This commit is contained in:
Astatin3
2024-04-11 10:27:35 -06:00
parent 7a2c6c8d86
commit 162d75eddb
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# and can be added to the global gitignore or merged into this file. For a more nuclear # and can be added to the global gitignore or merged into this file. For a more nuclear
# option (not recommended) you can uncomment the following to ignore the entire idea folder. # option (not recommended) you can uncomment the following to ignore the entire idea folder.
#.idea/ #.idea/
.vscode/
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# autoPlanner
(WIP) An auto creation tool for Ridgebotics 2024
### Install
```shell
git clone https://github.com/astatin3/autoPlanner
cd autoPlanner
pip install -r requirements.txt
python3 ./main.py
```
### Usage:
##### "Path Editor" Tab:
- Click to add nodes
- Click on specific points to manipulate paths and nodes
##### "Button editor" Tab:
- Click on specific frames on the timeline to change to that position
- When selected on a frame, the robot's position in that time should show up.
- Drag positional keyframes around to speed up and speed down the robot's travel between nodes
- While a frame is selected, Press the 'e' key to swap to button mode.
- In button mode select buttons on the driver and operator controllers.
##### "Export" Tab:
- Click export, and save to a file
### Known Bugs:
- Because the variables don't get transferred over yet, you must click on the button editor tab before exporting.
- The driver controller's movement stick is rotated by 90 degrees (Maybe)
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import math
from copy import copy
import pygame as pg
from pygame.locals import *
from sys import exit
import numpy as np
import src.render as render
import src.pathEditor as pathEditor
import src.buttonEditor as buttonEditor
import src.export as export
doubleClickDuration = 200
pg.init()
pg.font.init()
topBarHeight = 40
bottomBarHeight = 60
screen_width = 1200
screen_height = (screen_width * (643/1286)) + topBarHeight + bottomBarHeight
screen = pg.display.set_mode((screen_width, screen_height))#, pg.RESIZABLE)
pg.display.set_caption("Auto Planner")
render = render.render(pg, screen, topBarHeight, bottomBarHeight)
tabIndex = 0
tabs = [
pathEditor.pathEditor(render),
buttonEditor.buttonEditor(render, pathEditor),
export.export(pg, render, buttonEditor)
]
tabs[tabIndex].load()
def addTab(i):
x1 = i * (screen_width/(len(tabs)))
x2 = (screen_width/(len(tabs)))
rect = (x1, 0, x2, topBarHeight)
def getIsSelected():
global tabIndex
return tabIndex == i
def getIsVisible():
return True
def onClick(pos):
global tabIndex
tabs[tabIndex].unload()
tabIndex = i
tabs[tabIndex].load()
render.renderElements(pos)
pg.display.update()
render.addButton(rect, tabs[i].name, getIsSelected, getIsVisible, onClick)
for i in range(len(tabs)):
addTab(i)
render.renderElements((screen_width/2, screen_height/2))
running = True
last_click = -1
def offsetPos(pos):
return (pos[0],pos[1])
while running:
for event in pg.event.get():
if event.type == pg.MOUSEMOTION:
pos = pg.mouse.get_pos()
render.renderElements(pos)
if pos[1] > topBarHeight:
tabs[tabIndex].mouseMove(offsetPos(pos))
# refreshTabs(pos)
elif event.type == pg.MOUSEBUTTONDOWN:
pos = pg.mouse.get_pos()
render.clickElement(pos)
if pos[1] > topBarHeight:
now = pg.time.get_ticks()
if now - last_click <= doubleClickDuration:
tabs[tabIndex].doubleClick(offsetPos(pos))
else:
tabs[tabIndex].mouseDown(offsetPos(pos))
last_click = pg.time.get_ticks()
# else:
# clickTab(pos)
elif event.type == pg.MOUSEBUTTONUP:
pos = pg.mouse.get_pos()
if pos[1] > topBarHeight:
tabs[tabIndex].mouseUp(offsetPos(pos))
elif event.type == pg.KEYDOWN:
tabs[tabIndex].keyDown(event.key)
if event.key == pg.K_TAB:
tabs[tabIndex].unload()
tabIndex = (tabIndex + 1) % len(tabs)
tabs[tabIndex].load()
render.renderElements(pg.mouse.get_pos())
elif event.type == pg.QUIT:
running = False
pg.quit()
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numpy
pygame
crossfiledialog
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import math
import copy
import json
render = None
pathEditor = None
bottomBarRect = None
# leftSidee = True
ogNodes = []
ogCtrlNodes = []
ogRotNodes = []
keyFrames = []
matchLength = 15
TPS = 50
tickTime = round(1/TPS*1000)
matchTicks = matchLength * TPS
displayTickResolution = 4
displayTicks = round(matchTicks / displayTickResolution)
buttonEditColor = (191,0,191)
buttonEditNodeRadius = 6
dragFrameIndex = -1
ogDragFramePos = -1
selFrame = -1
buttonImages = {}
buttonMode = False
buttonPositions = {
'A': ((1089,494),100),
'B': ((1187,404),100),
'X': ((996,411),100),
'Y': ((1093,321),100),
'Dpad': ((549,619),220),
'Dpad_Up': ((549,561),70),
'Dpad_Down': ((549,677),70),
'Dpad_Left': ((485,619),70),
'Dpad_Right': ((607,619),70),
'Menu': ((832,411),100),
'Windows': ((629,411),100),
'Left_Stick': ((375,422),150),
'Right_Stick': ((914,622),150),
'LB': ((352,184),150),
'RB': ((1100,184),150),
'LT': ((356,67),150),
'RT': ((1096,67),150)
}
def getKeyframeAtPos(index):
for frame in keyFrames:
if frame["timeIndex"] == index:
return frame
return None
def getFrameIndex(frame):
if frame == None:
return -1
return keyFrames.index(frame)
def getPosKeyframeAtPos(index):
for frame in keyFrames:
if frame["timeIndex"] == index and frame['type'] == 'position':
return frame
return None
def getPosKeyframes():
frames = []
for keyFrame in keyFrames:
if keyFrame['type'] == 'position':
frames.append(keyFrame)
return frames
def getButtonKeyframes():
frames = []
for keyFrame in keyFrames:
if keyFrame['type'] == 'controller':
frames.append(keyFrame)
return frames
def getBezierPointCounts():
counts = []
frames = getPosKeyframes()
for i in range(1,len(frames)):
counts.append(frames[i]['timeIndex'] - frames[i-1]['timeIndex'])
return counts
def getPosKeyframeByIndex(index):
for frame in keyFrames:
if frame['type'] == 'position' and frame["index"] == index:
return frame
return None
def getSurroundingPosFrames(index):
prevFrame = None
for i in range(index,-1,-1):
frame = getPosKeyframeAtPos(i)
if frame != None and (dragFrameIndex == -1 or not frame == keyFrames[dragFrameIndex]):
prevFrame = frame
break
nextFrame = None
for i in range(index,displayTicks,1):
frame = getPosKeyframeAtPos(i)
if frame != None and (dragFrameIndex == -1 or not frame == keyFrames[dragFrameIndex]):
nextFrame = frame
break
if nextFrame == None and prevFrame == None:
return prevFrame, nextFrame
# elif nextFrame == None:
# return prevFrame, prevFrame
# elif prevFrame == None:
# return nextFrame, nextFrame
return prevFrame, nextFrame
def getLeftButtonFrame(index):
for i in range(index,0,-1):
frame = getKeyframeAtPos(i)
if frame != None and frame['type'] == 'controller':
return frame
return None
def getButtonFrameAtPos(index):
for i in range(len(keyFrames)):
frame = keyFrames[i]
if frame != None and frame['type'] == 'controller':
return frame
return None
def getRobotAtIndex(index):
prevFrame, nextFrame = getSurroundingPosFrames(index)
# print(prevFrame)
# print(nextFrame)
if prevFrame == None and nextFrame == None:
return (0,0), 0
if prevFrame == None:
return nextFrame['position'], nextFrame['rotation']
elif nextFrame == None:
return prevFrame['position'], prevFrame['rotation']
elif nextFrame['timeIndex'] - prevFrame['timeIndex'] == 0:
return prevFrame['position'], prevFrame['rotation']
relPos = -((prevFrame['timeIndex'] - index)/(nextFrame['timeIndex'] - prevFrame['timeIndex']))
pos = calcBezierPoint(prevFrame['position'], ogCtrlNodes[prevFrame['index']], nextFrame['position'], relPos)
if prevFrame['rotation'] - nextFrame['rotation'] < -math.pi:
rot = ((nextFrame['rotation']-prevFrame['rotation']-math.pi*2)*relPos) + prevFrame['rotation']
elif prevFrame['rotation'] - nextFrame['rotation'] > math.pi:
rot = ((nextFrame['rotation']-prevFrame['rotation']+math.pi*2)*relPos) + prevFrame['rotation']
else:
rot = ((nextFrame['rotation']-prevFrame['rotation'])*relPos) + prevFrame['rotation']
# diff = (nextFrame['rotation']-prevFrame['rotation'])
# if diff >= math.pi:
# rot = ((nextFrame['rotation']-prevFrame['rotation']-math.pi*2)*relPos) + prevFrame['rotation']
# elif diff <= math.pi:
# rot = ((nextFrame['rotation']-prevFrame['rotation']+math.pi*2)*relPos) + prevFrame['rotation']
# else:
# rot = ((nextFrame['rotation']-prevFrame['rotation'])*relPos) + prevFrame['rotation']
return pos, rot
# def getTimeBarColor(index):
# frame = getKeyframeAtPos(index)
# if frame == None:
# return (0,0,0)
# if frame['type'] == 'position':
# return (127,127,0)
# elif frame['type'] == 'controller':
# return buttonEditColor
# return (16,16,32)
def calcBezierPoint(p0, p1, p2, t):
px = p0[0]*(1-t)**2 + 2*(1-t)*t*p1[0] + p2[0]*t**2
py = p0[1]*(1-t)**2 + 2*(1-t)*t*p1[1] + p2[1]*t**2
return (px, py)
def reloadBar(pos):
toggle = False
for i in range(displayTicks):
x1 = i * (render.width/(displayTicks))
x2 = (render.width/(displayTicks))
rect = (x1, bottomBarRect[1], x2, bottomBarRect[3])
color = (0, 0, 0)
if i == selFrame:
color = (color[0]+64,color[1]+64,color[2]+64)
if render.isInRect(pos, rect):
color = (color[0]+64,color[1]+64,color[2]+64)
if dragFrameIndex != -1 and getKeyframeAtPos(i) == None:
if keyFrames[dragFrameIndex]['type'] == 'position':
prevFrame, nextFrame = getSurroundingPosFrames(ogDragFramePos)
if prevFrame == nextFrame:
pass
elif prevFrame == None:
if i < nextFrame['timeIndex']:
keyFrames[dragFrameIndex]['timeIndex'] = i
elif nextFrame == None:
if i > prevFrame['timeIndex']:
keyFrames[dragFrameIndex]['timeIndex'] = i
elif i > prevFrame['timeIndex'] and i < nextFrame['timeIndex']:
keyFrames[dragFrameIndex]['timeIndex'] = i
else:
keyFrames[dragFrameIndex]['timeIndex'] = i
else:
color = (color[0]+16+(toggle*16),color[1]+16+(toggle*16),color[2]+32+(toggle*16))
frame = getKeyframeAtPos(i)
if frame == None:
pass
elif frame['type'] == 'position':
color = (191,191,0)
elif frame['type'] == 'controller':
color = buttonEditColor
toggle = not toggle
render.drawrect(color, rect)
# renderSelectIndicator(i)
render.update()
def clickBar(pos):
for i in range(displayTicks):
x1 = i * (render.width/(displayTicks))
x2 = (render.width/(displayTicks))
rect = (x1, bottomBarRect[1], x2, bottomBarRect[3])
if render.isInRect(pos, rect):
global selFrame
global dragFrameIndex
global ogDragFramePos
selFrame = i
if dragFrameIndex == -1:
dragFrameIndex = getFrameIndex(getKeyframeAtPos(i))
ogDragFramePos = i
return
def createBlankController():
returnArr = []
for i in range(len(controllerRects)):
returnArr.append({
'A': False,
'B': False,
'X': False,
'Y': False,
'Dpad_Up': False,
'Dpad_Down': False,
'Dpad_Left': False,
'Dpad_Right': False,
'Menu': False,
'Windows': False,
'Left_Stick': False,
'Right_Stick': False,
'LB': False,
'RB': False,
'LT': False,
'RT': False
})
return returnArr
def toggleControllerButton(btnStr, controllerIndex):
global keyFrames
lastFrame = getLeftButtonFrame(selFrame)
if lastFrame == None:
keyFrames.append({
"type": "controller",
"timeIndex": selFrame,
"controllers": createBlankController()
})
frame = keyFrames[len(keyFrames)-1]
elif lastFrame['timeIndex'] != selFrame:
keyFrames.append({
"type": "controller",
"timeIndex": selFrame,
"controllers": copy.deepcopy(lastFrame['controllers'])
})
frame = keyFrames[len(keyFrames)-1]
else:
frame = lastFrame
if not btnStr in ['Dpad_Up', 'Dpad_Down', 'Dpad_Left', 'Dpad_Right']:
frame['controllers'][controllerIndex][btnStr] = not frame['controllers'][controllerIndex][btnStr]
# Dpad Stuff
elif frame['controllers'][controllerIndex][btnStr] == True:
for btn in ['Dpad_Up', 'Dpad_Down', 'Dpad_Left', 'Dpad_Right']:
frame['controllers'][controllerIndex][btn] = False
else:
for btn in ['Dpad_Up', 'Dpad_Down', 'Dpad_Left', 'Dpad_Right']:
frame['controllers'][controllerIndex][btn] = False
frame['controllers'][controllerIndex][btnStr] = True
def getControllerButtons(controllerIndex):
frame = getLeftButtonFrame(selFrame)
if frame == None:
return createBlankController()[0]
else:
return frame['controllers'][controllerIndex]
def renderXboxControllers():
for i in range(len(controllerRects)):
rect = controllerRects[i]
offsetSize = rect[2]/buttonImages['Controller'].get_width()
def offsetControllerButton(index):
pos, size = buttonPositions[index]
rect2 = ((pos[0]-(size/2), pos[1]-(size/2), size, size))
return (rect[0]+(rect2[0])*offsetSize,rect[1]+(rect2[1])*offsetSize,rect2[2]*offsetSize,rect2[2]*offsetSize)
render.image(buttonImages['Controller'], rect)
btns = getControllerButtons(i)
for btn in ['A','B','X','Y','Menu','Windows','LB','RB','LT','RT','Left_Stick','Right_Stick']:
if btns[btn]:
render.image(render.invert(buttonImages[btn]), offsetControllerButton(btn))
else:
render.image(buttonImages[btn], offsetControllerButton(btn))
if btns['Dpad_Up']:
render.image(buttonImages['Dpad_Up'], offsetControllerButton('Dpad'))
elif btns['Dpad_Down']:
render.image(buttonImages['Dpad_Down'], offsetControllerButton('Dpad'))
elif btns['Dpad_Left']:
render.image(buttonImages['Dpad_Left'], offsetControllerButton('Dpad'))
elif btns['Dpad_Right']:
render.image(buttonImages['Dpad_Right'], offsetControllerButton('Dpad'))
else:
render.image(buttonImages['Dpad'], offsetControllerButton('Dpad'))
# for btn in ['Dpad_Up','Dpad_Down','Dpad_Left','Dpad_Right']:
# if
# render.drawrect((255,255,255), offsetControllerButton(btn))
def controllerClick(pos):
for i in range(len(controllerRects)):
rect = controllerRects[i]
offsetSize = rect[2]/buttonImages['Controller'].get_width()
def offsetControllerButton(index):
pos, size = buttonPositions[index]
rect2 = ((pos[0]-(size/2), pos[1]-(size/2), size, size))
return (rect[0]+(rect2[0])*offsetSize,rect[1]+(rect2[1])*offsetSize,rect2[2]*offsetSize,rect2[2]*offsetSize)
for btn in ['A','B','X','Y','Menu','Windows','LB','RB','LT','RT','Left_Stick','Right_Stick','Dpad_Up','Dpad_Down','Dpad_Left','Dpad_Right']:
if render.isInRect(pos, offsetControllerButton(btn)):
toggleControllerButton(btn, i)
def renderTimeText():
if selFrame == -1:
return
seconds = round((((selFrame*displayTickResolution)+1)/matchTicks)*matchLength,2)
text = f'{str(seconds)} s / {str(matchLength)}.0 s'
text = render.font.render(text, True, (255,255,255))
# global leftSide
# if leftSide:
# rect = text.get_rect(bottomright=(render.width,render.height+render.topBarHeight))
# else:
rect = text.get_rect(bottomleft=(0,render.height+render.topBarHeight))
render.screen.blit(text, rect)
class buttonEditor:
name = "Button Editor"
def __init__(self, tmprender, tmppathEditor):
global render
global pathEditor
render = tmprender
pathEditor = tmppathEditor
global indicatorBarHeight
indicatorBarHeight = round(render.screen.get_width()/displayTicks)
global bottomBarRect
bottomBarRect = (0, (render.screen.get_height()-render.bottomBarHeight), render.screen.get_width(), render.bottomBarHeight)
global buttonImages
buttonImages = {
"Controller": render.loadImg('images/XboxOne_Diagram_Simple.png'),
"A": render.loadImg('images/XboxOne_A.png'),
"B": render.loadImg('images/XboxOne_B.png'),
"X": render.loadImg('images/XboxOne_X.png'),
"Y": render.loadImg('images/XboxOne_Y.png'),
"Dpad": render.loadImg('images/XboxOne_Dpad.png'),
"Dpad_Up": render.loadImg('images/XboxOne_Dpad_Up.png'),
"Dpad_Down": render.loadImg('images/XboxOne_Dpad_Down.png'),
"Dpad_Left": render.loadImg('images/XboxOne_Dpad_Left.png'),
"Dpad_Right": render.loadImg('images/XboxOne_Dpad_Right.png'),
"Menu": render.loadImg('images/XboxOne_Menu.png'),
"Windows": render.loadImg('images/XboxOne_Windows.png'),
"Left_Stick": render.loadImg('images/XboxOne_Left_Stick.png'),
"Left_Stick_Click": render.loadImg('images/XboxOne_Left_Stick_Click.png'),
"Right_Stick": render.loadImg('images/XboxOne_Right_Stick.png'),
"Right_Stick_Click": render.loadImg('images/XboxOne_Right_Stick_Click.png'),
"LB": render.loadImg('images/XboxOne_LB.png'),
"RB": render.loadImg('images/XboxOne_RB.png'),
"LT": render.loadImg('images/XboxOne_LT.png'),
"RT": render.loadImg('images/XboxOne_RT.png')
}
ControllerSize = (render.width/2, render.width*(buttonImages['Controller'].get_height()/buttonImages['Controller'].get_width())/2)
ControllerYOffset = (render.height-ControllerSize[1])/2
global controllerRects
controllerRects = [
(0, render.topBarHeight+ControllerYOffset, ControllerSize[0], ControllerSize[1]),
(ControllerSize[0], render.topBarHeight+ControllerYOffset, ControllerSize[0], ControllerSize[1])
]
def refresh(self):
render.clear()
if not buttonMode:
global ogNodes
global ogCtrlNodes
global ogRotNodes
render.drawField()
pointCounts = getBezierPointCounts()
for i in range(0,len(ogCtrlNodes)):
render.bezier(ogNodes[i], ogCtrlNodes[i], ogNodes[i+1], pointCounts[i])
buttonFrames = getButtonKeyframes()
for frame in buttonFrames:
pos, rot = getRobotAtIndex(frame['timeIndex'])
render.circle(buttonEditColor, pos, buttonEditNodeRadius)
if selFrame != -1 and len(ogNodes) > 0:
pos, rot = getRobotAtIndex(selFrame)
render.robotSquare(pos, rot)
else:
renderXboxControllers()
renderTimeText()
reloadBar((0,0))
render.update()
def mouseDown(self, pos):
if buttonMode and pos[1] < bottomBarRect[1]:
controllerClick(pos)
self.refresh()
elif pos[1] > bottomBarRect[1]:
clickBar(pos)
self.refresh()
def mouseUp(self, pos):
global dragFrameIndex
if dragFrameIndex != -1:
dragFrameIndex = -1
ogDragFramePos = -1
self.refresh()
reloadBar((0, 0))
def mouseMove(self, pos):
global dragFrameIndex
if dragFrameIndex != -1 or pos[1] > bottomBarRect[1]:
reloadBar(pos)
# global leftSide
# if leftSide and pos[0] > (render.width/2):
# leftSide = False
# self.refresh()
# if not leftSide and pos[0] < (render.width/2):
# leftSide = True
# self.refresh()
# if pos[1] > bottomBarRect[1]:
def doubleClick(self, pos):
pass
# if pos[1] > bottomBarRect[1]:
# clickBar(pos)
# self.refresh()
def keyDown(self, key):
global selFrame
global buttonMode
if key == render.pg.K_LEFT and selFrame > 0:
selFrame -= 1
self.refresh()
elif key == render.pg.K_RIGHT and selFrame < displayTicks-1:
selFrame += 1
self.refresh()
elif buttonMode and key == render.pg.K_DELETE and selFrame != -1:
frame = getKeyframeAtPos(selFrame)
if frame != None and frame['type'] != 'position':
global keyFrames
keyFrames.remove(frame)
self.refresh()
elif selFrame != -1 and key == render.pg.K_e:
buttonMode = not buttonMode
self.refresh()
def updateNodes(self, loadKeyframes):
global ogNodes
global ogCtrlNodes
global ogRotNodes
ogNodes = pathEditor.nodes.copy()
ogCtrlNodes = pathEditor.curveEditPoints.copy()
ogRotNodes = pathEditor.nodeRotations.copy()
if not loadKeyframes:
return
for i in range(len(ogNodes)):
frame = getPosKeyframeByIndex(i)
frame['position'] = ogNodes[i]
frame['rotation'] = ogRotNodes[i]
def load(self):
global selFrame
global buttonMode
selFrame = -1
buttonMode = False
global ogNodes
global ogCtrlNodes
global ogRotNodes
if len(ogNodes) != len(pathEditor.nodes):
global keyFrames
for i in range(len(keyFrames)-1,-1,-1):
if keyFrames[i]['type'] == 'position':
keyFrames.pop(i)
self.updateNodes(False)
for i in range(len(ogNodes)):
if len(ogNodes) == 1:
timeIndex = 0
else:
timeIndex = round((i)/(len(ogNodes)-1) * (displayTicks-1))
keyFrames.append({
"type": "position",
"timeIndex": timeIndex,
"index": i,
"position": ogNodes[i],
"rotation": ogRotNodes[i]
})
else:
self.updateNodes(True)
self.refresh()
def unload(self):
pass
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import crossfiledialog
import struct
import copy
pg = None
buttonEditor = None
events = []
#Save according to https://github.com/Team4388/2024AcrossTheRidgebotiverse/blob/Prep-For-Denver/src/main/java/frc4388/robot/commands/Autos/neo%20AutoRecoding%20format.txt
moveMultiplier = 0.1
rotMultiplier = 1
def buttonsToBytes(buttons):
data = 0
for i in range(16):
data |= buttons[i] << i
return data.to_bytes(2, "little", signed=True)
def toByte(num):
if num > 255:
raise OverflowError
return num.to_bytes(1, 'big', signed=False)
def toShort(num):
if num > 65535:
raise OverflowError
return num.to_bytes(2, 'big', signed=True)
def toInt(num):
return struct.pack('>i', num)
def toDouble(num):
return struct.pack('>d', num)
class xboxController:
def __init__(self):
self.buttons = [False for i in range(16)]
self.leftStick = (0,0)
self.rightStick = (0,0)
self.LT = -1
self.RT = -1
self.POV = -1
def getPOVhat(up, down, left, right):
if up and right:
return 45
elif right and down:
return 135
elif down and left:
return 225
elif left and up:
return 315
elif up:
return 0
elif right:
return 90
elif down:
return 180
elif left:
return 270
else:
return -1
def getSticksAtFrame(index):
fractionIndex = round(index/buttonEditor.displayTickResolution)
newpos, newrot = buttonEditor.getRobotAtIndex(fractionIndex)
oldpos, oldrot = buttonEditor.getRobotAtIndex(fractionIndex-1)
# print(oldrot-newrot)
diffPos = ((oldpos[0]-newpos[0])*moveMultiplier, (oldpos[1]-newpos[1])*moveMultiplier)
diffRot = (oldrot-newrot)*rotMultiplier
if abs(diffPos[0]) > 1 or abs(diffPos[1]) > 1 or abs(diffRot) > 1:
print("Error! Robot moved too fast!, Try to edit 'Multiplier' values in export.py")
return (0, 0), 0
print(diffPos)
# print(diffRot)
return diffPos, diffRot
def getControllersAtFrame(index):
controllers = [xboxController(), xboxController()]
if index >= buttonEditor.matchTicks:
return controllers
pos, rot = getSticksAtFrame(index)
controllers[0].leftStick = pos
controllers[0].rightStick = (rot,0)
btns = buttonEditor.getLeftButtonFrame(index)
if btns == None:
btns = buttonEditor.createBlankController()
else:
btns = btns['controllers']
for i in range(len(controllers)):
ctrlr = btns[i]
controllers[i].buttons[0] = ctrlr['A']
controllers[i].buttons[1] = ctrlr['B']
controllers[i].buttons[2] = ctrlr['X']
controllers[i].buttons[3] = ctrlr['Y']
controllers[i].buttons[4] = ctrlr['LB']
controllers[i].buttons[5] = ctrlr['RB']
controllers[i].buttons[6] = ctrlr['Menu']
controllers[i].buttons[7] = ctrlr['Windows']
controllers[i].buttons[8] = ctrlr['Left_Stick']
controllers[i].buttons[9] = ctrlr['Right_Stick']
controllers[i].LT = (ctrlr['LT']*2)-1
controllers[i].RT = (ctrlr['RT']*2)-1
controllers[i].POV = getPOVhat(ctrlr['Dpad_Up'], ctrlr['Dpad_Down'],
ctrlr['Dpad_Left'], ctrlr['Dpad_Right'])
return controllers
def getFrameData(index):
controllers = getControllersAtFrame(index)
data = b''
for ctrlr in controllers:
# print(ctrlr.leftStick[0])
data += toDouble(ctrlr.leftStick[0])
data += toDouble(ctrlr.leftStick[1])
data += toDouble(ctrlr.LT)
data += toDouble(ctrlr.RT)
data += toDouble(ctrlr.rightStick[0])
data += toDouble(ctrlr.rightStick[1])
data += buttonsToBytes(ctrlr.buttons)
# for btn in ctrlr.buttons:
# data += toBit(data)
# print(toBit(data))
data += toShort(ctrlr.POV)
data += toInt(index * buttonEditor.tickTime)
return data
def getHeader():
header = toByte(6) # Num Axes per controller
header += toByte(1) # Num POVs
header += toByte(2) # Num Controllers
header += toShort(buttonEditor.matchTicks) # Num Frames
return header
def getData():
data = b''
for i in range(buttonEditor.matchTicks):
data += getFrameData(i)
return getHeader() + data
def save():
path = crossfiledialog.save_file('Save auto file', './')
# path = "./file.txt"
with open(path, "wb") as f:
f.write(getData())
class export:
name = "Export"
def __init__(self, tmppg, tmprender, tmpbuttonEditor):
global pg
pg = tmppg
global render
render = tmprender
global buttonEditor
buttonEditor = tmpbuttonEditor
self.loaded = False
def getIsSelected():
return False
def getIsVisible():
return self.loaded
def onClick(pos):
save()
render.addButton((round(render.width/4),round(render.screen.get_height()/4),round(render.width/2),round(render.height/2)),
"Export", getIsSelected, getIsVisible, onClick)
def mouseDown(self, pos):
pass
def mouseUp(self, pos):
pass
def mouseMove(self, pos):
pass
def doubleClick(self, pos):
pass
def keyDown(self, key):
pass
def load(self):
self.loaded = True
# for keyFrame in buttonEditor.keyFrames:
# keyFrame['timeIndex'] = keyFrame['timeIndex'] * buttonEditor.displayTickResolution
render.clear()
pg.display.update()
def unload(self):
self.loaded = False
# for keyFrame in buttonEditor.keyFrames:
# keyFrame['timeIndex'] = round(keyFrame['timeIndex'] / buttonEditor.displayTickResolution)
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import math
from pygame.locals import *
nodeColor = (255, 255, 255)
nodeRadius = 12
rotNodeDist = 35
rotNodeColor = (255, 0, 255)
rotNodeRadius = 8
lineApproximationLineColor = (127, 127, 127, 0.5)
lineApproximationLineWidth = 3
curveEditPointColor = (0, 255, 255)
curveEditPointRadius = 8
curvePointCount = 80
nodes = []
curveEditPoints = []
nodeRotations = []
clickType = -1
clickIndex = -1
render = None
def refresh():
render.clear()
render.drawField()
for i in range(0,len(curveEditPoints)):
render.line(lineApproximationLineColor, nodes[i], curveEditPoints[i], lineApproximationLineWidth)
render.line(lineApproximationLineColor, curveEditPoints[i], nodes[i+1], lineApproximationLineWidth)
render.bezier(nodes[i], curveEditPoints[i], nodes[i+1], curvePointCount)
render.circle(curveEditPointColor, curveEditPoints[i], curveEditPointRadius)
for i in range(0,len(nodeRotations)):
posX = (math.sin(nodeRotations[i])*rotNodeDist/render.offsetSize) + nodes[i][0]
posY = (math.cos(nodeRotations[i])*rotNodeDist/render.offsetSize) + nodes[i][1]
render.circle(rotNodeColor, (posX, posY), rotNodeRadius)
render.robotSquare(nodes[i], nodeRotations[i])
for pos in nodes:
render.circle(nodeColor, pos, nodeRadius)
render.update()
def getElemAt(pos):
for i in range(0,len(nodes)):
if getDist(pos, nodes[i], nodeRadius):
return 0, i
for i in range(0,len(nodeRotations)):
posX = (math.sin(nodeRotations[i])*rotNodeDist/render.offsetSize) + nodes[i][0]
posY = (math.cos(nodeRotations[i])*rotNodeDist/render.offsetSize) + nodes[i][1]
if getDist(pos, (posX, posY), nodeRadius):
return 2, i
for i in range(0,len(curveEditPoints)):
if getDist(pos, curveEditPoints[i], curveEditPointRadius):
return 1, i
return -1, -1
def getDist(pos1, pos2, dist):
return math.sqrt(math.pow(pos1[0]-pos2[0], 2) + math.pow(pos1[1]-pos2[1], 2)) <= dist
def addNode(pos):
nodes.append(pos)
if len(nodes) > 1:
index = len(nodes)-1
# Middle point between current point and previous point
editPos = (nodes[index-1][0]+pos[0])/2,(nodes[index-1][1]+pos[1])/2
curveEditPoints.append(editPos)
nodeRotations.append(nodeRotations[index-1])
else:
nodeRotations.append(math.pi/2)
refresh()
def nearestCirclePoint(center, pos, R):
vX = pos[0] - center[0]
vY = pos[1] - center[1]
magV = math.sqrt(vX*vX + vY*vY)
aX = center[0] + vX / magV * R
aY = center[1] + vY / magV * R
return (aX, aY)
def points2rad(center, pos):
diffX = center[0] - pos[0]
diffY = center[1] - pos[1]
return -math.atan2(diffY, diffX) - (math.pi/2)
class pathEditor:
name = "Path Editor"
def __init__(self, tmprender):
# global screen
# screen = tmpscreen
global render
render = tmprender
refresh()
def mouseDown(self, pos):
global clickType
global clickIndex
clickType, clickIndex = getElemAt(pos)
if clickType == -1:
addNode(pos)
def mouseUp(self, pos):
global clickType
global clickIndex
if clickType != -1:
clickType = -1
clickIndex = -1
def mouseMove(self, pos):
if clickType != -1:
if clickType == 0:
nodes[clickIndex] = pos
if clickType == 1:
curveEditPoints[clickIndex] = pos
if clickType == 2:
nodeRotations[clickIndex] = points2rad(nodes[clickIndex], nearestCirclePoint(nodes[clickIndex], pos, rotNodeDist/render.offsetSize))
refresh()
def doubleClick(self, pos):
clickType, clickIndex = getElemAt(pos)
if clickType == -1:
pass
elif clickType == 0:
if clickIndex > 0:
if clickIndex < len(nodes)-1:
newPos = (nodes[clickIndex-1][0]+nodes[clickIndex][0])/2,(nodes[clickIndex-1][1]+nodes[clickIndex][1])/2
curveEditPoints[clickIndex] = newPos
curveEditPoints.pop(clickIndex-1)
elif clickIndex == 0 and len(nodes) > 1:
curveEditPoints.pop(clickIndex)
nodes.pop(clickIndex)
nodeRotations.pop(clickIndex)
refresh()
def keyDown(self, key):
pass
def load(self):
refresh()
def unload(self):
pass
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import math
import os
import sys
from pygame.locals import *
import numpy as np
curvePointColor = (255, 255, 0)
curvePointRadius = 2
selTabBorderSize = 2
selTabBorderIndent = 3
nodeSquareRadius = 35
nodeSquareColor = (127, 127, 127, 0.5)
nodeSquareWidth = 3
nodeTickLength = 5
def image_path(relative_path):
try:
base_path = sys._MEIPASS
except Exception:
base_path = os.path.abspath(".")
return os.path.join(base_path, relative_path)
class render():
def __init__(self, pg, screen, topBarHeight, bottomBarHeight):
self.pg = pg
self.screen = screen
self.topBarHeight = topBarHeight
self.bottomBarHeight = bottomBarHeight
self.width = self.screen.get_width()
self.height = self.screen.get_width() * (643/1286)
self.rect = (0, self.topBarHeight, self.width, self.height+bottomBarHeight)
self.font = self.pg.font.Font(None, 25)
self.fieldImg = self.loadImg("images/Field.png")
self.offsetSize = self.fieldImg.get_width() / self.width
self.fieldImg = pg.transform.scale(self.fieldImg, (self.width, self.height))
self.elements = []
def invert(self, img):
inv = self.pg.Surface(img.get_rect().size, self.pg.SRCALPHA)
inv.fill((255,255,255))
inv.blit(img, (0,0), None, BLEND_RGB_SUB)
return inv
def line(self, color, pos1, pos2, width):
self.pg.draw.line(self.screen, color, pos1, pos2, round(width/self.offsetSize))
def circle(self, color, pos, radius):
self.pg.draw.circle(self.screen, color, pos, radius/self.offsetSize)
def drawrect(self, color, rect):
self.pg.draw.rect(self.screen, color, rect)
# def drawText(self, text, color,):
# text = self.font.render(text, True, color)
# rect = text.get_rect()
# self.screen.blit(text, rect)
# # text_rect = text.get_rect(center=(rect[0]+(rect[2]/2), rect[1]+(rect[3]/2)))
def isInRect(self, pos, rect):
return pos[0] >= rect[0] and \
pos[0] <= rect[0]+rect[2] and \
pos[1] >= rect[1] and \
pos[1] <= rect[1]+rect[3]
def image(self, img, rect):
self.screen.blit(self.pg.transform.scale(img, (rect[2], rect[3])), rect)
def loadImg(self, path):
return self.pg.image.load(image_path(path)).convert_alpha()
def robotSquare(self, pos, rot):
pos1 = ((math.sin(rot + math.pi*-0.25)*nodeSquareRadius/self.offsetSize) + pos[0],
(math.cos(rot + math.pi*-0.25)*nodeSquareRadius/self.offsetSize) + pos[1])
pos2 = ((math.sin(rot + math.pi*0.25)*nodeSquareRadius/self.offsetSize) + pos[0],
(math.cos(rot + math.pi*0.25)*nodeSquareRadius/self.offsetSize) + pos[1])
pos3 = ((math.sin(rot + math.pi*0.75)*nodeSquareRadius/self.offsetSize) + pos[0],
(math.cos(rot + math.pi*0.75)*nodeSquareRadius/self.offsetSize) + pos[1])
pos4 = ((math.sin(rot + math.pi*1.25)*nodeSquareRadius/self.offsetSize) + pos[0],
(math.cos(rot + math.pi*1.25)*nodeSquareRadius/self.offsetSize) + pos[1])
pos5 = ((math.sin(rot)*(nodeSquareRadius+nodeTickLength)/self.offsetSize) + pos[0],
(math.cos(rot)*(nodeSquareRadius+nodeTickLength)/self.offsetSize) + pos[1])
pos6 = ((math.sin(rot)*(nodeSquareRadius-nodeTickLength)/self.offsetSize) + pos[0],
(math.cos(rot)*(nodeSquareRadius-nodeTickLength)/self.offsetSize) + pos[1])
self.line(nodeSquareColor, pos1, pos2, nodeSquareWidth*self.offsetSize)
self.line(nodeSquareColor, pos2, pos3, nodeSquareWidth*self.offsetSize)
self.line(nodeSquareColor, pos3, pos4, nodeSquareWidth*self.offsetSize)
self.line(nodeSquareColor, pos4, pos1, nodeSquareWidth*self.offsetSize)
self.line(nodeSquareColor, pos5, pos6, nodeSquareWidth*self.offsetSize)
def bezier(self, p0, p1, p2, curvePointCount):
#for p in [p0, p1, p2]:
# pg.draw.circle(self.screen, (255, 255, 255), p, 5)
for t in np.arange(0, 1, 1/curvePointCount):
px = p0[0]*(1-t)**2 + 2*(1-t)*t*p1[0] + p2[0]*t**2
py = p0[1]*(1-t)**2 + 2*(1-t)*t*p1[1] + p2[1]*t**2
self.circle(curvePointColor, (px, py), curvePointRadius)
self.circle(curvePointColor, p2, curvePointRadius)
#self.drawrect(curvePointColor, (round(px+0.5), round(py+0.5), curvePointRadius, curvePointRadius))
def clear(self):
self.pg.draw.rect(self.screen, (0, 0, 0), self.rect)
def drawField(self):
self.screen.blit(self.fieldImg, self.rect)
def renderElements(self, pos):
for elem in self.elements:
if elem['type'] == 'button' and elem['getIsVisible']():
# print(elem['getIsSelected']())
self.renderButton(elem['rect'], elem['text'], elem['getIsSelected'](), pos)
def clickElement(self, pos):
for elem in self.elements:
if elem['type'] == 'button' and elem['getIsVisible']() and self.isInRect(pos, elem['rect']):
elem['onClick'](pos)
def update(self):
self.pg.display.update()
def addButton(self, rect, text, getIsSelected, getIsVisible, onClick):
self.elements.append({
"type": "button",
"text": text,
"getIsSelected": getIsSelected,
"getIsVisible": getIsVisible,
"onClick": onClick,
"rect": rect
})
def renderButton(self, rect, text, selected, mousePos):
# print(isInRect(mousePos, rect))
if self.isInRect(mousePos, rect):
color = (16,64,32)
else:
color = (16,16,32)
if selected:
borderColor = (0,255,0)
else:
borderColor = (64,127,127)
text = self.font.render(text, True, (255,255,255))
text_rect = text.get_rect(center=(rect[0]+(rect[2]/2), rect[1]+(rect[3]/2)))
self.pg.draw.rect(self.screen, color, rect)
rect = (rect[0]+selTabBorderIndent,rect[1]+selTabBorderIndent,
rect[2]-selTabBorderIndent*2,rect[3]-selTabBorderIndent*2)
self.pg.draw.rect(self.screen, borderColor, rect)
rect = (rect[0]+selTabBorderSize,rect[1]+selTabBorderSize,
rect[2]-selTabBorderSize*2,rect[3]-selTabBorderSize*2)
self.pg.draw.rect(self.screen, color, rect)
self.screen.blit(text, text_rect)
self.update()