From b8ca903bba1be17643d87ee3ec95c60e83e6c20c Mon Sep 17 00:00:00 2001
From: Michael Mikovsky <77305074+Astatin3@users.noreply.github.com>
Date: Wed, 22 Oct 2025 15:23:29 -0600
Subject: [PATCH] Get rendering working
---
.gitignore | 14 ++
Cargo.toml | 15 ++
index.html | 19 +++
js/index.js | 26 +++
src/app.rs | 57 +++++++
src/draw.rs | 15 ++
src/lib.rs | 81 +++++++++
src/render/buffer.rs | 373 +++++++++++++++++++++++++++++++++++++++++
src/render/mod.rs | 17 ++
src/render/rand.rs | 107 ++++++++++++
src/render/renderer.rs | 117 +++++++++++++
11 files changed, 841 insertions(+)
create mode 100644 Cargo.toml
create mode 100644 index.html
create mode 100644 js/index.js
create mode 100644 src/app.rs
create mode 100644 src/draw.rs
create mode 100644 src/lib.rs
create mode 100644 src/render/buffer.rs
create mode 100644 src/render/mod.rs
create mode 100644 src/render/rand.rs
create mode 100644 src/render/renderer.rs
diff --git a/.gitignore b/.gitignore
index 6985cf1..7e9f351 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,3 +1,5 @@
+dist/
+
# Generated by Cargo
# will have compiled files and executables
debug/
@@ -12,3 +14,15 @@ Cargo.lock
# MSVC Windows builds of rustc generate these, which store debugging information
*.pdb
+
+
+# Added by cargo
+
+/target
+
+
+# Added by cargo
+#
+# already existing elements were commented out
+
+#/target
diff --git a/Cargo.toml b/Cargo.toml
new file mode 100644
index 0000000..0c5b949
--- /dev/null
+++ b/Cargo.toml
@@ -0,0 +1,15 @@
+[package]
+name = "IntroToWebAuthoring"
+version = "0.1.0"
+edition = "2024"
+
+[lib]
+crate-type = ["cdylib"]
+
+[dependencies]
+wasm-bindgen = {version = "0.2.104"}
+web-sys = {version = "0.3.81", features = ['CanvasRenderingContext2d', 'Document', 'Element', 'HtmlCanvasElement', 'Window', 'ImageData']}
+
+# [dependencies.web-sys]
+# features =
+# path = "../../crates/web-sys"
diff --git a/index.html b/index.html
new file mode 100644
index 0000000..94f5bb8
--- /dev/null
+++ b/index.html
@@ -0,0 +1,19 @@
+
+
+
+
+
+
+
+
+
+
diff --git a/js/index.js b/js/index.js
new file mode 100644
index 0000000..3537bf8
--- /dev/null
+++ b/js/index.js
@@ -0,0 +1,26 @@
+addEventListener("TrunkApplicationStarted", (event) => {
+ console.log("WASM application started!");
+ const canvas = document.getElementById("canvas");
+
+ var [width, height] = [window.innerWidth, window.innerHeight];
+
+ let context = window.wasmBindings.init(canvas, width, height);
+
+ window.wasmBindings.draw(context);
+
+ // window.wasmBindings.draw(window.innerWidth, window.innerHeight);
+
+ addEventListener("resize", () => {
+ [width, height] = [window.innerWidth, window.innerHeight];
+ // console.log("Window resized: (", width, ", ", height, ")");
+ window.wasmBindings.resize(context, width, height);
+ });
+
+ canvas.addEventListener("click", (e) => {
+ // console.log(e);
+
+ // [width, height] = [window.innerWidth, window.innerHeight];
+ // console.log("Window resized: (", width, ", ", height, ")");
+ window.wasmBindings.click(context, e.pageX, e.pageY);
+ });
+});
diff --git a/src/app.rs b/src/app.rs
new file mode 100644
index 0000000..8ddd4a0
--- /dev/null
+++ b/src/app.rs
@@ -0,0 +1,57 @@
+use wasm_bindgen::prelude::wasm_bindgen;
+
+use crate::render::Renderer;
+
+pub trait Activity {
+ fn new() -> Self
+ where
+ Self: Sized;
+ fn update(&mut self, dt: f32);
+ fn draw(&self, ctx: &mut Renderer);
+}
+
+#[wasm_bindgen]
+pub struct App {
+ pub(crate) activities: Vec>,
+ pub(crate) renderer: Renderer,
+ pub(crate) current_activity: Option,
+}
+
+impl App {
+ pub fn new(renderer: Renderer) -> Self {
+ App {
+ activities: Vec::new(),
+ renderer,
+ current_activity: None,
+ }
+ }
+
+ pub fn draw(&mut self) {
+ // if let Some(current_activity) = self.current_activity {
+ // self.activities[current_activity].draw(&mut self.renderer);
+ // }
+ self.renderer.img.randomize(&mut self.renderer.rand);
+
+ let (cx, cy) = (
+ self.renderer.actual_width / 2,
+ self.renderer.actual_height / 2,
+ );
+
+ self.renderer
+ .circle(cx as i32, cy as i32, 200, (255, 255, 255));
+
+ self.renderer.update();
+ }
+}
+
+// App events
+impl App {
+ pub fn resize(&mut self, width: u32, height: u32) {
+ self.renderer.resize(width, height);
+ self.draw();
+ }
+
+ pub fn click(&mut self, x: f32, y: f32) {
+ // self.renderer.click(x, y);
+ }
+}
diff --git a/src/draw.rs b/src/draw.rs
new file mode 100644
index 0000000..1354ffb
--- /dev/null
+++ b/src/draw.rs
@@ -0,0 +1,15 @@
+use crate::render::Renderer;
+
+pub fn draw(ctx: &mut Renderer) {
+ // // Draw the background
+ // ctx.background(0.0, 0.0, 0.0);
+
+ // // Draw the foreground
+ // ctx.fill(1.0, 1.0, 1.0);
+ // ctx.rect(50.0, 50.0, 100.0, 100.0);
+ //
+
+ let (cx, cy) = (ctx.actual_width / 2, ctx.actual_height / 2);
+
+ ctx.circle(cx as i32, cy as i32, 200, (255, 255, 255));
+}
diff --git a/src/lib.rs b/src/lib.rs
new file mode 100644
index 0000000..a594688
--- /dev/null
+++ b/src/lib.rs
@@ -0,0 +1,81 @@
+mod app;
+mod render;
+
+use wasm_bindgen::{Clamped, prelude::*};
+use web_sys::ImageData;
+
+// use render::Renderer;
+use render::buffer::ImgBuffer;
+use render::rand::Rnd;
+
+use crate::{app::App, render::Renderer};
+
+#[wasm_bindgen]
+extern "C" {
+ #[wasm_bindgen(js_namespace = console)]
+ pub fn log(s: &str);
+}
+
+#[macro_export]
+macro_rules! log {
+ ($($t:tt)*) => (log(&format_args!($($t)*).to_string()))
+}
+
+#[wasm_bindgen]
+pub fn init(canvas: &web_sys::HtmlCanvasElement, width: u32, height: u32) -> App {
+ let (cwidth, cheight, dist_x, dist_y) = render::calc_resolution(width, height);
+ canvas.set_width(cwidth);
+ canvas.set_height(cheight);
+
+ log!("WASM Successfully initialized!");
+
+ let mut renderer = Renderer {
+ ctx: canvas
+ .get_context("2d")
+ .unwrap()
+ .unwrap()
+ .dyn_into::()
+ .unwrap(),
+ img: ImgBuffer::new(width, height),
+ rand: Rnd::new(9825782),
+
+ canvas_width: cwidth,
+ canvas_height: cheight,
+ actual_width: width,
+ actual_height: height,
+
+ distortion_x: dist_x,
+ distortion_y: dist_y,
+ };
+
+ renderer.resize(width, height);
+
+ App::new(renderer)
+}
+
+#[wasm_bindgen]
+pub fn resize(app: &mut App, width: u32, height: u32) {
+ app.resize(width, height);
+}
+
+#[wasm_bindgen]
+pub fn draw(app: &mut App) {
+ // app.renderer.img.randomize(&mut app.renderer.rand);
+ app.draw();
+}
+
+#[wasm_bindgen]
+pub fn click(app: &mut App, x: i32, y: i32) {
+ // ctx.img.randomize(&mut ctx.rand);
+ // draw::draw(ctx);
+
+ app.renderer.circle(x, y, 20, (255, 255, 255));
+
+ let data = ImageData::new_with_u8_clamped_array_and_sh(
+ Clamped(&app.renderer.img.data),
+ app.renderer.img.width(),
+ app.renderer.img.height(),
+ )
+ .unwrap();
+ app.renderer.ctx.put_image_data(&data, 0., 0.).unwrap();
+}
diff --git a/src/render/buffer.rs b/src/render/buffer.rs
new file mode 100644
index 0000000..436a362
--- /dev/null
+++ b/src/render/buffer.rs
@@ -0,0 +1,373 @@
+// use crate::console_log;
+use crate::{log, render::rand};
+
+// macro_rules! log {
+// ($($t:tt)*) => (console_log(&format_args!($($t)*).to_string()))
+// }
+
+pub struct ImgBuffer {
+ pub data: Vec,
+ width: u32,
+ height: u32,
+}
+
+impl ImgBuffer {
+ pub fn new(width: u32, height: u32) -> Self {
+ ImgBuffer {
+ data: vec![127; (width * height * 4) as usize],
+ width,
+ height,
+ }
+ }
+
+ pub fn randomize(&mut self, rand: &mut rand::Rnd) {
+ for pixel in self.data.chunks_mut(4) {
+ pixel[0] = rand.next_i32() as u8;
+ pixel[1] = pixel[0];
+ pixel[2] = pixel[0];
+ pixel[3] = 255;
+ }
+ }
+
+ pub fn resize(&mut self, width: u32, height: u32) {
+ self.data = vec![0; (width * height * 4) as usize];
+ self.width = width;
+ self.height = height;
+ }
+
+ pub fn width(&self) -> u32 {
+ self.width
+ }
+
+ pub fn height(&self) -> u32 {
+ self.height
+ }
+
+ pub fn to_vec(&self) -> Vec {
+ self.data.clone()
+ }
+}
+
+impl ImgBuffer {
+ pub fn set_pixel(&mut self, x: u32, y: u32, color: (u8, u8, u8)) {
+ let index = ((y * self.width + x) * 4) as usize;
+ self.data[index] = color.0;
+ self.data[index + 1] = color.1;
+ self.data[index + 2] = color.2;
+ self.data[index + 3] = 255;
+ }
+}
+
+// // use icy_sixel::{
+// // DiffusionMethod, MethodForLargest, MethodForRep, PixelFormat, Quality, sixel_string,
+// // };
+
+// pub struct Bitmap {
+// pub data: Vec,
+// pub width: usize,
+// pub height: usize,
+// }
+
+// impl Bitmap {
+// pub fn new(width: usize, height: usize) -> Self {
+// Self {
+// data: vec![0; width * height],
+// width,
+// height,
+// }
+// }
+
+// pub fn from_data(data: Vec, width: usize, height: usize) -> Self {
+// assert!(data.len() == width * height);
+// Self {
+// data,
+// width,
+// height,
+// }
+// }
+
+// pub fn overlay(&mut self, other: &Bitmap, xoffset: usize, yoffset: usize) {
+// for y in 0..other.height {
+// for x in 0..other.width {
+// self.data[(y + yoffset as usize) * self.width + (x + xoffset as usize)] =
+// other.data[y * other.width + x];
+// }
+// }
+// }
+
+// // /// Prints a 1 byte per pixel greyscale bitmap to Sixel format in console
+// // pub fn print(&self) {
+// // let mut bitmap_rgb888 = vec![0; self.width * self.height * 3];
+
+// // for y in 0..self.height {
+// // for x in 0..self.width {
+// // let index = y * self.width + x;
+
+// // let pixel = self.data[index];
+
+// // bitmap_rgb888[index * 3] = pixel;
+// // bitmap_rgb888[index * 3 + 1] = pixel;
+// // bitmap_rgb888[index * 3 + 2] = pixel;
+// // }
+// // }
+
+// // let sixel_data = sixel_string(
+// // &bitmap_rgb888,
+// // self.width as i32,
+// // self.height as i32,
+// // PixelFormat::RGB888,
+// // DiffusionMethod::None,
+// // MethodForLargest::Auto,
+// // MethodForRep::Auto,
+// // Quality::AUTO,
+// // )
+// // .unwrap();
+
+// // println!("{}", sixel_data);
+// // }
+// }
+
+// impl Bitmap {
+// /// Sets a pixel value with bounds checking
+// fn set_pixel(&mut self, x: usize, y: usize, value: u8) {
+// if x < self.width && y < self.height {
+// self.data[y * self.width + x] = value;
+// }
+// }
+
+// /// Gets a pixel value with bounds checking
+// fn get_pixel(&self, x: usize, y: usize) -> u8 {
+// if x < self.width && y < self.height {
+// self.data[y * self.width + x]
+// } else {
+// 0
+// }
+// }
+
+// /// Draws an antialiased line with arbitrary thickness
+// pub fn draw_line(
+// &mut self,
+// x0: usize,
+// y0: usize,
+// x1: usize,
+// y1: usize,
+// thickness: f32,
+// color: u8,
+// ) {
+// let x0 = x0 as f32;
+// let y0 = y0 as f32;
+// let x1 = x1 as f32;
+// let y1 = y1 as f32;
+
+// let dx = x1 - x0;
+// let dy = y1 - y0;
+// let length = (dx * dx + dy * dy).sqrt();
+
+// if length < 0.001 {
+// // Handle degenerate case of zero-length line
+// // self.draw_thick_point(x0 as usize, y0 as usize, thickness, color);
+// return;
+// }
+
+// // Unit vector perpendicular to the line
+// // let perp_x = -dy / length;
+// // let perp_y = dx / length;
+
+// // Half thickness for calculations
+// let half_thickness = thickness * 0.5;
+
+// // Calculate bounding box with some padding for antialiasing
+// let padding = (thickness * 0.5 + 1.0).ceil() as i32;
+// let min_x = ((x0.min(x1) - padding as f32).floor() as i32).max(0) as usize;
+// let max_x =
+// ((x0.max(x1) + padding as f32).ceil() as i32).min(self.width as i32 - 1) as usize;
+// let min_y = ((y0.min(y1) - padding as f32).floor() as i32).max(0) as usize;
+// let max_y =
+// ((y0.max(y1) + padding as f32).ceil() as i32).min(self.height as i32 - 1) as usize;
+
+// // For each pixel in the bounding box, calculate distance to line
+// for y in min_y..=max_y {
+// for x in min_x..=max_x {
+// let px = x as f32;
+// let py = y as f32;
+
+// // Calculate distance from point to line segment
+// let distance = self.point_to_line_segment_distance(px, py, x0, y0, x1, y1);
+
+// // Calculate alpha based on distance and thickness
+// let alpha = self.calculate_alpha(distance, half_thickness);
+
+// if alpha > 0.0 {
+// self.blend_pixel(x, y, color, alpha);
+// }
+// }
+// }
+// }
+
+// /// Blends a pixel with the existing value using alpha blending
+// fn blend_pixel(&mut self, x: usize, y: usize, color: u8, alpha: f32) {
+// if x < self.width && y < self.height {
+// let existing = self.get_pixel(x, y) as f32;
+// let new_value = (existing * (1.0 - alpha) + color as f32 * alpha).round() as u8;
+// self.set_pixel(x, y, new_value);
+// }
+// }
+
+// /// Calculates the shortest distance from a point to a line segment
+// fn point_to_line_segment_distance(
+// &self,
+// px: f32,
+// py: f32,
+// x0: f32,
+// y0: f32,
+// x1: f32,
+// y1: f32,
+// ) -> f32 {
+// let dx = x1 - x0;
+// let dy = y1 - y0;
+// let length_sq = dx * dx + dy * dy;
+
+// if length_sq < 0.001 {
+// // Line segment is actually a point
+// let dpx = px - x0;
+// let dpy = py - y0;
+// return (dpx * dpx + dpy * dpy).sqrt();
+// }
+
+// // Calculate parameter t for the closest point on the line segment
+// let t = ((px - x0) * dx + (py - y0) * dy) / length_sq;
+// let t = t.max(0.0).min(1.0); // Clamp to [0, 1] to stay on segment
+
+// // Find the closest point on the line segment
+// let closest_x = x0 + t * dx;
+// let closest_y = y0 + t * dy;
+
+// // Return distance to closest point
+// let dpx = px - closest_x;
+// let dpy = py - closest_y;
+// (dpx * dpx + dpy * dpy).sqrt()
+// }
+
+// /// Calculates alpha value based on distance from line edge
+// fn calculate_alpha(&self, distance: f32, half_thickness: f32) -> f32 {
+// if distance <= half_thickness - 0.5 {
+// // Inside the line core - full opacity
+// 1.0
+// } else if distance <= half_thickness + 0.5 {
+// // In the antialiasing zone - linear falloff
+// half_thickness + 0.5 - distance
+// } else {
+// // Outside the line - transparent
+// 0.0
+// }
+// }
+
+// // // Draw a thick line by creating a capsule shape
+// // fn draw_line(&mut self, x1: usize, y1: usize, x2: usize, y2: usize, width: usize, color: u8) {
+// // let half_width = width as f32 / 2.0;
+
+// // // Calculate line vector and length
+// // let dx = (x2 - x1) as f32;
+// // let dy = (y2 - y1) as f32;
+// // let length = (dx * dx + dy * dy).sqrt();
+
+// // // if length < 0.001 {
+// // // // Degenerate case: just draw a circle
+// // // self.draw_circle(x1, y1, half_width as i32, color);
+// // // return;
+// // // }
+
+// // // Normalize the line direction
+// // let nx = dx / length;
+// // let ny = dy / length;
+
+// // // Calculate perpendicular vector for line thickness
+// // let px = -ny * half_width;
+// // let py = nx * half_width;
+
+// // // Get the four corners of the rectangle
+// // let corner1_x = (x1 as f32 + px) as usize;
+// // let corner1_y = (y1 as f32 + py) as usize;
+// // let corner2_x = (x1 as f32 - px) as usize;
+// // let corner2_y = (y1 as f32 - py) as usize;
+// // let corner3_x = (x2 as f32 - px) as usize;
+// // let corner3_y = (y2 as f32 - py) as usize;
+// // let corner4_x = (x2 as f32 + px) as usize;
+// // let corner4_y = (y2 as f32 + py) as usize;
+
+// // // Draw the main rectangle body
+// // self.fill_quadrilateral(
+// // corner1_x, corner1_y, corner2_x, corner2_y, corner3_x, corner3_y, corner4_x, corner4_y,
+// // color,
+// // );
+
+// // // // Draw rounded ends
+// // // let radius = (half_width) as i32;
+// // // self.draw_circle(x1, y1, radius, color);
+// // // self.draw_circle(x2, y2, radius, color);
+// // }
+
+// // fn fill_quadrilateral(
+// // &mut self,
+// // x1: usize,
+// // y1: usize,
+// // x2: usize,
+// // y2: usize,
+// // x3: usize,
+// // y3: usize,
+// // x4: usize,
+// // y4: usize,
+// // color: u8,
+// // ) {
+// // // Find bounding box
+// // let binding_x = [x1, x2, x3, x4];
+// // let binding_y = [y1, y2, y3, y4];
+// // let min_x = binding_x.iter().min().unwrap();
+// // let max_x = binding_x.iter().max().unwrap();
+// // let min_y = binding_y.iter().min().unwrap();
+// // let max_y = binding_y.iter().max().unwrap();
+
+// // // For each point in bounding box, test if it's inside the quadrilateral
+// // for y in *min_y..=*max_y {
+// // for x in *min_x..=*max_x {
+// // if self.point_in_quad(x, y, x1, y1, x2, y2, x3, y3, x4, y4) {
+// // self.set_pixel(x, y, color);
+// // }
+// // }
+// // }
+// // }
+
+// // // Test if a point is inside a quadrilateral using cross products
+// // fn point_in_quad(
+// // &self,
+// // px: usize,
+// // py: usize,
+// // x1: usize,
+// // y1: usize,
+// // x2: usize,
+// // y2: usize,
+// // x3: usize,
+// // y3: usize,
+// // x4: usize,
+// // y4: usize,
+// // ) -> bool {
+// // // Test against each edge of the quadrilateral
+// // let sign1 = self.cross_product(px - x1, py - y1, x2 - x1, y2 - y1);
+// // let sign2 = self.cross_product(px - x2, py - y2, x3 - x2, y3 - y2);
+// // let sign3 = self.cross_product(px - x3, py - y3, x4 - x3, y4 - y3);
+// // let sign4 = self.cross_product(px - x4, py - y4, x1 - x4, y1 - y4);
+
+// // // Point is inside if all cross products have the same sign
+// // (sign1 >= 0 && sign2 >= 0 && sign3 >= 0 && sign4 >= 0)
+// // || (sign1 <= 0 && sign2 <= 0 && sign3 <= 0 && sign4 <= 0)
+// // }
+
+// // // Calculate 2D cross product
+// // fn cross_product(&self, ax: usize, ay: usize, bx: usize, by: usize) -> usize {
+// // ax * by - ay * bx
+// // }
+
+// // fn set_pixel(&mut self, x: usize, y: usize, color: u8) {
+// // self.data[y*self.width + x] = color;
+// // }
+// }
diff --git a/src/render/mod.rs b/src/render/mod.rs
new file mode 100644
index 0000000..faa1fc2
--- /dev/null
+++ b/src/render/mod.rs
@@ -0,0 +1,17 @@
+pub mod buffer;
+pub mod rand;
+mod renderer;
+
+pub use renderer::Renderer;
+
+pub const RESOLUTION: u32 = 800;
+
+pub fn calc_resolution(width: u32, height: u32) -> (u32, u32, f32, f32) {
+ let aspect = width as f32 / height as f32;
+
+ let (distortion_x, distortion_y) = (aspect, 1. / aspect);
+
+ let new_width = (distortion_x * RESOLUTION as f32).round() as u32;
+ let new_height = (distortion_y * RESOLUTION as f32).round() as u32;
+ (new_width, new_height, distortion_x, distortion_y)
+}
diff --git a/src/render/rand.rs b/src/render/rand.rs
new file mode 100644
index 0000000..c1e26f9
--- /dev/null
+++ b/src/render/rand.rs
@@ -0,0 +1,107 @@
+pub struct Rnd {
+ Seed: u32,
+}
+
+impl Rnd {
+ const OFFSET: u32 = 0x5414d5f4;
+
+ #[inline]
+ pub fn new(seed: u32) -> Self {
+ Self {
+ Seed: seed ^ Rnd::OFFSET,
+ }
+ }
+
+ #[inline]
+ pub fn new_randomized() -> Self {
+ Self {
+ Seed: Rnd::OFFSET.wrapping_mul(Rnd::generate_time_seed()),
+ }
+ }
+
+ fn generate_time_seed() -> u32 {
+ use std::time::{SystemTime, UNIX_EPOCH};
+ let now = SystemTime::now();
+ let since_epoch = now.duration_since(UNIX_EPOCH);
+ match since_epoch {
+ Ok(d) => {
+ let ms: u128 = d.as_micros();
+ let a = (ms >> 96) as u32;
+ let b = ((ms >> 64) & 0xffffffff) as u32;
+ let c = ((ms >> 32) & 0xffffffff) as u32;
+ let d = ms as u32;
+ a ^ b ^ c ^ d
+ }
+ _ => Rnd::OFFSET,
+ }
+ }
+
+ #[inline]
+ pub fn next_u32(&mut self) -> u32 {
+ let mut random: u32 = self.Seed;
+ random ^= random << 13;
+ random ^= random >> 17;
+ random ^= random << 5;
+ self.Seed ^= random;
+ random
+ }
+
+ #[inline]
+ pub fn next_u64(&mut self) -> u64 {
+ let a: u64 = self.next_u32() as u64;
+ let b: u64 = self.next_u32() as u64;
+ a | (b << 32)
+ }
+
+ #[inline]
+ pub fn next_i64(&mut self) -> i64 {
+ self.next_u64() as i64
+ }
+
+ #[inline]
+ pub fn next_i32(&mut self) -> i32 {
+ self.next_u32() as i32
+ }
+
+ #[inline]
+ pub fn next_u64_range(&mut self, min: u64, max: u64) -> u64 {
+ if max > min {
+ let range = max - min;
+ min + (self.next_u64() % range)
+ } else {
+ min
+ }
+ }
+
+ #[inline]
+ pub fn next_u32_range(&mut self, min: u32, max: u32) -> u32 {
+ if max > min {
+ let range = max - min;
+ min + (self.next_u32() % range)
+ } else {
+ min
+ }
+ }
+
+ #[inline]
+ pub fn next_i64_range(&mut self, min: i64, max: i64) -> i64 {
+ if max > min {
+ let range = (max - min) as u64;
+ let r = self.next_u64() % range;
+ (r as i64) + min
+ } else {
+ min
+ }
+ }
+
+ #[inline]
+ pub fn next_i32_range(&mut self, min: i32, max: i32) -> i32 {
+ if max > min {
+ let range = (max - min) as u32;
+ let r = self.next_u32() % range;
+ (r as i32) + min
+ } else {
+ min
+ }
+ }
+}
diff --git a/src/render/renderer.rs b/src/render/renderer.rs
new file mode 100644
index 0000000..16a7d67
--- /dev/null
+++ b/src/render/renderer.rs
@@ -0,0 +1,117 @@
+use wasm_bindgen::{Clamped, prelude::*};
+use web_sys::ImageData;
+
+use crate::{
+ log,
+ render::{buffer::ImgBuffer, calc_resolution, rand::Rnd},
+};
+
+#[wasm_bindgen]
+pub struct Renderer {
+ pub(crate) ctx: web_sys::CanvasRenderingContext2d,
+ pub(crate) img: ImgBuffer,
+ pub(crate) rand: Rnd,
+
+ pub canvas_width: u32,
+ pub canvas_height: u32,
+ pub actual_width: u32,
+ pub actual_height: u32,
+
+ pub distortion_x: f32,
+ pub distortion_y: f32,
+}
+
+impl Renderer {
+ pub fn new(canvas: &web_sys::HtmlCanvasElement, width: u32, height: u32) -> Self {
+ let (cwidth, cheight, dist_x, dist_y) = calc_resolution(width, height);
+
+ // let ctx = canvas.get_context("2d").unwrap().unwrap();
+ let img = ImgBuffer::new(cwidth, cheight);
+ let rand = Rnd::new(12345);
+
+ Self {
+ ctx: canvas
+ .get_context("2d")
+ .unwrap()
+ .unwrap()
+ .dyn_into::()
+ .unwrap(),
+ img,
+ rand,
+
+ canvas_width: cwidth,
+ canvas_height: cheight,
+ actual_width: width,
+ actual_height: height,
+ distortion_x: dist_x,
+ distortion_y: dist_y,
+ }
+ }
+
+ pub fn resize(&mut self, width: u32, height: u32) {
+ let (cwidth, cheight, dist_x, dist_y) = calc_resolution(width, height);
+
+ self.canvas_width = cwidth;
+ self.canvas_height = cheight;
+ self.actual_width = width;
+ self.actual_height = height;
+ self.distortion_x = dist_x;
+ self.distortion_y = dist_y;
+
+ self.img.resize(cwidth, cheight);
+ self.ctx.canvas().unwrap().set_width(cwidth);
+ self.ctx.canvas().unwrap().set_height(cheight);
+ }
+
+ pub fn update(&mut self) {
+ let data = ImageData::new_with_u8_clamped_array_and_sh(
+ Clamped(&self.img.data),
+ self.img.width(),
+ self.img.height(),
+ )
+ .unwrap();
+ self.ctx.put_image_data(&data, 0., 0.).unwrap();
+ }
+}
+
+impl Renderer {
+ pub fn undistort(&self, x: f32, y: f32) -> (f32, f32) {
+ (
+ x * (self.canvas_width as f32 / self.actual_width as f32),
+ y * (self.canvas_height as f32 / self.actual_height as f32),
+ )
+ }
+
+ pub fn screen_dist_sq(&self, x: f32, y: f32, rx: f32, ry: f32) -> f32 {
+ (rx - x).powf(2.) * self.distortion_y + (ry - y).powf(2.) * self.distortion_x
+ }
+
+ pub fn circle(&mut self, cx: i32, cy: i32, radius: i32, color: (u8, u8, u8)) {
+ let radius = radius as f32;
+
+ let (leftx, topy) = self.undistort(cx as f32 - radius, cy as f32 - radius);
+ let (rightx, bottomy) = self.undistort(cx as f32 + radius, cy as f32 + radius);
+
+ let (cx, cy) = self.undistort(cx as f32, cy as f32);
+
+ let leftx = leftx.max(0f32);
+ let topy = topy.max(0f32);
+ let rightx = rightx.min(self.canvas_width as f32);
+ let bottomy = bottomy.min(self.canvas_height as f32);
+
+ let e = (self.canvas_height as f32 / self.actual_height as f32)
+ * (self.canvas_width as f32 / self.actual_width as f32);
+
+ let r2 = (radius).powf(2.) * e;
+
+ // log!("{}, {}, {}, {}", leftx, rightx, topy, bottomy);
+
+ for x in leftx as i32..rightx as i32 {
+ for y in topy as i32..bottomy as i32 {
+ if self.screen_dist_sq(x as f32, y as f32, cx, cy) <= r2 {
+ self.img.set_pixel(x as u32, y as u32, color);
+ }
+ }
+ }
+ }
+}