad'))
else:
render.image(buttonImages['Dpad'], offsetControllerButton('Dpad'))
# for btn in ['Dpad_Up','Dpad_Down','Dpad_Left','Dpad_Right']:
# if
# render.drawrect((255,255,255), offsetControllerButton(btn))
def controllerClick(pos):
for i in range(len(controllerRects)):
rect = controllerRects[i]
offsetSize = rect[2]/buttonImages['Controller'].get_width()
def offsetControllerButton(index):
pos, size = buttonPositions[index]
rect2 = ((pos[0]-(size/2), pos[1]-(size/2), size, size))
return (rect[0]+(rect2[0])*offsetSize,rect[1]+(rect2[1])*offsetSize,rect2[2]*offsetSize,rect2[2]*offsetSize)
for btn in ['A','B','X','Y','Menu','Windows','LB','RB','LT','RT','Left_Stick','Right_Stick','Dpad_Up','Dpad_Down','Dpad_Left','Dpad_Right']:
if render.isInRect(pos, offsetControllerButton(btn)):
toggleControllerButton(btn, i)
def renderTimeText():
if selFrame == -1:
return
seconds = round((((selFrame*displayTickResolution)+1)/matchTicks)*matchLength,2)
text = f'{str(seconds)} s / {str(matchLength)}.0 s'
text = render.font.render(text, True, (255,255,255))
# global leftSide
# if leftSide:
# rect = text.get_rect(bottomright=(render.width,render.height+render.topBarHeight))
# else:
rect = text.get_rect(bottomleft=(0,render.height+render.topBarHeight))
render.screen.blit(text, rect)
class buttonEditor:
name = "Button Editor"
def __init__(self, tmprender, tmppathEditor):
global render
global pathEditor
render = tmprender
pathEditor = tmppathEditor
global indicatorBarHeight
indicatorBarHeight = round(render.screen.get_width()/displayTicks)
global bottomBarRect
bottomBarRect = (0, (render.screen.get_height()-render.bottomBarHeight), render.screen.get_width(), render.bottomBarHeight)
global buttonImages
buttonImages = {
"Controller": render.loadImg('images/XboxOne_Diagram_Simple.png'),
"A": render.loadImg('images/XboxOne_A.png'),
"B": render.loadImg('images/XboxOne_B.png'),
"X": render.loadImg('images/XboxOne_X.png'),
"Y": render.loadImg('images/XboxOne_Y.png'),
"Dpad": render.loadImg('images/XboxOne_Dpad.png'),
"Dpad_Up": render.loadImg('images/XboxOne_Dpad_Up.png'),
"Dpad_Down": render.loadImg('images/XboxOne_Dpad_Down.png'),
"Dpad_Left": render.loadImg('images/XboxOne_Dpad_Left.png'),
"Dpad_Right": render.loadImg('images/XboxOne_Dpad_Right.png'),
"Menu": render.loadImg('images/XboxOne_Menu.png'),
"Windows": render.loadImg('images/XboxOne_Windows.png'),
"Left_Stick": render.loadImg('images/XboxOne_Left_Stick.png'),
"Left_Stick_Click": render.loadImg('images/XboxOne_Left_Stick_Click.png'),
"Right_Stick": render.loadImg('images/XboxOne_Right_Stick.png'),
"Right_Stick_Click": render.loadImg('images/XboxOne_Right_Stick_Click.png'),
"LB": render.loadImg('images/XboxOne_LB.png'),
"RB": render.loadImg('images/XboxOne_RB.png'),
"LT": render.loadImg('images/XboxOne_LT.png'),
"RT": render.loadImg('images/XboxOne_RT.png')
}
ControllerSize = (render.width/2, render.width*(buttonImages['Controller'].get_height()/buttonImages['Controller'].get_width())/2)
ControllerYOffset = (render.height-ControllerSize[1])/2
global controllerRects
controllerRects = [
(0, render.topBarHeight+ControllerYOffset, ControllerSize[0], ControllerSize[1]),
(ControllerSize[0], render.topBarHeight+ControllerYOffset, ControllerSize[0], ControllerSize[1])
]
def refresh(self):
render.clear()
if not buttonMode:
global ogNodes
global ogCtrlNodes
global ogRotNodes
render.drawField()
pointCounts = getBezierPointCounts()
for i in range(0,len(ogCtrlNodes)):
render.bezier(ogNodes[i], ogCtrlNodes[i], ogNodes[i+1], pointCounts[i])
buttonFrames = getButtonKeyframes()
for frame in buttonFrames:
pos, rot = getRobotAtIndex(frame['timeIndex'])
render.circle(buttonEditColor, pos, buttonEditNodeRadius)
if selFrame != -1 and len(ogNodes) > 0:
pos, rot = getRobotAtIndex(selFrame)
render.robotSquare(pos, rot)
else:
renderXboxControllers()
renderTimeText()
reloadBar((0,0))
render.update()
def mouseDown(self, pos):
if buttonMode and pos[1] < bottomBarRect[1]:
controllerClick(pos)
self.refresh()
elif pos[1] > bottomBarRect[1]:
clickBar(pos)
self.refresh()
def mouseUp(self, pos):
global dragFrameIndex
if dragFrameIndex != -1:
dragFrameIndex = -1
ogDragFramePos = -1
self.refresh()
reloadBar((0, 0))
def mouseMove(self, pos):
global dragFrameIndex
if dragFrameIndex != -1 or pos[1] > bottomBarRect[1]:
reloadBar(pos)
# global leftSide
# if leftSide and pos[0] > (render.width/2):
# leftSide = False
# self.refresh()
# if not leftSide and pos[0] < (render.width/2):
# leftSide = True
# self.refresh()
# if pos[1] > bottomBarRect[1]:
def doubleClick(self, pos):
pass
# if pos[1] > bottomBarRect[1]:
# clickBar(pos)
# self.refresh()
def keyDown(self, key):
global selFrame
global buttonMode
if key == render.pg.K_LEFT and selFrame > 0:
selFrame -= 1
self.refresh()
elif key == render.pg.K_RIGHT and selFrame < displayTicks-1:
selFrame += 1
self.refresh()
elif buttonMode and key == render.pg.K_DELETE and selFrame != -1:
frame = getKeyframeAtPos(selFrame)
if frame != None and frame['type'] != 'position':
global keyFrames
keyFrames.remove(frame)
self.refresh()
elif selFrame != -1 and key == render.pg.K_e:
buttonMode = not buttonMode
self.refresh()
def updateNodes(self, loadKeyframes):
global ogNodes
global ogCtrlNodes
global ogRotNodes
ogNodes = pathEditor.nodes.copy()
ogCtrlNodes = pathEditor.curveEditPoints.copy()
ogRotNodes = pathEditor.nodeRotations.copy()
if not loadKeyframes:
return
for i in range(len(ogNodes)):
frame = getPosKeyframeByIndex(i)
frame['position'] = ogNodes[i]
frame['rotation'] = ogRotNodes[i]
def load(self):
global selFrame
global buttonMode
selFrame = -1
buttonMode = False
global ogNodes
global ogCtrlNodes
global ogRotNodes
if len(ogNodes) != len(pathEditor.nodes):
global keyFrames
for i in range(len(keyFrames)-1,-1,-1):
if keyFrames[i]['type'] == 'position':
keyFrames.pop(i)
self.updateNodes(False)
for i in range(len(ogNodes)):
if len(ogNodes) == 1:
timeIndex = 0
else:
timeIndex = round((i)/(len(ogNodes)-1) * (displayTicks-1))
keyFrames.append({
"type": "position",
"timeIndex": timeIndex,
"index": i,
"position": ogNodes[i],
"rotation": ogRotNodes[i]
})
else:
self.updateNodes(True)
self.refresh()
def unload(self):
pass