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https://github.com/Astatin3/RusTeX.git
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Add rasterization to bitmap to sixel.
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+105
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#[allow(non_upper_case_globals)]
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mod fonts;
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use fontdue::{layout::{CoordinateSystem, Layout, LayoutSettings, TextStyle}};
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use icy_sixel::{
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DiffusionMethod, MethodForLargest, MethodForRep, PixelFormat, Quality, sixel_string,
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};
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fn main() -> Result<(), std::fmt::Error> {
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let mut rustex = RusTeX::new();
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rustex.add_text(&TextStyle::new("testi12345ng! e^23", 35.0, 0));
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let (bitmap, (width, height)) = rustex.rasterize();
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print_bitmap(&bitmap, width, height);
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Ok(())
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}
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struct RusTeX {
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layout: Layout,
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}
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impl RusTeX {
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pub fn new() -> Self {
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let mut layout = Layout::new(CoordinateSystem::PositiveYDown);
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// By default, layout is initialized with the default layout settings. This call is redundant, but
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// demonstrates setting the value with your custom settings.
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layout.reset(&LayoutSettings {
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..LayoutSettings::default()
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});
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Self {
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layout,
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}
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}
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pub fn add_text(&mut self, text_style: &TextStyle) {
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self.layout.append(&fonts::FONTS, text_style);
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}
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pub fn rasterize(&mut self) -> (Vec<u8>, (usize, usize)) {
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let (mut maxx, mut maxy): (usize, usize) = (0,0);
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for glyph in self.layout.glyphs() {
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maxx = maxx.max(glyph.x as usize + glyph.width);
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maxy = maxy.max(glyph.y as usize + glyph.height);
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}
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let mut bitmap: Vec<u8> = vec![0; maxx*maxy];
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for glyph in self.layout.glyphs() {
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let font = &fonts::FONTS[glyph.font_index];
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let (metrics, char_bitmap) = font.rasterize_config(glyph.key);
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for y in 0..metrics.height {
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for x in 0..metrics.width {
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let pixel = char_bitmap[y*glyph.width + x];
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// let index = (x+glyph.x as usize)*maxy + (y+glyph.y as usize);
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let index = (y+glyph.y as usize)*maxx + (x+glyph.x as usize);
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bitmap[index] = pixel;
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}
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}
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}
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(bitmap, (maxx, maxy))
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}
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}
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/// Prints a 1 byte per pixel greyscale bitmap to Sixel format in console
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fn print_bitmap(bitmap: &Vec<u8>, width: usize, height: usize) {
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let mut bitmap_rgb888 = vec![0; width*height*3];
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for y in 0..height {
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for x in 0..width {
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let index = y*width + x;
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let pixel = bitmap[index];
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bitmap_rgb888[index*3] = pixel;
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bitmap_rgb888[index*3 + 1] = pixel;
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bitmap_rgb888[index*3 + 2] = pixel;
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}
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}
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let sixel_data = sixel_string(
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&bitmap_rgb888,
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width as i32,
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height as i32,
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PixelFormat::RGB888,
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DiffusionMethod::None,
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MethodForLargest::Auto,
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MethodForRep::Auto,
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Quality::AUTO,
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).unwrap();
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println!("{}", sixel_data);
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}
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