mirror of
https://github.com/Team4388/autoPlanner2025.git
synced 2026-06-09 00:38:05 -06:00
99a298ec9b
- Added an about page that shows readme - Added even more comments - Added a playback feature - 100x the pain and suffering!
337 lines
15 KiB
Python
337 lines
15 KiB
Python
import sys
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import os
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import numpy as np
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from PySide6.QtWidgets import QApplication, QLabel, QMainWindow, QPushButton, QVBoxLayout, QHBoxLayout, QWidget
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from PySide6.QtGui import QPixmap, QPainter, QPen, QColor, QKeyEvent
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from PySide6.QtCore import Qt, QPoint, QRect, QTimer
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'''
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This window is the button editor
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The button editor takes the path that is made in the path planner and lets the user fine tune the auto by adding button inputs, changing timing, etc...
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'''
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class ButtonEditor(QMainWindow):
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def __init__(self, pathPlanner):
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super().__init__()
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# Initialization for the window
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self.setWindowTitle("Button Editor")
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self.pathPlanner = pathPlanner
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# Background / Field setup
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self.imageLabel = QLabel(self)
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scriptDir = os.path.dirname(os.path.abspath(__file__))
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imagePath = os.path.join(scriptDir, "images", "Field.png")
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self.pixmap = QPixmap(imagePath)
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if self.pixmap.isNull():
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self.imageLabel.setText(f"Image not found at: {imagePath}")
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else:
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self.imageLabel.setPixmap(self.pixmap)
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# Buttons at the top of the screen
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self.pathPlannerButton = QPushButton("Main Window")
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self.pathPlannerButton.clicked.connect(self.showPathPlanner)
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self.buttonEditorButton = QPushButton("Button Editor")
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self.buttonEditorButton.clicked.connect(self.showButtonEditor)
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# Button layouts
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buttonLayout = QHBoxLayout()
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buttonLayout.addWidget(self.pathPlannerButton)
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buttonLayout.addWidget(self.buttonEditorButton)
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# Adding the button layout to the main layout
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layout = QVBoxLayout()
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layout.addLayout(buttonLayout)
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layout.addWidget(self.imageLabel)
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# Adding the time text to the layout
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self.timeLabel = QLabel("(0:00 / 0:15 sec)", self)
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layout.addWidget(self.timeLabel, alignment=Qt.AlignCenter)
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# Defining the overall layout
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self.rectanglesWidget = QWidget()
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self.rectanglesLayout = QHBoxLayout()
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self.rectanglesLayout.setSpacing(0)
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self.rectanglesLayout.setContentsMargins(40, 0, 0, 0)
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self.rectanglesWidget.setLayout(self.rectanglesLayout)
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layout.addWidget(self.rectanglesWidget)
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container = QWidget()
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container.setLayout(layout)
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self.setCentralWidget(container)
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# Resize the window to all of the layouts and widgets added
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self.resize(self.pixmap.width(), self.pixmap.height() + 250)
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# Variables
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self.matchLength = 15 # How many seconds the auto lasts (it's always 15)
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self.TPS = 50 # Ticks per second (the robot runs at 50 tps)
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self.matchTicks = self.matchLength * self.TPS # The amount of ticks in a match
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self.displayTickResolution = 6.25 # The number of ticks to divide the match ticks by
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self.displayTicks = round(self.matchTicks / self.displayTickResolution) # How many ticks to show the user
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self.paused = True # If the user has paused the auto
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self.playbackSpeed = 0.25 # Speed multiplier for playback
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self.currentFrame = 1 # The frame that is currently selected
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self.keyFrameData = [{"isNode": False, "isButton": False} for _ in range(self.displayTicks)] # Dictionary for every tick including if that tick is a node frame or a button frame
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self.updateKeyFrameData()
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self.displayFrames = list(range(1, self.displayTicks + 1)) # The list of display frames
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self.currentTime = [i * self.matchLength / (self.displayTicks - 1) for i in range(self.displayTicks)] # Divides the amount of frames by the match length to put a time for every frame
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# Setting up the nodes from the path planner
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num_nodes = 2 # The number of nodes in the path planner
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node_indices = np.linspace(0, self.displayTicks - 1, num_nodes, dtype=int)
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for idx in node_indices:
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self.keyFrameData[idx]["isNode"] = True
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# Start the timer
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self.timer = QTimer(self)
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self.timer.timeout.connect(self.advanceFrame)
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self.timer.start(int(1000 // (self.TPS * self.playbackSpeed)))
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# Initialization
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self.setupFrames()
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self.updateScene()
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self.updateRectangles()
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self.updateTimeLabel()
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self.rectangleClicked(0)
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# Tell when the user presses a key down
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def keyPressEvent(self, event: QKeyEvent):
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old_frame = self.currentFrame
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if event.key() == Qt.Key_Right and self.currentFrame < len(self.displayFrames):
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self.currentFrame += 1
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elif event.key() == Qt.Key_Left and self.currentFrame > 1:
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self.currentFrame -= 1
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elif event.key() == Qt.Key_E:
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self.paused = not self.paused
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if self.paused:
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self.timer.stop()
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else:
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self.timer.start(int(1000 // (self.TPS * self.playbackSpeed)))
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print(self.paused)
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if old_frame != self.currentFrame:
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self.updateRectangles()
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self.updateScene()
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self.updateTimeLabel()
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# Updating the key frames with data from the path planner
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def updateKeyFrameData(self):
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num_nodes = len(self.pathPlanner.coordinates) if self.pathPlanner else 0
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self.keyFrameData = [{"isNode": False, "isButton": False} for _ in range(self.displayTicks)]
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if num_nodes > 0:
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node_indices = np.linspace(0, self.displayTicks - 1, num_nodes, dtype=int)
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for idx in node_indices:
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self.keyFrameData[idx]["isNode"] = True
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# Resizing the rectangles and updating the time on call
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def resizeEvent(self, event):
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super().resizeEvent(event)
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self.updateRectangles()
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self.updateTimeLabel()
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# Setup for the display frames
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def setupFrames(self):
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self.displayFrames = list(range(1, self.displayTicks + 1))
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# Move to the button editor window
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def showButtonEditor(self):
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self.show()
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if self.pathPlanner:
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self.pathPlanner.hide()
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# Move to the path planner window
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def showPathPlanner(self):
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self.hide()
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if self.pathPlanner:
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self.pathPlanner.show()
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# Updates the scene with all of the data from the path planner and draw the scene
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def updateScene(self):
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self.updateKeyFrameData() # Make sure key frame data is up to date
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# Draw the field
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self.pixmap = QPixmap(os.path.join(os.path.dirname(os.path.abspath(__file__)), "images", "Field.png"))
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painter = QPainter(self.pixmap)
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painter.setPen(Qt.NoPen)
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painter.setBrush(Qt.white)
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# Draw the nodes from the path planner onto the button editor
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if self.pathPlanner and hasattr(self.pathPlanner, 'coordinates'):
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for i, (x, y) in enumerate(self.pathPlanner.coordinates):
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nodeRect = QRect(x - self.pathPlanner.nodeSize // 6, y - self.pathPlanner.nodeSize // 6,
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self.pathPlanner.nodeSize // 3, self.pathPlanner.nodeSize // 3)
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painter.drawEllipse(nodeRect)
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painter.drawText(nodeRect, Qt.AlignCenter, str(i + 1))
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# Draw points on the bezier curve in between the nodes (Where the robot is going to go)
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if len(self.pathPlanner.coordinates) > 1:
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total_points = 60 # The amount of points to draw
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points_per_curve = total_points // len(self.pathPlanner.controlPoints)
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remaining_points = total_points % len(self.pathPlanner.controlPoints)
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# Placing the points and nodes
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for i, controlPair in enumerate(self.pathPlanner.controlPoints):
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if i < len(self.pathPlanner.coordinates) - 1:
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start = QPoint(self.pathPlanner.coordinates[i][0], self.pathPlanner.coordinates[i][1])
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end = QPoint(self.pathPlanner.coordinates[i + 1][0], self.pathPlanner.coordinates[i + 1][1])
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pen = QPen(Qt.yellow if self.keyFrameData[i]["isNode"] else Qt.white)
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pen.setWidth(2)
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painter.setPen(pen)
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num_points = points_per_curve
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if i < remaining_points:
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num_points += 1
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# Set up the points on the bezier curve
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for t in np.linspace(0, 1, num_points):
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point = self.pointOnBezierCurve(start, controlPair[0], controlPair[1], end, t)
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painter.drawEllipse(point, 2, 2)
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# Draw every point on the bezier curve with the rotation of the robot at that point
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if i == self.currentFrame - 1:
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t = (self.currentFrame - 1) / (num_points - 1)
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point = self.pointOnBezierCurve(start, controlPair[0], controlPair[1], end, t)
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start_angle = self.pathPlanner.nodeAngles[i] if i < len(self.pathPlanner.nodeAngles) else 0
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end_angle = self.pathPlanner.nodeAngles[i + 1] if i + 1 < len(self.pathPlanner.nodeAngles) else 0
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angle = self.interpolateAngle(start_angle, end_angle, t)
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total_frames = self.displayTicks
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frame_index = self.currentFrame - 1
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if 0 <= frame_index < total_frames:
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overall_t = frame_index / (total_frames - 1)
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num_segments = len(self.pathPlanner.coordinates) - 1
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segment_index = min(int(overall_t * num_segments), num_segments - 1)
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segment_t = (overall_t * num_segments) - segment_index
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start = QPoint(self.pathPlanner.coordinates[segment_index][0], self.pathPlanner.coordinates[segment_index][1])
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end = QPoint(self.pathPlanner.coordinates[segment_index + 1][0], self.pathPlanner.coordinates[segment_index + 1][1])
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control1 = self.pathPlanner.controlPoints[segment_index][0]
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control2 = self.pathPlanner.controlPoints[segment_index][1]
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point = self.pointOnBezierCurve(start, control1, control2, end, segment_t)
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start_angle = self.pathPlanner.nodeAngles[segment_index] if segment_index < len(self.pathPlanner.nodeAngles) else 0
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end_angle = self.pathPlanner.nodeAngles[segment_index + 1] if segment_index + 1 < len(self.pathPlanner.nodeAngles) else 0
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angle = self.interpolateAngle(start_angle, end_angle, segment_t)
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self.drawRobot(painter, point, angle)
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painter.end() # If you don't end the painter the app crashes
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self.imageLabel.setPixmap(self.pixmap)
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self.updateRectangles()
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# Finds the angle between two angles
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# This is used to find the angles of all of the points in between the nodes
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def interpolateAngle(self, start_angle, end_angle, t):
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diff = (end_angle - start_angle + 180) % 360 - 180
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return start_angle + diff * t
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# Draw where the robot is at the current frame
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# DOES NOT WORK AT THE MOMENT
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def drawRobot(self, painter, position, angle):
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side_length = self.pathPlanner.nodeSize
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half_side = side_length / 2
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painter.save()
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painter.translate(position)
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painter.rotate(angle - 90)
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painter.setBrush(Qt.NoBrush)
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painter.setPen(QPen(QColor(127, 127, 127), 2))
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painter.drawRect(-half_side, -half_side, side_length, side_length)
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painter.setPen(QPen(QColor(255, 0, 0), 2))
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painter.drawLine(0, 0, half_side, 0)
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painter.drawLine(half_side, 0, half_side - 5, -5)
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painter.drawLine(half_side, 0, half_side - 5, 5)
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painter.restore()
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# Function for drawing the points on the bezier curve (I dont get the math tbh)
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def pointOnBezierCurve(self, start, control1, control2, end, t):
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x = (1-t)**3 * start.x() + 3*(1-t)**2*t * control1.x() + 3*(1-t)*t**2 * control2.x() + t**3 * end.x()
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y = (1-t)**3 * start.y() + 3*(1-t)**2*t * control1.y() + 3*(1-t)*t**2 * control2.y() + t**3 * end.y()
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return QPoint(int(x), int(y))
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# Update the frames on the bottom of the screen that the user interacts with
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def updateRectangles(self):
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# Clear existing rectangles
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while self.rectanglesLayout.count():
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item = self.rectanglesLayout.takeAt(0)
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widget = item.widget()
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if widget:
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widget.deleteLater()
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# Calculate the width of each rectangle
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total_width = self.width() - 80
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rect_width = max(1, total_width // self.displayTicks)
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# Create new rectangles
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for i in range(self.displayTicks):
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rect = QWidget()
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rect.setFixedSize(rect_width, 100)
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# Set the color based on frame type
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if i == self.currentFrame - 1:
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color = "red"
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elif self.keyFrameData[i]["isNode"]:
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color = "yellow"
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elif self.keyFrameData[i]["isButton"]:
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color = "blue"
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else:
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color = "#ADD8E6" if i % 2 == 0 else "#00008B"
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rect.setStyleSheet(f"background-color: {color};")
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# Connect the click event
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rect.mousePressEvent = lambda event, index=i: self.rectangleClicked(index)
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self.rectanglesLayout.addWidget(rect)
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# Force layout update
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self.rectanglesWidget.updateGeometry()
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self.rectanglesLayout.update()
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# Set the current frame to the frame that the user clicked
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def rectangleClicked(self, index):
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self.currentFrame = index + 1 # Setting the frame
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self.updateRectangles()
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self.updateScene()
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self.updateTimeLabel()
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# Set the current frame to be red
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clicked_widget = self.rectanglesLayout.itemAt(index).widget()
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clicked_widget.setStyleSheet("background-color: red;")
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# Update the time depending on the current frame
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def updateTimeLabel(self):
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current_time = self.currentTime[self.currentFrame - 1] # Sets the time to the current time
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minutes = int(current_time // 60)
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seconds = int(current_time % 60)
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milliseconds = int((current_time % 1) * 1000)
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self.timeLabel.setText(f"{minutes}:{seconds:02d}.{milliseconds:03d} / {self.matchLength:.3f} sec")
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# The auto playback
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def advanceFrame(self):
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if not self.paused:
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if self.currentFrame < len(self.displayFrames):
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self.currentFrame += 1
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else:
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self.currentFrame = 1 # Loop back to the start
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# Update
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self.updateRectangles()
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self.updateScene()
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self.updateTimeLabel()
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# App initialization
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if __name__ == "__main__":
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app = QApplication(sys.argv)
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window = ButtonEditor(None)
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window.updateScene()
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window.updateRectangles()
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window.show()
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sys.exit(app.exec())
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