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40 lines
1.2 KiB
C
40 lines
1.2 KiB
C
#pragma once
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#include "../include/SDL.h"
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#include "../include/SDL_events.h"
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#include "../include/SDL_pixels.h"
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#include "../include/SDL_surface.h"
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#include "../include/SDL_video.h"
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#include "../game/motion.h"
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#include "../game/planner.h"
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#define SCREEN_WIDTH 1000
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#define SCREEN_HEIGHT 500
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#define SDL_FLAGS (SDL_INIT_VIDEO)
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#define RENDER_FLAGS (SDL_RENDERER_ACCELERATED)
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#define IMG_FLAGS (IMG_INIT_PNG | IMG_INIT_JPG)
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// SDL Metadata
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typedef struct {
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SDL_Window *window;
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SDL_Surface *surface;
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SDL_Renderer *renderer;
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SDL_Texture *texture;
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} Window;
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int init_gfx(bool funny);
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#define DRAW_PATH(path, field) draw_path(path, field, false, false)
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#define DRAW_PATH_BOLD(path, field) draw_path(path, field, true, false)
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#define DRAW_PATH_BLUE(path, field) draw_path(path, field, false, true)
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#define DRAW_PATH_SELECT(path, field) draw_path(path, field, true, true)
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void draw_field(Field *field);
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void draw_path(MotionPath *path, Field *field, bool bold, bool select);
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void draw_bezier(BezierPath *path, Field *field, bool bold, bool select);
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void draw_robot(Field *field, point p);
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void blit_screen(void);
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