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2024-01-06 13:43:22 -07:00
#pragma once
#include "../include/SDL.h"
#include "../include/SDL_events.h"
#include "../include/SDL_pixels.h"
#include "../include/SDL_surface.h"
#include "../include/SDL_video.h"
#include "../game/motion.h"
#include "../game/planner.h"
#define SCREEN_WIDTH 1000
#define SCREEN_HEIGHT 500
#define SDL_FLAGS (SDL_INIT_VIDEO)
#define RENDER_FLAGS (SDL_RENDERER_ACCELERATED)
#define IMG_FLAGS (IMG_INIT_PNG | IMG_INIT_JPG)
// SDL Metadata
typedef struct {
SDL_Window *window;
SDL_Surface *surface;
SDL_Renderer *renderer;
SDL_Texture *texture;
} Window;
int init_gfx(bool funny);
#define DRAW_PATH(path, field) draw_path(path, field, false, false)
#define DRAW_PATH_BOLD(path, field) draw_path(path, field, true, false)
#define DRAW_PATH_BLUE(path, field) draw_path(path, field, false, true)
#define DRAW_PATH_SELECT(path, field) draw_path(path, field, true, true)
void draw_field(Field *field);
void draw_path(MotionPath *path, Field *field, bool bold, bool select);
void draw_bezier(BezierPath *path, Field *field, bool bold, bool select);
void draw_robot(Field *field, point p);
void blit_screen(void);