mirror of
https://github.com/Team4388/auto_planner.git
synced 2026-06-09 00:38:06 -06:00
48 lines
984 B
C
48 lines
984 B
C
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#include "game/motion.h"
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#include "game/planner.h"
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#include "include/SDL_events.h"
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#include "gfx/gfx.h"
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#include <stdio.h>
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#include <string.h>
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// this fixes the magic windows bugs
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#define SDL_main main
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#define EGRESS() do { \
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printf("what the fuck\n"); \
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exit(-1); \
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} while(0)
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int main(int argc, char *argv[]) {
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char buf[100];
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scanf_s("%s", buf);
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char team = buf[0];
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char spawn = buf[1];
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StartPos start;
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if (team == 'r') {
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if (spawn == '1') start = RED_ONE; else
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if (spawn == '2') start = RED_TWO; else
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if (spawn == '3') start = RED_THREE;
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else EGRESS();
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} else if (team == 'b') {
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if (spawn == '1') start = BLUE_ONE; else
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if (spawn == '2') start = BLUE_TWO; else
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if (spawn == '3') start = BLUE_THREE;
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else EGRESS();
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} else EGRESS();
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init_gfx(argc > 1 && strcmp(argv[1], "deeeen") == 0);
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init_planner(start);
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SDL_Event e;
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while (1) {
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planner_loop(&e);
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}
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return 0;
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}
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