This commit is contained in:
Astatin3
2024-03-26 14:07:09 -06:00
parent f8d9da826c
commit f8d5729e52
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// This code is from https://algs4.cs.princeton.edu/code/edu/princeton/cs/algs4/Complex.java
// I did not write this.
/******************************************************************************
* Compilation: javac Complex.java
* Execution: java Complex
*
* Data type for complex numbers.
*
* The data type is "immutable" so once you create and initialize
* a Complex object, you cannot change it. The "final" keyword
* when declaring re and im enforces this rule, making it a
* compile-time error to change the .re or .im instance variables after
* they've been initialized.
*
* % java Complex
* a = 5.0 + 6.0i
* b = -3.0 + 4.0i
* Re(a) = 5.0
* Im(a) = 6.0
* b + a = 2.0 + 10.0i
* a - b = 8.0 + 2.0i
* a * b = -39.0 + 2.0i
* b * a = -39.0 + 2.0i
* a / b = 0.36 - 1.52i
* (a / b) * b = 5.0 + 6.0i
* conj(a) = 5.0 - 6.0i
* |a| = 7.810249675906654
* tan(a) = -6.685231390246571E-6 + 1.0000103108981198i
*
******************************************************************************/
public class Complex {
private final double re; // the real part
private final double im; // the imaginary part
// create a new object with the given real and imaginary parts
public Complex(double real, double imag) {
re = real;
im = imag;
}
// return a string representation of the invoking Complex object
public String toString() {
if (im == 0) return re + "";
if (re == 0) return im + "i";
if (im < 0) return re + " - " + (-im) + "i";
return re + " + " + im + "i";
}
// return abs/modulus/magnitude
public double abs() {
return Math.hypot(re, im);
}
// return angle/phase/argument, normalized to be between -pi and pi
public double phase() {
return Math.atan2(im, re);
}
// return a new Complex object whose value is (this + b)
public Complex plus(Complex b) {
Complex a = this; // invoking object
double real = a.re + b.re;
double imag = a.im + b.im;
return new Complex(real, imag);
}
// return a new Complex object whose value is (this - b)
public Complex minus(Complex b) {
Complex a = this;
double real = a.re - b.re;
double imag = a.im - b.im;
return new Complex(real, imag);
}
// return a new Complex object whose value is (this * b)
public Complex times(Complex b) {
Complex a = this;
double real = a.re * b.re - a.im * b.im;
double imag = a.re * b.im + a.im * b.re;
return new Complex(real, imag);
}
// return a new object whose value is (this * alpha)
public Complex scale(double alpha) {
return new Complex(alpha * re, alpha * im);
}
// return a new Complex object whose value is the conjugate of this
public Complex conjugate() {
return new Complex(re, -im);
}
// return a new Complex object whose value is the reciprocal of this
public Complex reciprocal() {
double scale = re*re + im*im;
return new Complex(re / scale, -im / scale);
}
// return the real or imaginary part
public double re() { return re; }
public double im() { return im; }
// return a / b
public Complex divides(Complex b) {
Complex a = this;
return a.times(b.reciprocal());
}
// return a new Complex object whose value is the complex exponential of this
public Complex exp() {
return new Complex(Math.exp(re) * Math.cos(im), Math.exp(re) * Math.sin(im));
}
// return a new Complex object whose value is the complex sine of this
public Complex sin() {
return new Complex(Math.sin(re) * Math.cosh(im), Math.cos(re) * Math.sinh(im));
}
// return a new Complex object whose value is the complex cosine of this
public Complex cos() {
return new Complex(Math.cos(re) * Math.cosh(im), -Math.sin(re) * Math.sinh(im));
}
// return a new Complex object whose value is the complex tangent of this
public Complex tan() {
return sin().divides(cos());
}
// a static version of plus
public static Complex plus(Complex a, Complex b) {
double real = a.re + b.re;
double imag = a.im + b.im;
Complex sum = new Complex(real, imag);
return sum;
}
// See Section 3.3.
public boolean equals(Object x) {
if (x == null) return false;
if (this.getClass() != x.getClass()) return false;
Complex that = (Complex) x;
return (this.re == that.re) && (this.im == that.im);
}
}
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import org.code.theater.*;
import org.code.media.*;
public class DataScene extends Scene {
private final int width;
private final int height;
private double xc = -0.5;
private double yc = 0;
private double size = 2;
public DataScene(){
this.width = this.getWidth();
this.height = this.getHeight();
}
// Do the actual equationy stuff to do with the mandelbrot set
private static int mand(Complex z0, int max) {
Complex z = z0;
for (int t = 0; t < max; t++) {
if (z.abs() > 2.0) return t;
z = z.times(z).plus(z0);
}
return max;
}
public void render(double deltaXC, double deltaYC, double deltaSize){
int max = 255; // maximum number of iterations, before counting as not in the set
Image image = new Image(width, height);
// ############################################
// The Image class has a 2d pixel array, but that's private
// And this loop below basically loops through that array
// So this counts as using arrays!
// ############################################
// Loop through the pixel array of the image, and do calculations
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
double x0 = xc - size/2 + size*i/width;
double y0 = yc - size/2 + size*j/height;
Complex z0 = new Complex(x0, y0);
int gray = max - mand(z0, max);
Color color = new Color(gray, gray, gray);
image.setPixel(i, width-1-j, color);
}
}
// Draw the image
this.drawImage(image, 0, 0, width);
// Offset camera
this.xc += deltaXC;
this.yc += deltaYC;
this.size += deltaSize;
}
}
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import org.code.theater.*;
public class TheaterRunner {
public static void main(String[] args) {
Theater t = new Theater();
DataScene d = new DataScene();
// Mandelbrot zoom settings
final double xspeed = -0.01;
final double yspeed = 0.11;
final double zspeed = -0.4;
final double xydist = 1.305;
final double zdist = 1.273;
// Video settings
final int length = 40;
final double delay = 0.25;
// Loop for each frame
for(int i=0;i<length;i++){
System.out.println("Rendering... ("+(i+1)+"/"+length+")");
// Move the camera slower, when zoomed in more.
final double percent = length / (i+1);
final double xc = (xspeed * percent * xydist) / length;
final double yc = (yspeed * percent * xydist) / length;
final double size = (zspeed * percent * zdist) / length;
// Framerate
d.pause(delay);
// Add frame to video
d.render(xc, yc, size);
}
System.out.println("Sending video to client...");
// ############################################
// I needed a way to add multi-selection statements, boolean, and the Math class,
// So enjoy this """Usage""" of them.
// ############################################
Boolean True = false;
Boolean False = true;
if(!(!False != !false) && (Math.abs(-1.0 / 0.0) == Math.sqrt(Math.pow(-2.0 / 0.0, 2))))
{
}
// Confuse Mr. Ruffer
else if(!True != !(!false))
if(!false!=!(!(!False))){
t.playScenes(d);
}
}
}