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https://github.com/Astatin3/Rustbg.git
synced 2026-06-08 16:18:08 -06:00
Make rust code
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[package]
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name = "Rustbg"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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term_size = "0.3.2"
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rand = "0.9.0-alpha.2"
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ansi-escapes = "0.2.0"
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+200
@@ -0,0 +1,200 @@
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mod noise;
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use term_size;
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use std::{thread, time::Duration};
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use ansi_escapes;
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use rand::random;
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// fn noise_to_ascii(value: f64) -> char {
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// const ASCII_CHARS: &str = " .-=+*#%@";
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// let index = ((value + 1.0) / 2.0 * (ASCII_CHARS.len() - 1) as f64).round() as usize;
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// ASCII_CHARS.chars().nth(index).unwrap()
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// }
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//
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// fn main() {
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// let width;
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// let height;
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//
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// if let Some((w, h)) = term_size::dimensions() {
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// width = w;
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// height = h;
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// } else {
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// println!("Unable to get term size :(");
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// return;
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// }
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//
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// let perlin = noise::PerlinNoise::new();
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// let scale = 0.1;
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//
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// for y in 0..height {
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// for x in 0..width {
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// let value = perlin.noise(x as f64 * scale, y as f64 * scale, 0.0);
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// let ascii_char = noise_to_ascii(value);
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// print!("{}", ascii_char);
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// }
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// println!();
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// }
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// }
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const HEXAGON_STRING: [&str; 4] = [
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" ┏┛ ┗┓ ",
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"━━━┫ ┣━━━",
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" ┗┓ ┏┛ ",
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" ┣━━━━━━┫ "
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];
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const SQUARES: [&str; 5] = [
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"%───────",
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"│ ",
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"│ ",
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"│ ",
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"│ ",
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];
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const SQUARE_REMOVER: [&str; 5] = [
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"........",
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". ",
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". ",
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". ",
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". ",
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];
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const TRIANGLES: [&str; 3] = [
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" . ",
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". .",
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".. ",
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];
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fn hexagon(x: i16, y: i16) -> String {
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let xindex: usize = (x % 16) as usize;
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let yindex: usize = (y % 4) as usize;
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let c: String = HEXAGON_STRING[yindex].chars().nth(xindex).unwrap().into();
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// if c.is_none() {return ".".into();}
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if c == " " {return ansi_escapes::CursorMove::X(1).to_string()};
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return c;
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}
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fn squares(x: i16, y: i16) -> String {
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let xindex: usize = (x % 8) as usize;
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let yindex: usize = (y % 5) as usize;
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let c: String = SQUARES[yindex].chars().nth(xindex).unwrap().into();
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// if c.is_none() {return ".".into();}
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if c == " " {return ansi_escapes::CursorMove::X(1).to_string()};
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return c;
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}
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fn squares_2(x: i16, y: i16) -> String {
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let xindex: usize = (x % 8) as usize;
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let yindex: usize = (y % 5) as usize;
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let c: String = SQUARE_REMOVER[yindex].chars().nth(xindex).unwrap().into();
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// if c.is_none() {return ".".into();}
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if c == " " {return ansi_escapes::CursorMove::X(1).to_string()};
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if c == "." {return "".into()};
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return c;
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}
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fn triangles(x: i16, y: i16) -> String {
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let xindex: usize = (x % 3) as usize;
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let yindex: usize = (y % 3) as usize;
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let c: String = TRIANGLES[yindex].chars().nth(xindex).unwrap().into();
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// if c.is_none() {return ".".into();}
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if c == " " {return ansi_escapes::CursorMove::X(1).to_string()};
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return c;
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}
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// fn number(value: f64, x: i16, y: i16) -> String {
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// const TEXT: &str = " .-*%#";
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// let index: usize = ((value + 1.0) / 2.0 * (TEXT.len() - 1) as f64).round() as usize;
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// return TEXT.chars().nth(index).unwrap().into();
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//
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// }
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fn noise_to_ascii(value: f64, x: i16, y:i16) -> String {
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const options_length: i32 = 6;
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let index = ((value + 1.0) / 2.0 * (options_length - 1) as f64).round() as usize;
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match index {
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0 => return hexagon(x, y),
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1 => return hexagon(x, y),
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2 => return triangles(x,y),
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3 => return squares(x, y),
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4 => return squares_2(x, y),
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5 => return squares_2(x, y),
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_ => {return "e".into() }
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}
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}
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fn abs(value: f64) -> f64 {
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if(value < 0.){
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return -value;
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}
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return value;
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}
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fn sign(value: f64) -> i8 {
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if(value > 0.){
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return 1;
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}else if(value < 0.){
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return -1;
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}
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return 0;
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}
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fn randInc() -> i8{
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let tmp:f64 = (random::<f64>()*2.)-1.;
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if abs(tmp) > 0.95 {
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return sign(tmp);
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}
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return 0
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}
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fn main() {
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let width;
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let height;
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if let Some((w, h)) = term_size::dimensions() {
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width = w;
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height = h;
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} else {
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println!("Unable to get term size :(");
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return;
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}
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// for y in 0 ..height {
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// for x in 0..width {
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// }
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// println!();
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// }
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let perlin = noise::PerlinNoise::new();
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let scale = 0.1;
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let time_scale = 0.02;
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let mut time = 0.0;
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let mut xoffset:i16 = 0;
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let mut yoffset:i16 = 0;
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loop {
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// print!("{}", ansi_escapes::ClearScreen);
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// print!("{}", ansi_escapes::CursorTo::AbsoluteXY(0, 0));
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// xoffset += randInc() as i16;
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// yoffset += randInc() as i16;
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// println!("{}", ((2. * random::<f64>() - 1.)).round());
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for y in 0..height {
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print!("{}", ansi_escapes::CursorTo::AbsoluteXY(0, y as u16));
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for x in 0..width {
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let value = perlin.noise(x as f64 * scale, y as f64 * scale, time);
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print!("{}", noise_to_ascii(value, (x as i16 + xoffset) % width as i16, (y as i16 + yoffset) % height as i16));
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}
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// println!();
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}
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time += time_scale;
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thread::sleep(Duration::from_millis(50));
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}
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}
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+114
@@ -0,0 +1,114 @@
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use rand::Rng;
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use std::{thread, time::Duration};
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const PERMUTATION: [u8; 256] = [
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151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69,
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142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219,
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203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175,
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74, 165, 71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230,
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220, 105, 92, 41, 55, 46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209,
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76, 132, 187, 208, 89, 18, 169, 200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198,
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173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147, 118, 126, 255, 82, 85, 212,
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207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119, 248, 152, 2,
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44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110,
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79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144,
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12, 191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106,
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157, 184, 84, 204, 176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67,
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29, 24, 72, 243, 141, 128, 195, 78, 66, 215, 61, 156, 180,
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];
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pub(crate) struct PerlinNoise {
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p: [u8; 512],
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}
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impl PerlinNoise {
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pub(crate) fn new() -> Self {
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let mut rng = rand::thread_rng();
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let mut p = [0; 512];
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for i in 0..256 {
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p[i] = i as u8;
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}
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for i in 0..256 {
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let j = rng.gen_range(0..256);
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p.swap(i, j);
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}
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for i in 0..256 {
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p[i + 256] = p[i];
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}
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PerlinNoise { p }
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}
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fn fade(t: f64) -> f64 {
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t * t * t * (t * (t * 6.0 - 15.0) + 10.0)
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}
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fn lerp(t: f64, a: f64, b: f64) -> f64 {
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a + t * (b - a)
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}
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fn grad(hash: u8, x: f64, y: f64, z: f64) -> f64 {
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let h = hash & 15;
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let u = if h < 8 { x } else { y };
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let v = if h < 4 {
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y
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} else if h == 12 || h == 14 {
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x
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} else {
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z
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};
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let s = if (h & 1) == 0 { 1.0 } else { -1.0 };
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let t = if (h & 2) == 0 { 1.0 } else { -1.0 };
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s * u + t * v
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}
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pub fn noise(&self, x: f64, y: f64, z: f64) -> f64 {
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let xi = x.floor() as usize & 255;
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let yi = y.floor() as usize & 255;
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let zi = z.floor() as usize & 255;
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let x = x - x.floor();
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let y = y - y.floor();
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let z = z - z.floor();
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let u = Self::fade(x);
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let v = Self::fade(y);
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let w = Self::fade(z);
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let a = self.p[xi] as usize + yi;
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let aa = self.p[a] as usize + zi;
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let ab = self.p[a + 1] as usize + zi;
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let b = self.p[xi + 1] as usize + yi;
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let ba = self.p[b] as usize + zi;
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let bb = self.p[b + 1] as usize + zi;
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Self::lerp(
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w,
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Self::lerp(
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v,
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Self::lerp(
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u,
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Self::grad(self.p[aa], x, y, z),
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Self::grad(self.p[ba], x - 1.0, y, z),
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),
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Self::lerp(
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u,
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Self::grad(self.p[ab], x, y - 1.0, z),
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Self::grad(self.p[bb], x - 1.0, y - 1.0, z),
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),
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),
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Self::lerp(
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v,
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Self::lerp(
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u,
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Self::grad(self.p[aa + 1], x, y, z - 1.0),
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Self::grad(self.p[ba + 1], x - 1.0, y, z - 1.0),
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),
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Self::lerp(
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u,
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Self::grad(self.p[ab + 1], x, y - 1.0, z - 1.0),
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Self::grad(self.p[bb + 1], x - 1.0, y - 1.0, z - 1.0),
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),
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),
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)
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}
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}
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